Commit graph

22 commits

Author SHA1 Message Date
Lubos Lenco d10ac62f06 Talk to SDK. 2016-06-30 13:22:05 +02:00
Lubos Lenco fc92e5a556 Parse images by filename, handle npot texture repeat. 2016-06-21 14:43:50 +02:00
Lubos Lenco 0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco f9604b5bb6 First waters. 2016-05-05 19:50:03 +02:00
Lubos Lenco 8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco ec52e1cfa2 Khafile extending support. 2016-04-12 22:59:06 +02:00
Lubos Lenco 837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco 6612795422 Properly process else directives in shaders 2016-02-17 01:26:07 +01:00
Lubos Lenco 83f8a82247 Improve assets references 2016-02-08 17:28:05 +01:00
Lubos Lenco 5b7617f3f0 Parse world nodes 2016-02-08 14:58:55 +01:00
Lubos Lenco d74fa3c777 Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00
Lubos Lenco 4c3468b6f4 Automate generating shader variations 2016-01-28 14:47:46 +01:00
Lubos Lenco 18a1195ca5 Add only needed shader resources 2016-01-28 01:35:43 +01:00
Lubos Lenco 0358c3122f Spherical billboards 2016-01-25 20:43:11 +01:00
Lubos Lenco 7d233231fd Set startup scene 2016-01-25 16:46:13 +01:00
Lubos Lenco 7dcb080d49 Merge duplicated shader references 2016-01-17 22:38:46 +01:00
Lubos Lenco 07ff2f8c6e Geometry usage 2016-01-11 21:10:33 +01:00
Lubos Lenco fc3b002c70 Optional physics 2016-01-11 13:50:54 +01:00
Lubos Lenco 3b0862afe5 Include only referenced shaders 2016-01-11 13:07:44 +01:00
Lubos Lenco 3c4972ac09 Begin deferred pipeline 2015-12-21 15:20:00 +01:00
Lubos Lenco 010fcbae4f Skinning and more 2015-12-08 23:57:00 +01:00
Lubos Lenco 67f4cae2b7 Custom material shaders 2015-12-07 21:05:27 +01:00