* Moved to collision filter mask panel under armory props to keep UI
more tidy.
* Moved the `arm_rb_collision_filter_mask` property out of the
props_collision_filter_mask to be with the rest of the properties.
* Changed name and description of collision filter mask to be more
consistent with the existing rigid body UI.
Windows Settings:
Visual Studio Version - select the studio version for which the project will be exported. Options: 2010, 2012, 2013, 2015, 2017, 2019. Default: 2019.
Update - checks the installed versions of Visual Studio on the PC and adds (installed) to the version in the list if available (for information). Example:
sample_vs_2
Action After Publishing - select an action after a successful publication. Options:
Nothing - do nothing. Default value;
Open In Visual Studio - open the project in the corresponding studio version;
Compile - compilation of the project;
Compile and Run - compile and run the project. Then the executable file will be copied to the windows-hl folder (where the resources are located).
Mode - compilation mode. Options: Debug, Release. Default: Debug.
Architecture - the architecture for which the application will be built. Options: x86, x64. Default: version of the user’s PC architecture.
Compile Log Parameter - setting the output of messages during compilation:
Summary - show the error and warning summary at the end. Default value;
No Summary - don \ 't show the error and warning summary at the end;
Warnings and Errors Only - show only warnings and errors;
Warnings Only - show only warnings;
Errors Only - show only errors.
More details can be found here - MSBuild command-line reference (I took only part of the settings).
Count CPU - specifies the maximum number of concurrent processes to use when building. More details can be found here - MSBuild command-line reference. The default is 1. Maximum value: the number of CPUs in the system (function multiprocessing.cpu_count()).
Open Build Directory - open the folder with the application after a successful build. If the Compile and Run option is selected, then the executable file will be copied to the windows-hl folder (where the resources are located) and this folder will open. Otherwise, the folder where the given Visual Studio file is going will open.
The user will also receive a message if the studio version selected for export and for opening in the studio or compilation is not on the PC. And a list of installed ones will be issued. Example:
Visual Studio 2017 (version 15) not found.
The following are installed on the PC:
- Visual Studio Community 2019 (version 16.8.30711.63)
To obtain information about the installed versions of Visual Studio, use the vswhere.exe utility (open source) included in Kha (located in the …\ArmorySDK\Kha\Kinc\Tools\kincmake\Data\windows).
- Fixed a bug with updating the list of emulators if they are not there.
- Fixed a bug with enabling/disabling options when changing links to Android SDK.
- Fixed display of settings in the form of open panels. When collapsing panels appear incorrect display.
Added Armory Exporter - HTML5 Settings panel:
- Copy Files To Specified Folder - copy files to the folder specified in the settings after publish. The name of the folder where the result will be copied is formed based on the name of the project and version. Sample, test-1.0.5.
- Run Browser After Copy - run browser after copy. The url is formed from the one specified in the settings and the directory with the project where it was copied. Sample, http: //localhost/test-1.0.5.
Added settings in Render: Armory:
- HTML5 Copy Path - path to copy project after successfully publish (directory on local web-server).
- Url To Web Server - url that runs the local server.
1. Processing data entry into fields:
- Name - the field must not be empty. If the user tries to set an empty value, then this field specifies the name of the blend file (this is how it is implemented during assembly). The default is the name of the blend file.
- Package - the field must not be empty, it must not consist only of numbers and start with a number. The . symbol is replaced with _. The default is arm.
- Bundle - the field must be filled in according to the mask [string].[string]. Each part must not be empty, contain numbers, or start with a number. The default is org.armory3d. Previously, this field was blank, in which case the current default was used.
- Version.
Input in the Version field is processed and only allows input by masks:
- 0.0
- 0.0.0
- 0.0.0.0
In any case, the value is ignored and the previous value remains.
If the (Auto-increment Build Number) checkbox is checked and when performing the operation, Build and Publish will be automatically incremented by one after the version value.
Examples:
it was 1.0 - it is 1.1,
it was 1.9 - it is 1.10,
it was 1.0.1 - it is 1.0.2,
it was 0.1.1.2 - it is 0.1.1.3.
Defaults:
- Version - 1.0.0
- Auto-increment Build Number - enabled.
For all fields, special characters ([] / \ ;,> <& *:% = + @! # ^ () |? ^) Are also replaced with _.
2. Fixed display of Android Settings panel.
Panel Armory Exporter - Android Settings - Build APK:
1. Rename APK To Project Name
Renames the APK file from app-debug.apk to [project-name]-[version] .apk. Example, for the project example_ball.blend, the result will be the name example-ball-1.0.apk.
2. Copy APK To Specified Folder
Copies the final file to the folder specified in Preferences.
Preferences Render: Armory:
1. Copy APK To Folder
The path to the folder where the final APK file will be copied.
