Lubos Lenco
|
e30a8c7f46
|
Metal fixes
|
2020-05-11 09:03:13 +02:00 |
|
Alexander
|
60f72e7e0e
|
Merge in PPM
Redone and ready to be merged with Armory
|
2020-03-04 17:45:19 +01:00 |
|
luboslenco
|
f82be5bc64
|
Improve packing
|
2019-07-07 22:02:07 +02:00 |
|
luboslenco
|
00d7bba7c8
|
Deferred modes
|
2018-12-10 09:46:46 +01:00 |
|
luboslenco
|
93cc102bf5
|
Faster
|
2018-12-06 15:23:08 +01:00 |
|
luboslenco
|
0cc0915e44
|
Need for speed
|
2018-12-05 17:47:45 +01:00 |
|
luboslenco
|
7075374c8f
|
Use HLSL define
|
2018-11-27 21:44:56 +01:00 |
|
luboslenco
|
cd0447e4ba
|
Roll static loops
|
2018-11-27 21:34:42 +01:00 |
|
luboslenco
|
d5682233da
|
Add Khamake Threads option for faster builds
|
2018-08-30 15:42:25 +02:00 |
|
luboslenco
|
0da20589c6
|
Improve float pack
|
2018-05-26 16:39:10 +02:00 |
|
luboslenco
|
0c4cc2fc70
|
Material compiler fixes
|
2018-05-21 17:55:26 +02:00 |
|
luboslenco
|
8f82e3a0d8
|
SSR trace dir
|
2018-03-26 23:23:27 +02:00 |
|
Lubos Lenco
|
42b4185187
|
Reduce shader count
|
2017-12-20 15:37:58 +01:00 |
|
Lubos Lenco
|
91cb952fd8
|
Shader cleanup
|
2017-12-13 14:44:21 +01:00 |
|
Lubos Lenco
|
a1532d5bec
|
Simplify shader passes
|
2017-12-13 14:21:42 +01:00 |
|
Lubos Lenco
|
d2944f83fa
|
Precompute camera plane values
|
2017-11-04 18:35:34 +01:00 |
|
Lubos Lenco
|
dc7a4d40ae
|
D3D fixes
|
2017-06-23 15:47:51 +02:00 |
|
Lubos Lenco
|
a49907b870
|
Renderer speedup round 3
|
2017-03-14 20:43:54 +01:00 |
|
Lubos Lenco
|
359bb45871
|
Renderer speedup round 2
|
2017-03-12 17:29:22 +01:00 |
|
Lubos Lenco
|
6f6eb066c6
|
Ray-traced shadows
|
2017-01-17 14:48:47 +01:00 |
|
Lubos Lenco
|
f4898a130c
|
Begin true material builder
|
2016-12-13 01:09:17 +01:00 |
|
Lubos Lenco
|
272b735ec0
|
Line endings, windows fixes.
|
2016-10-25 13:01:20 +02:00 |
|
Lubos Lenco
|
9edb0b0fa9
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
|
Lubos Lenco
|
73e67e3c1e
|
Refactor shader params.
|
2016-10-17 12:02:41 +02:00 |
|
Lubos Lenco
|
fd6ec03f41
|
Reuse shader code.
|
2016-10-17 02:29:37 +02:00 |
|
Lubos Lenco
|
1dc2dcf6f8
|
Reusing shader code.
|
2016-10-17 00:02:51 +02:00 |
|