Lubos Lenco
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f3554b4de8
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Dual quaternion skinning, mirrors.
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2016-08-29 09:56:34 +02:00 |
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Lubos Lenco
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8e3c2e0c74
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
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Lubos Lenco
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55e174c9d0
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Prepare for the new shader compiler.
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2016-08-13 20:38:45 +02:00 |
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Lubos Lenco
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daf8dd6c16
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Light culling for deferred.
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2016-08-09 23:51:40 +02:00 |
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Lubos Lenco
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15ad0571ce
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Forward+ render path, faster shaders.
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2016-08-07 01:43:21 +02:00 |
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Lubos Lenco
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c5438db51a
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Fixed depth writing.
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2016-07-24 19:15:36 +02:00 |
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Lubos Lenco
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5685d75582
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More shader constants, improved vehicle.
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2016-07-18 20:28:52 +02:00 |
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Lubos Lenco
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941d12feb7
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Basic volumetric cloudscapes.
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2016-07-12 00:09:02 +02:00 |
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Lubos Lenco
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ca373d6bfd
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Finalizing SDK.
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2016-07-10 00:51:39 +02:00 |
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Lubos Lenco
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3106ca3dfe
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Filtered SSR.
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2016-06-21 13:29:27 +02:00 |
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Lubos Lenco
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56340d135d
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Spherical harmonics for irradiance probes.
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2016-06-13 12:23:59 +02:00 |
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Lubos Lenco
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0ff38c5e08
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Improved material parsing and pipeline nodes.
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2016-05-25 00:13:44 +02:00 |
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Lubos Lenco
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a589a76250
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Bindable depth.
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2016-05-13 00:08:11 +02:00 |
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Lubos Lenco
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60dce4b8e9
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Haxe 3.3 works.
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2016-04-27 10:29:32 +02:00 |
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Lubos Lenco
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9debab116c
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HDR enabled.
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2016-04-22 16:52:38 +02:00 |
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Lubos Lenco
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8d0b1f7e0b
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Reconstruct pos from gbuffer using ray interpolation.
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2016-04-20 19:35:22 +02:00 |
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Lubos Lenco
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a6f6489dd0
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Reconsctruct pos from depth.
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2016-04-17 16:07:54 +02:00 |
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Lubos Lenco
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f290684ca4
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Fixed ping-pong.
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2016-04-16 18:57:32 +02:00 |
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Lubos Lenco
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d2c5bfcbb1
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More reflection raymarching.
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2016-04-12 14:44:21 +02:00 |
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Lubos Lenco
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052b2d26cd
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
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Lubos Lenco
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905ab70b04
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More stencil buffers.
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2016-04-02 13:42:07 +02:00 |
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Lubos Lenco
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72fc9b1aef
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Stencil buffers.
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2016-04-02 00:33:19 +02:00 |
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Lubos Lenco
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35ddb29f8a
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More SSR.
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2016-03-31 21:06:53 +02:00 |
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Lubos Lenco
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63be820f91
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More SSR.
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2016-03-29 16:50:51 +02:00 |
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Lubos Lenco
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ffdd0f1f3c
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Begin screen space reflections.
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2016-03-29 13:14:06 +02:00 |
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