Commit graph

1825 commits

Author SHA1 Message Date
Moritz Brückner d4974d1340 Change methods to staticmethods or classmethods if possible
+ some small style improvements
2020-04-10 01:56:12 +02:00
Moritz Brückner 3d1f65071c Fix type hint (again) 2020-04-10 01:26:54 +02:00
Moritz Brückner 7e5342ef8d Replace Python 3.5 annotations with Python 3.6 annotations 2020-04-10 01:20:08 +02:00
Moritz Brückner 754cb501ca snake_case for ArmoryExporter member variables
Also removed some unused variables
2020-04-10 01:18:10 +02:00
Moritz Brückner caee1a87a2 Small performance improvement 2020-04-10 01:09:34 +02:00
Moritz Brückner 0e4c9f9f18 Improve docstring 2020-04-10 01:03:41 +02:00
Moritz Brückner 5859b11c2e Fix type annotation 2020-04-10 00:57:54 +02:00
Moritz Brückner f5b37f99aa Transform exporter into class (one instance per scene)
This has two big advantages:
- One place for variable initialization (and less warnings from pylint etc.)
- No errors due to forgotten cleanups because every scene export now has its own class instance
2020-04-10 00:56:16 +02:00
Moritz Brückner d7e6ec1a79 Fix write_matrix() 2020-04-10 00:48:49 +02:00
Moritz Brückner 6e3f3dca98 More type annotations 2020-04-10 00:30:16 +02:00
Moritz Brückner a18c87c392 Make write_matrix static 2020-04-10 00:23:03 +02:00
Moritz Brückner 37e4bc9f85 Some smaller style improvements 2020-04-09 23:53:03 +02:00
Moritz Brückner 4a2ed852b5 Rename struct_identifier + change it to tuple to make it clear it is a constant 2020-04-09 23:52:29 +02:00
Moritz Brückner 6daf501eeb Move get_bobject_type() into NodeTyp enum 2020-04-09 23:51:33 +02:00
Moritz Brückner 0a23241735 Remove unused constants 2020-04-09 23:50:36 +02:00
Moritz Brückner 8d23458f92 Fix process_bone() 2020-04-09 23:42:52 +02:00
Moritz Brückner eae4747bce Replace NodeType[...] with enum 2020-04-09 23:40:18 +02:00
Moritz Brückner f836e9a1a4 export_object(): pep8 cleanup 2020-04-09 23:25:26 +02:00
Moritz Brückner 6deedd7b35 Add type annotations to export_object() 2020-04-09 23:19:07 +02:00
Lubos Lenco 177f1f59a7
Merge pull request #1642 from MoritzBrueckner/fix-camera
Fix camera export when multiple scenes are exported
2020-04-09 15:30:45 +02:00
Moritz Brückner 2f3bcbf8c6 Better asset name conflict detection + use log.warn() for warnings 2020-04-09 00:03:22 +02:00
Moritz Brückner 829aa20f08 Fix camera export when multiple scenes are exported 2020-04-08 23:24:43 +02:00
luboslenco 4bd1d40a9c Bump version 2020-04-01 10:44:47 +02:00
Lubos Lenco 0e77094a71
Merge pull request #1623 from Sanva/master
Fixed memory problem in `ArmoryExporter.execute` [fixes #1604]
2020-03-21 23:49:26 +01:00
Simonrazer 8f04e18e07
Fix for Fragment 2020-03-21 13:02:12 +01:00
Simonrazer 8b5d000748
Optimise some more 2020-03-21 12:59:02 +01:00
Simonrazer 648d2b1bda
Optimize Voronoi 2020-03-21 11:30:56 +01:00
Valentín Barros 64ed9d8d9e Fixed memory problem in ArmoryExporter.execute [fixes #1604]
The Blender crash referenced in the issue happened always
when starting 2nd iteration of the loop in line 2041. I'm not
really sure, but I bet it had to do with
`export_object` modifying `bpy.context.collection.objects`
(line 818), wich in turn could invalidate the reference
obtained in line 1926, if I understand a bit of Blender
internals — wich I didn't some days ago, so this could be
completely wrong.

It no longer happens with this change.
2020-03-21 11:07:58 +01:00
Simonrazer 08b86e7eb9
Fix typo 2020-03-20 15:44:17 +01:00
Simonrazer d9d6c3e1d9
Update cycles_functions.py 2020-03-20 15:19:08 +01:00
Simonrazer b2946ec87d
Update cycles.py 2020-03-20 15:16:08 +01:00
Simonrazer 97896c9fb2
Fix for other dimensions as well 2020-03-19 12:08:56 +01:00
Simonrazer a0ad5061d0
Back to using 3d textures 2020-03-19 11:29:04 +01:00
Simonrazer 222ccd50d1
Fix div by 0 when mesh is flat 2020-03-19 11:24:17 +01:00
Simonrazer a544194d4a
Separate procedural functions 2020-03-18 09:38:18 +01:00
Simonrazer e1ecccf69f
Update cycles.py 2020-03-18 09:35:23 +01:00
Simonrazer 93492ea692
Upgrade noise texture 2020-03-17 09:53:21 +01:00
Simonrazer c33d886caa
Update cycles.py 2020-03-17 09:51:34 +01:00
Lubos Lenco 3991ec7d47
Merge pull request #1617 from Simonrazer/master
Upgrade Wave Texture node + Fix noise texture Value output
2020-03-16 19:48:06 +01:00
Sandy 7d90101448
Delete Distance Node
Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:24:42 +09:00
Simonrazer 2df762e3db
Upgrade Wave texture shader 2020-03-16 11:53:12 +01:00
Simonrazer 2e529deb19
Upgrade Wave texture node + Fix noise Value output 2020-03-16 11:51:41 +01:00
Lubos Lenco 252e0dc7f3
Merge pull request #1613 from N8n5h/box-projection
Fix support for box/triplanar mapping
2020-03-15 09:10:28 +01:00
N8n5h decf89305c Fix support for box/triplanar mapping
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
QuantumCoderQC 1770aeb002 Added nodes to start animation from a partivular frame index 2020-03-14 23:30:09 +01:00
Sandy 30d22a264b
Add new
Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:04:51 +09:00
Lubos Lenco 71796f4fab
Merge pull request #1610 from N8n5h/fix-geom-export
Fix geometry not working in published projects
2020-03-14 10:32:55 +01:00
Simonrazer 3aaba5fe62
Don't use the Z coordinate in the shader 2020-03-13 16:30:42 +01:00
Simonrazer d1765ab206
Update cycles.py 2020-03-13 16:28:55 +01:00
N8n5h e40ae5ac4e Fix geometry in published projects
Updated the opt_exporter to fit new vertex format
2020-03-12 20:02:37 -03:00