luboslenco
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f1b92749e7
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Fix water pass time scale
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2019-04-30 11:26:07 +02:00 |
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luboslenco
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e402442754
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Water refract
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2019-04-29 16:21:44 +02:00 |
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luboslenco
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1e39f73eb4
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Fix water_pass depth
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2019-01-09 19:10:20 +01:00 |
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luboslenco
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93cc102bf5
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Faster
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2018-12-06 15:23:08 +01:00 |
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luboslenco
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0cc0915e44
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Need for speed
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2018-12-05 17:47:45 +01:00 |
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luboslenco
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7075374c8f
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Use HLSL define
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2018-11-27 21:44:56 +01:00 |
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luboslenco
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cd0447e4ba
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Roll static loops
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2018-11-27 21:34:42 +01:00 |
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luboslenco
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850dade8a5
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Merge clustered rendeder - wip, unstable
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2018-11-22 11:08:03 +01:00 |
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luboslenco
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d5682233da
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Add Khamake Threads option for faster builds
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2018-08-30 15:42:25 +02:00 |
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luboslenco
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d2a96abcde
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Rename Lamp to Light to keep in sync with Blender2.8
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2018-08-28 15:10:28 +02:00 |
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Lubos Lenco
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778205e6a9
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Make shaders faster
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2018-02-18 19:10:14 +01:00 |
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Lubos Lenco
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9e8181edbc
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Simplify shader include
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2018-01-29 23:52:42 +01:00 |
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Lubos Lenco
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91cb952fd8
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
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Lubos Lenco
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a1532d5bec
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Simplify shader passes
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2017-12-13 14:21:42 +01:00 |
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Lubos Lenco
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00de597d19
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New render path system
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2017-11-22 21:17:36 +01:00 |
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Lubos Lenco
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d2944f83fa
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Precompute camera plane values
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2017-11-04 18:35:34 +01:00 |
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Lubos Lenco
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fe1c7c70c1
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Ocean shadows draft
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2017-07-07 17:23:32 +02:00 |
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Lubos Lenco
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fc7528ea9f
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Blend ocean
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2017-07-05 23:15:40 +02:00 |
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Lubos Lenco
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0943cde318
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Fix ocean pass
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2017-07-04 13:29:01 +02:00 |
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Lubos Lenco
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dc7a4d40ae
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D3D fixes
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2017-06-23 15:47:51 +02:00 |
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luboslenco
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71e9cce396
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More D3D fixes
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2017-04-19 23:11:02 +02:00 |
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Lubos Lenco
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f4898a130c
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Begin true material builder
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2016-12-13 01:09:17 +01:00 |
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Lubos Lenco
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272b735ec0
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
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Lubos Lenco
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9edb0b0fa9
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Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
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Lubos Lenco
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73e67e3c1e
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Refactor shader params.
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2016-10-17 12:02:41 +02:00 |
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Lubos Lenco
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1dc2dcf6f8
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
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