Commit graph

127 commits

Author SHA1 Message Date
Lubos Lenco
ede8a0f2d3 Improve metal gapi detect 2020-05-05 09:54:24 +02:00
Lubos Lenco
66e9572554 Add clear pass for metal 2020-05-04 23:08:47 +02:00
Alexander
60f72e7e0e Merge in PPM
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
luboslenco
ba5150054d Fix lens flare compilation 2019-09-30 11:50:13 +02:00
luboslenco
24867658f1 Deprecated cleanup 2019-08-24 11:50:27 +02:00
Alexander
000ec17e3d Chromatic aberration 2019-08-08 20:02:42 +02:00
Alexander
f521828edc Lens dirt masking 2019-08-08 18:56:56 +02:00
luboslenco
060448e555 More dof changes 2019-05-31 14:11:39 +02:00
luboslenco
ae0fa5da1e Check define 2019-05-26 21:03:25 +02:00
luboslenco
2da0e03d17 Micro shadowing 2019-05-21 21:53:57 +02:00
luboslenco
297a7b8281 b28 fixes 2019-05-20 14:32:48 +02:00
luboslenco
d05641b4a3 Auto-exposure speed 2019-05-01 10:52:42 +02:00
luboslenco
e402442754 Water refract 2019-04-29 16:21:44 +02:00
luboslenco
aa5c4f7e73 Link to embedded data 2019-04-26 11:12:09 +02:00
luboslenco
01fcbea2e0 Pre-compile clouds data 2019-04-25 22:39:08 +02:00
luboslenco
faae72e5e4 Auto exposure fixes 2019-04-23 12:05:50 +02:00
unknown
54bb309807 Auto exposure fixes 2019-04-22 14:11:17 +02:00
unknown
44f1e115e9 Begin histogram 2019-04-21 19:16:23 +02:00
unknown
5240249982 Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
luboslenco
c29e8fdbd0 Shadows cleanup 2019-03-23 10:56:30 +01:00
Lubos Lenco
d1c93532b4 Fix --shaderversion for ios 2019-02-13 16:29:53 +01:00
Lubos Lenco
44c8cdb679 Fix legacy shaders flag 2019-02-10 20:37:38 +01:00
luboslenco
e0e4bf303f Send operators to Krom 2019-02-10 11:47:42 +01:00
luboslenco
dc08938884 Disable cone trace for zero intensity 2019-02-07 21:33:04 +01:00
luboslenco
7b7260d647 Update volumetric 2019-01-28 11:28:21 +01:00
luboslenco
e17d06225c Expose voxel shadow 2019-01-27 19:12:00 +01:00
luboslenco
9ba53d172d Transluc + sss fixes 2019-01-24 12:47:51 +01:00
luboslenco
169bf4878b Clamp cascade size 2019-01-21 17:59:25 +01:00
luboslenco
735ba8eb91 HLSL voxels 2019-01-11 20:42:16 +01:00
luboslenco
d64441b7d3 Update voxelgi 2019-01-10 21:54:36 +01:00
luboslenco
a531b52b9f UI style 2018-12-19 13:33:17 +01:00
luboslenco
a9d4e9c2ef Begin b28 era 2018-12-18 23:48:38 +01:00
luboslenco
9c9fd0881e Uniform fixes 2018-12-15 19:03:11 +01:00
luboslenco
d8f78638bd Begin shadow index 2018-12-10 23:29:04 +01:00
luboslenco
6176a26e22 Improved light sampling 2018-12-10 17:25:29 +01:00
luboslenco
00d7bba7c8 Deferred modes 2018-12-10 09:46:46 +01:00
luboslenco
023668221e Update shadowmap props 2018-12-10 00:02:40 +01:00
luboslenco
835792f7fc Shader fixes 2018-12-07 13:48:40 +01:00
luboslenco
93cc102bf5 Faster 2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44 Need for speed 2018-12-05 17:47:45 +01:00
luboslenco
7075374c8f Use HLSL define 2018-11-27 21:44:56 +01:00
luboslenco
850dade8a5 Merge clustered rendeder - wip, unstable 2018-11-22 11:08:03 +01:00
luboslenco
ac38825cef Cleanup 2018-11-19 15:41:26 +01:00
luboslenco
4904b50f1a Cleanup 2018-11-19 14:28:04 +01:00
luboslenco
9e7ac66160 Reflection cubemap pass 2018-10-04 15:35:33 +02:00
luboslenco
0d5ddf4eef Begin probe pass 2018-10-01 22:01:03 +02:00
luboslenco
0a4f9cbac7 Shader pass variant 2018-09-13 12:13:32 +02:00
luboslenco
8bb14e766a Fix cameraProj def in compositor 2018-09-01 18:35:32 +02:00
luboslenco
d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
unknown
43a3ab2d6e Detect local armsdk 2018-08-16 23:07:50 +02:00