Commit graph

25 commits

Author SHA1 Message Date
Lubos Lenco
f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco
8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco
55e174c9d0 Prepare for the new shader compiler. 2016-08-13 20:38:45 +02:00
Lubos Lenco
daf8dd6c16 Light culling for deferred. 2016-08-09 23:51:40 +02:00
Lubos Lenco
15ad0571ce Forward+ render path, faster shaders. 2016-08-07 01:43:21 +02:00
Lubos Lenco
c5438db51a Fixed depth writing. 2016-07-24 19:15:36 +02:00
Lubos Lenco
5685d75582 More shader constants, improved vehicle. 2016-07-18 20:28:52 +02:00
Lubos Lenco
941d12feb7 Basic volumetric cloudscapes. 2016-07-12 00:09:02 +02:00
Lubos Lenco
ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Lubos Lenco
3106ca3dfe Filtered SSR. 2016-06-21 13:29:27 +02:00
Lubos Lenco
56340d135d Spherical harmonics for irradiance probes. 2016-06-13 12:23:59 +02:00
Lubos Lenco
0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco
a589a76250 Bindable depth. 2016-05-13 00:08:11 +02:00
Lubos Lenco
60dce4b8e9 Haxe 3.3 works. 2016-04-27 10:29:32 +02:00
Lubos Lenco
9debab116c HDR enabled. 2016-04-22 16:52:38 +02:00
Lubos Lenco
8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco
a6f6489dd0 Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
Lubos Lenco
f290684ca4 Fixed ping-pong. 2016-04-16 18:57:32 +02:00
Lubos Lenco
d2c5bfcbb1 More reflection raymarching. 2016-04-12 14:44:21 +02:00
Lubos Lenco
052b2d26cd Update to latest Kha. 2016-04-06 15:09:53 +02:00
Lubos Lenco
905ab70b04 More stencil buffers. 2016-04-02 13:42:07 +02:00
Lubos Lenco
72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco
35ddb29f8a More SSR. 2016-03-31 21:06:53 +02:00
Lubos Lenco
63be820f91 More SSR. 2016-03-29 16:50:51 +02:00
Lubos Lenco
ffdd0f1f3c Begin screen space reflections. 2016-03-29 13:14:06 +02:00