2. Open Directory After Copy
Open this folder after copying.
Console messages:
Rename APK to example-ball-1.0.5.apk
Copy APK to C:\IDE\Test
Use-case:
These settings will allow you to have unique names for files, as well as copy them to the required folder for uploading to the device or to the cloud.
Added a panel with settings:
- Building APK After Publish - to start the build after the project has been successfully published (False by default). Disabled if SDK path is not specified;
- Emulator - list of installed emulators in Android Studio (AVD Manager). At the start of Blender, the list is always empty, to fill and update it, you must click the Refresh button. To start the emulator, if you wish, you need to press the "Start" button (the list of emulators is obtained with the emulator -list-avds command, the launch is performed with the emulator -avd [name] command). The "Start" button is disabled if the name of the emulator is not selected from the list;
- Run Emulator After Building APK - launch the emulator after successfully building the APK file. Disabled if no APK build is installed or no emulator name selected.
To perform these operations, you need to specify the ANDROID_SDK_ROOT environment variable, if it is not specified in the OS, then the "Android SDK Path" setting is read and set as the environment variable os.environ ['ANDROID_SDK_ROOT'] to perform operations.
If no value is specified, then the user receives a corresponding message to the console. If the specified value is incorrect, then the user will receive messages from the corresponding programs.
1. For the new settings to fully function, you need to update the submodules so that this Pull Request (https://github.com/Kode/kincmake/pull/100) gets into armsdk. Extended settings via khafile.js.
2. Added Android Settings panel:
- invisible until the target platform android-hl is added to the list;
- inactive until the target platform android-hl is selected in the list.
Options:
- Orientation;
- Compile Version SDK - from 26 to 30, default 29;
- Minimal Version SDK - from 14 to 30, default 14;
- Target Version SDK - from 26 to 30, default 29;
- Permissions - a list of permissions. If I will duplicate entries in the list, then only unique entries will be included during export. By default, the list is empty;
- Android ABI Filters - a list of platforms to build for (arm64-v8a, armeabi-v7a, x86, x86_64). If I will duplicate entries in the list, then only unique entries will be included during export. By default, the list is empty. If the list is empty, then all platforms will be used (as before).
3. The enum (names of permissions) and the function have been added to the utils.py modules, which adds the specified value to the list of permissions. Feature added for ease of use from different locations (different logical nodes).
4. List of permissions:
- ACCESS_COARSE_LOCATION - Allows an app to access approximate location;
- ACCESS_NETWORK_STATE - Allows applications to access information about networks;
- ACCESS_FINE_LOCATION - Allows an app to access precise location;
- ACCESS_WIFI_STATE - Allows applications to access information about Wi-Fi network;
- BLUETOOTH - Allows applications to connect to paired bluetooth devices;
- BLUETOOTH_ADMIN - Allows applications to discover and pair bluetooth devices;
- CAMERA - Required to be able to access the camera device;
- EXPAND_STATUS_BAR - Allows an application to expand or collapse the status bar;
- FOREGROUND_SERVICE - Allows a regular application to use Service.startForeground;
- GET_ACCOUNTS - Allows access to the list of accounts in the Accounts Service;
- INTERNET - Allows applications to open network sockets';
- READ_EXTERNAL_STORAGE - Allows an application to read from external storage;
- VIBRATE - Allows access to the vibrator;
- WRITE_EXTERNAL_STORAGE - Allows an application to write to external storage.
5. Added logical node Set Vibrate:
Category: Native
Pulses the vibration hardware on the device for time in milliseconds, if such hardware exists.
Input parameters:
- Milliseconds - time in milliseconds (data type Int, default value 100).
When adding the logical node Set Vibrate, the permission is automatically added to the list, even if the target android-hl has not been added to the export list (using a function from utils.py).
1. Adding the ability to customize display, scale (size), shortcuts to the DebugConsole class.
2. Adding a function to utils.py to get Debug Console settings from Render: Armory.
3. Added Debug Console settings to the Armory Project interface:
- Enable (default value - False);
- Position (Left, Center, Right, default value - Right);
- Scale Console (from 0.3 to 10);
- Visible.
4. Added transfer of Debug Console settings to exporter.py.
5. Added logical nodes to control DebugConsole while the application is running.
- changed the way custom node sockets are handled at several places
- updated the `replaceAll` and `replace` functions used to perform node replacements
- renamed and improved the NodeReplacement [new name] class, which represents a replacement task
- added an arm_version property to all logic nodes, as well as a `get_replacement_node` method (to be overridden for each node)
- added an option to declare a node as obselete in add_node() (useful in order to have the node defined, but out of the menu)
- added classes for UI popups linked to node updates, as well as an operator dedicated to said node update
Thanks to MoritzBrueckner for part of the ground work!