Lubos
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db00e84343
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More live patching.
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2016-09-03 13:30:52 +02:00 |
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Lubos
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ca1faf8d90
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More probes and Electron live patching.
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2016-09-02 23:11:04 +02:00 |
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Lubos Lenco
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f3554b4de8
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Dual quaternion skinning, mirrors.
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2016-08-29 09:56:34 +02:00 |
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Lubos Lenco
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5dd8f5a926
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Anims, begin dual quaternion skinning.
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2016-08-23 22:55:46 +02:00 |
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Lubos Lenco
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878a27ee93
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Packed assets support.
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2016-08-22 21:56:28 +02:00 |
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Lubos Lenco
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e90dbbcd4b
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More Python/JS scripting.
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2016-08-21 20:00:37 +02:00 |
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Lubos Lenco
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61e859dae9
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Basic Python and JS scripting.
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2016-08-21 00:16:13 +02:00 |
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Lubos Lenco
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5d1f9e4c66
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More compositor nodes + clean up.
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2016-08-15 23:45:03 +02:00 |
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Lubos Lenco
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8dc44c5069
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Less code = better code.
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2016-08-15 01:59:49 +02:00 |
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Lubos Lenco
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55e174c9d0
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Prepare for the new shader compiler.
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2016-08-13 20:38:45 +02:00 |
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luboslenco
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1f19d26002
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More windows fixes.
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2016-08-13 14:02:12 +02:00 |
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Lubos Lenco
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b9e841ac45
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More Windows fixes.
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2016-08-12 15:26:56 +02:00 |
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Lubos Lenco
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412fe22c4b
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Windows fixes.
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2016-08-12 02:29:09 +02:00 |
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Lubos Lenco
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5af755bb33
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Match sky strength to Cycles.
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2016-08-11 22:24:45 +02:00 |
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Lubos Lenco
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daf8dd6c16
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Light culling for deferred.
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2016-08-09 23:51:40 +02:00 |
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Lubos Lenco
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f7ea3d62d0
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Super fast shaders.
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2016-08-07 23:12:14 +02:00 |
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Lubos Lenco
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15ad0571ce
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Forward+ render path, faster shaders.
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2016-08-07 01:43:21 +02:00 |
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Lubos Lenco
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c3f8cd31f7
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Update to latest Kha.
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2016-08-04 22:38:56 +02:00 |
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Lubos Lenco
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f34760589f
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Fixed skin export.
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2016-07-28 22:38:11 +02:00 |
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Lubos Lenco
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1f3684f9b0
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Static temporal AA.
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2016-07-28 13:21:27 +02:00 |
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Lubos Lenco
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fc9ef1ae2f
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Empty navmesh traits.
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2016-07-27 14:25:01 +02:00 |
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Lubos Lenco
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c5438db51a
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Fixed depth writing.
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2016-07-24 19:15:36 +02:00 |
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Lubos Lenco
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e38f433349
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More profile.
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2016-07-22 23:25:07 +02:00 |
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Lubos Lenco
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a2488719b1
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Begin visual console.
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2016-07-21 17:45:39 +02:00 |
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Lubos Lenco
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e90c151cd4
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Overlays.
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2016-07-21 11:22:34 +02:00 |
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Lubos Lenco
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08ebff641e
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Binary assets.
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2016-07-20 17:33:17 +02:00 |
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Lubos Lenco
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5bfa99dc77
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Track referenced assets.
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2016-07-19 19:42:46 +02:00 |
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Lubos Lenco
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5685d75582
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More shader constants, improved vehicle.
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2016-07-18 20:28:52 +02:00 |
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Lubos Lenco
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cf8f7186da
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Expose more shader constants.
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2016-07-17 20:29:53 +02:00 |
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Lubos Lenco
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941d12feb7
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Basic volumetric cloudscapes.
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2016-07-12 00:09:02 +02:00 |
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Lubos Lenco
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ca373d6bfd
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Finalizing SDK.
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2016-07-10 00:51:39 +02:00 |
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Lubos Lenco
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d10ac62f06
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Talk to SDK.
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2016-06-30 13:22:05 +02:00 |
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Lubos Lenco
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fc92e5a556
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Parse images by filename, handle npot texture repeat.
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2016-06-21 14:43:50 +02:00 |
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Lubos Lenco
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0ff38c5e08
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Improved material parsing and pipeline nodes.
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2016-05-25 00:13:44 +02:00 |
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Lubos Lenco
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f9604b5bb6
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First waters.
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2016-05-05 19:50:03 +02:00 |
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Lubos Lenco
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8d0b1f7e0b
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Reconstruct pos from gbuffer using ray interpolation.
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2016-04-20 19:35:22 +02:00 |
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Lubos Lenco
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ec52e1cfa2
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Khafile extending support.
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2016-04-12 22:59:06 +02:00 |
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Lubos Lenco
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837711c783
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Environment links.
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2016-04-08 16:17:57 +02:00 |
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Lubos Lenco
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6612795422
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Properly process else directives in shaders
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2016-02-17 01:26:07 +01:00 |
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Lubos Lenco
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83f8a82247
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Improve assets references
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2016-02-08 17:28:05 +01:00 |
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Lubos Lenco
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5b7617f3f0
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Parse world nodes
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2016-02-08 14:58:55 +01:00 |
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Lubos Lenco
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d74fa3c777
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Export logic nodes to separate folder
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2016-02-07 23:03:52 +01:00 |
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Lubos Lenco
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4c3468b6f4
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Automate generating shader variations
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2016-01-28 14:47:46 +01:00 |
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Lubos Lenco
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18a1195ca5
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Add only needed shader resources
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2016-01-28 01:35:43 +01:00 |
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Lubos Lenco
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0358c3122f
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Spherical billboards
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2016-01-25 20:43:11 +01:00 |
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Lubos Lenco
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7d233231fd
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Set startup scene
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2016-01-25 16:46:13 +01:00 |
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Lubos Lenco
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7dcb080d49
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Merge duplicated shader references
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2016-01-17 22:38:46 +01:00 |
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Lubos Lenco
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07ff2f8c6e
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Geometry usage
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2016-01-11 21:10:33 +01:00 |
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Lubos Lenco
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fc3b002c70
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Optional physics
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2016-01-11 13:50:54 +01:00 |
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Lubos Lenco
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3b0862afe5
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Include only referenced shaders
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2016-01-11 13:07:44 +01:00 |
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