Commit graph

164 commits

Author SHA1 Message Date
Lubos Lenco b9e841ac45 More Windows fixes. 2016-08-12 15:26:56 +02:00
Lubos Lenco c5239c850f Fix KodeStudio path. 2016-08-12 13:54:26 +02:00
Lubos Lenco 6e44b04d3f Shader fixes. 2016-08-12 13:48:04 +02:00
Lubos Lenco e60785dbb9 Detect all SSAO nodes. 2016-08-12 11:38:05 +02:00
Lubos Lenco 412fe22c4b Windows fixes. 2016-08-12 02:29:09 +02:00
Lubos Lenco 5af755bb33 Match sky strength to Cycles. 2016-08-11 22:24:45 +02:00
Lubos Lenco 175a8c58e0 Begin stereo rendering for VR. 2016-08-10 17:46:16 +02:00
Lubos Lenco daf8dd6c16 Light culling for deferred. 2016-08-09 23:51:40 +02:00
Lubos Lenco f7ea3d62d0 Super fast shaders. 2016-08-07 23:12:14 +02:00
Lubos Lenco 15ad0571ce Forward+ render path, faster shaders. 2016-08-07 01:43:21 +02:00
Lubos Lenco c3f8cd31f7 Update to latest Kha. 2016-08-04 22:38:56 +02:00
Lubos Lenco 34f49299c2 Velocity for motion blur. 2016-08-01 10:55:13 +02:00
Lubos Lenco 6977e2dccd Velocity for Temporal AA. 2016-07-31 23:25:33 +02:00
Lubos Lenco 09cf85257c Animation support for all nodes. 2016-07-31 11:49:55 +02:00
Lubos Lenco 34376b2b31 Cull-mode overriding per material. 2016-07-30 11:56:57 +02:00
Lubos Lenco f34760589f Fixed skin export. 2016-07-28 22:38:11 +02:00
Lubos Lenco 1f3684f9b0 Static temporal AA. 2016-07-28 13:21:27 +02:00
Lubos Lenco fc9ef1ae2f Empty navmesh traits. 2016-07-27 14:25:01 +02:00
Lubos Lenco c5438db51a Fixed depth writing. 2016-07-24 19:15:36 +02:00
Lubos Lenco e38f433349 More profile. 2016-07-22 23:25:07 +02:00
Lubos Lenco a2488719b1 Begin visual console. 2016-07-21 17:45:39 +02:00
Lubos Lenco 63338a29ea Font nodes. 2016-07-21 14:31:33 +02:00
Lubos Lenco 43d486e808 Sync data blend. 2016-07-21 13:05:40 +02:00
Lubos Lenco e90c151cd4 Overlays. 2016-07-21 11:22:34 +02:00
Lubos Lenco 08ebff641e Binary assets. 2016-07-20 17:33:17 +02:00
Lubos Lenco 30b5ca972d Draw skydome. 2016-07-20 01:14:28 +02:00
Lubos Lenco 5bfa99dc77 Track referenced assets. 2016-07-19 19:42:46 +02:00
Lubos Lenco 5685d75582 More shader constants, improved vehicle. 2016-07-18 20:28:52 +02:00
Lubos Lenco 91fa10b970 Drop to ground. 2016-07-18 12:31:31 +02:00
Lubos Lenco 0792bd6901 Fixed list indices. 2016-07-17 23:29:30 +02:00
Lubos Lenco cf8f7186da Expose more shader constants. 2016-07-17 20:29:53 +02:00
Lubos Lenco 42516a7566 Compositor for forward path. 2016-07-12 12:03:43 +02:00
Lubos Lenco 941d12feb7 Basic volumetric cloudscapes. 2016-07-12 00:09:02 +02:00
Lubos Lenco ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Lubos Lenco d10ac62f06 Talk to SDK. 2016-06-30 13:22:05 +02:00
Lubos Lenco 25bfcf0684 Multi-light system. 2016-06-26 12:11:51 +02:00
Lubos Lenco f295941c5a Begin compositor nodes. 2016-06-22 12:21:15 +02:00
Lubos Lenco 2d24606374 Fast geometry processing. 2016-06-22 10:32:19 +02:00
Lubos Lenco fc92e5a556 Parse images by filename, handle npot texture repeat. 2016-06-21 14:43:50 +02:00
Lubos Lenco 3106ca3dfe Filtered SSR. 2016-06-21 13:29:27 +02:00
Lubos Lenco b9d860b7be Parallax occlusion mapping. 2016-06-18 13:58:12 +02:00
Lubos Lenco 56340d135d Spherical harmonics for irradiance probes. 2016-06-13 12:23:59 +02:00
Lubos Lenco 0dbe35f27c Hybrid path-tracing, blended probes. 2016-06-07 09:38:49 +02:00
Lubos Lenco 6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco fb4ae736e6 Preliminary weighted blended OIT. 2016-05-27 01:12:21 +02:00
Lubos Lenco 0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco b2466322c0 Color ramp, decals, shader compiler work. 2016-05-19 22:22:41 +02:00
Lubos Lenco 27683773fa Base color decals done. 2016-05-18 18:55:53 +02:00
Lubos Lenco d3376736fd More robust material parsing. 2016-05-18 01:34:21 +02:00
Lubos Lenco f9e71793ca Context skipping. 2016-05-16 13:02:16 +02:00