Commit graph

36 commits

Author SHA1 Message Date
Lubos Lenco d10ac62f06 Talk to SDK. 2016-06-30 13:22:05 +02:00
Lubos Lenco 25bfcf0684 Multi-light system. 2016-06-26 12:11:51 +02:00
Lubos Lenco 3106ca3dfe Filtered SSR. 2016-06-21 13:29:27 +02:00
Lubos Lenco b9d860b7be Parallax occlusion mapping. 2016-06-18 13:58:12 +02:00
Lubos Lenco 56340d135d Spherical harmonics for irradiance probes. 2016-06-13 12:23:59 +02:00
Lubos Lenco e4948d5713 PCSS, begin SMAA. 2016-06-07 14:51:41 +02:00
Lubos Lenco 0dbe35f27c Hybrid path-tracing, blended probes. 2016-06-07 09:38:49 +02:00
Lubos Lenco 6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco fb4ae736e6 Preliminary weighted blended OIT. 2016-05-27 01:12:21 +02:00
Lubos Lenco 0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco b2466322c0 Color ramp, decals, shader compiler work. 2016-05-19 22:22:41 +02:00
Lubos Lenco 7a4ce91202 Light emission node. 2016-05-16 12:01:12 +02:00
Lubos Lenco 68452c0006 Ocean modifier hook. 2016-05-15 00:39:44 +02:00
Lubos Lenco a589a76250 Bindable depth. 2016-05-13 00:08:11 +02:00
Lubos Lenco 9431337efe God-rays pass base. 2016-05-12 21:03:23 +02:00
Lubos Lenco 96fa1d6d32 SSDO. 2016-05-10 13:26:43 +02:00
Lubos Lenco 437562b364 Preliminary polygonal lights. 2016-05-10 12:11:31 +02:00
Lubos Lenco f9604b5bb6 First waters. 2016-05-05 19:50:03 +02:00
Lubos Lenco afc4ac293b Separable subsurface scattering. 2016-05-01 00:56:40 +02:00
Lubos Lenco 60dce4b8e9 Haxe 3.3 works. 2016-04-27 10:29:32 +02:00
Lubos Lenco 9debab116c HDR enabled. 2016-04-22 16:52:38 +02:00
Lubos Lenco 8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco a6f6489dd0 Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
Lubos Lenco f290684ca4 Fixed ping-pong. 2016-04-16 18:57:32 +02:00
Lubos Lenco d5010e4bc3 Prepare octahedron normal encoding. 2016-04-16 13:19:03 +02:00
Lubos Lenco d2c5bfcbb1 More reflection raymarching. 2016-04-12 14:44:21 +02:00
Lubos Lenco d33d10313c Exposure and tonemapping. 2016-04-08 21:55:07 +02:00
Lubos Lenco 837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco d6e7a7d1ca Alchemy AO 2016-03-26 12:53:25 +01:00
Lubos Lenco 37155ddf6b Begin motion blur. 2016-03-23 00:17:21 +01:00
Lubos Lenco d486d38614 Deferred shadows. 2016-03-22 23:35:54 +01:00
Lubos Lenco 01c8806abd Blur and SSAO passes 2016-03-22 12:04:08 +01:00
Lubos Lenco bbda9e9c88 Full featured deferred lighting. 2016-03-20 18:44:11 +01:00
Lubos Lenco dc2d85f446 Bind envmaps. 2016-03-19 21:25:53 +01:00
Lubos Lenco 1fc28ceacd More deferred rendering. 2016-03-18 23:02:00 +01:00
Lubos Lenco 18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Renamed from raw/deferred_pass/deferred_pass.frag.glsl (Browse further)