Commit graph

26 commits

Author SHA1 Message Date
luboslenco
f1b92749e7 Fix water pass time scale 2019-04-30 11:26:07 +02:00
luboslenco
e402442754 Water refract 2019-04-29 16:21:44 +02:00
luboslenco
1e39f73eb4 Fix water_pass depth 2019-01-09 19:10:20 +01:00
luboslenco
93cc102bf5 Faster 2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44 Need for speed 2018-12-05 17:47:45 +01:00
luboslenco
7075374c8f Use HLSL define 2018-11-27 21:44:56 +01:00
luboslenco
cd0447e4ba Roll static loops 2018-11-27 21:34:42 +01:00
luboslenco
850dade8a5 Merge clustered rendeder - wip, unstable 2018-11-22 11:08:03 +01:00
luboslenco
d5682233da Add Khamake Threads option for faster builds 2018-08-30 15:42:25 +02:00
luboslenco
d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
Lubos Lenco
778205e6a9 Make shaders faster 2018-02-18 19:10:14 +01:00
Lubos Lenco
9e8181edbc Simplify shader include 2018-01-29 23:52:42 +01:00
Lubos Lenco
91cb952fd8 Shader cleanup 2017-12-13 14:44:21 +01:00
Lubos Lenco
a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco
00de597d19 New render path system 2017-11-22 21:17:36 +01:00
Lubos Lenco
d2944f83fa Precompute camera plane values 2017-11-04 18:35:34 +01:00
Lubos Lenco
fe1c7c70c1 Ocean shadows draft 2017-07-07 17:23:32 +02:00
Lubos Lenco
fc7528ea9f Blend ocean 2017-07-05 23:15:40 +02:00
Lubos Lenco
0943cde318 Fix ocean pass 2017-07-04 13:29:01 +02:00
Lubos Lenco
dc7a4d40ae D3D fixes 2017-06-23 15:47:51 +02:00
luboslenco
71e9cce396 More D3D fixes 2017-04-19 23:11:02 +02:00
Lubos Lenco
f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Lubos Lenco
272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco
9edb0b0fa9 Shaders overhaul. 2016-10-17 17:39:40 +02:00
Lubos Lenco
73e67e3c1e Refactor shader params. 2016-10-17 12:02:41 +02:00
Lubos Lenco
1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00