Moritz Brückner
78e266f77b
Improve warning message for unsupported/unknown fcurve data paths
2021-04-09 20:55:17 +02:00
Lubos Lenco
dc81aca823
Merge pull request #2137 from N8n5h/tangent-error
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Show error in the UI for tangent calculation error instead of just crashing to blender UI
2021-03-22 08:39:12 +01:00
N8n5h
d4463a3611
Catch tangent n-gon error to properly show it to the user
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Instead of just letting it crash whenever the users hits play.
2021-03-19 10:22:01 -03:00
N8n5h
a778460d28
Expose the exported rigid body type to the UI to make rb less confusing
2021-03-18 22:52:08 -03:00
tong
352f37db0c
More f string
2021-02-20 09:53:48 +01:00
tong
a1fce84f59
Use f string to format console messages
2021-02-20 09:36:42 +01:00
tong
d93de12252
Print human readable time
2021-02-19 17:04:18 +01:00
tong
8bc831d7e2
Show scene name in missing camera warning
2021-02-19 16:50:29 +01:00
Moritz Brückner
93dc0d248b
Show warning when scene is missing a world and rp background is set to world
2020-12-29 17:39:18 +01:00
Moritz Brückner
563c04f456
Whitespace cleanup
2020-12-17 23:44:59 +01:00
Moritz Brückner
f68debf39a
Fix bone markers export
2020-12-17 23:44:51 +01:00
QuantumCoderQC
174a7f66dd
Modify exporter to use PhysicsConstraintExportHelper class
2020-12-05 01:12:59 +01:00
QuantumCoderQC
d71284560e
Implemented a new node to add rigid bodies to objects at run-time
2020-11-29 01:16:59 +01:00
Moritz Brückner
0f3233d829
Implement optional profiling for export
2020-10-31 01:09:33 +01:00
E1e5en
305878db42
Add Debug Console settings
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1. Adding the ability to customize display, scale (size), shortcuts to the DebugConsole class.
2. Adding a function to utils.py to get Debug Console settings from Render: Armory.
3. Added Debug Console settings to the Armory Project interface:
- Enable (default value - False);
- Position (Left, Center, Right, default value - Right);
- Scale Console (from 0.3 to 10);
- Visible.
4. Added transfer of Debug Console settings to exporter.py.
5. Added logical nodes to control DebugConsole while the application is running.
2020-10-10 13:10:34 +03:00
Moritz Brückner
932d4d5065
Notification on LZ4 export that compressing might take some time
2020-09-17 21:32:05 +02:00
Lubos Lenco
78aec97c95
Merge pull request #1744 from MoritzBrueckner/world-export
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Multi-world support
2020-07-07 11:07:25 +02:00
Moritz Brückner
22371ec37e
Remove unused import
2020-07-06 18:16:58 +02:00
tong
8d07d6290e
Fix param name
2020-07-02 18:37:29 +02:00
Moritz Brückner
8e66ade354
Fix and reimplement static background images
2020-07-01 20:09:49 +02:00
Moritz Brückner
89fa3e8314
Reimplement clouds
2020-06-28 22:45:54 +02:00
Moritz Brückner
1a12ee280a
Export world shader data file
2020-06-24 00:18:39 +02:00
Moritz Brückner
729c2ddc13
Begin with world shader generation
2020-06-22 22:37:21 +02:00
Moritz Brückner
569d139e4e
Replace some wrd defs by individual word defs
2020-06-22 22:03:02 +02:00
Moritz Brückner
42393e34a8
Cleanup world export
2020-06-18 15:36:34 +02:00
Moritz Brückner
dd72b2dd18
Fix multi-usage of particle systems
2020-06-04 22:15:41 +02:00
Moritz Brückner
133dfe1510
Cleanup particle system export
2020-05-11 17:35:21 +02:00
Moritz Brückner
0d55749f1f
Fix linked particle instances
2020-05-11 17:30:00 +02:00
Moritz Brückner
5aede77e23
Implement render emitter option
2020-05-11 17:29:46 +02:00
Moritz Brückner
930e371419
Fix animation export
2020-04-17 00:37:25 +02:00
Moritz Brückner
f848ec4ffc
Fix scene trait export
2020-04-17 00:32:39 +02:00
Moritz Brückner
e288f328e7
More type annotations
2020-04-16 23:14:49 +02:00
Moritz Brückner
94efb17b15
Cleanup softbody/hook export
2020-04-16 23:09:48 +02:00
Moritz Brückner
fcf1928002
Cleanup scene trait export
2020-04-16 22:51:22 +02:00
Moritz Brückner
fac393bed8
Refactor/Cleanup animation export
2020-04-16 22:35:29 +02:00
Moritz Brückner
3d1513d09d
Remove unused method
2020-04-16 22:28:41 +02:00
Moritz Brückner
70f1d992de
Performance improvement by direct list initialization
2020-04-16 00:50:03 +02:00
Moritz Brückner
f50feb5042
Cleanup export_traits()
2020-04-16 00:39:28 +02:00
Moritz Brückner
2e8250263a
Smaller improvements
2020-04-16 00:11:09 +02:00
Moritz Brückner
3d27723ab8
Cleanup create_default_camera()
2020-04-16 00:10:44 +02:00
Moritz Brückner
a51c508e84
Better output data variable names
2020-04-16 00:01:46 +02:00
Moritz Brückner
995d1595e5
Refactor export_light()
2020-04-15 23:53:19 +02:00
Moritz Brückner
182c076001
Cleanup export_skin()
2020-04-15 23:46:34 +02:00
Moritz Brückner
5cf8792871
Cleanup mesh export
2020-04-15 23:40:05 +02:00
Moritz Brückner
849b29a644
Cleanup export_object()
2020-04-15 23:34:30 +02:00
Moritz Brückner
2e0af4bd4f
More type annotations
2020-04-15 23:18:40 +02:00
Moritz Brückner
42a458bbac
Cleanup terrain export
2020-04-12 21:46:21 +02:00
Moritz Brückner
eba49ef2f7
Refactor material variant generation
2020-04-12 21:36:10 +02:00
Moritz Brückner
c7ea971ffb
Fix find_bone annotations
2020-04-12 21:27:01 +02:00
Moritz Brückner
deba93d3da
Refactor bone processing
2020-04-12 21:16:16 +02:00