Commit graph

315 commits

Author SHA1 Message Date
Lubos Lenco
dec9eb1351 Separate uniforms. 2016-10-15 15:08:25 +02:00
Lubos Lenco
17f30c4b85 Support compressed assets. 2016-10-15 12:17:33 +02:00
Lubos Lenco
0fef65aa5f Defines to lower-case. 2016-10-12 18:26:56 +02:00
Lubos Lenco
85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco
0bbd0a59a3 Voxel cone tracing. 2016-10-09 16:06:18 +02:00
Lubos Lenco
ddb83de3b8 Camera controllers & constraints. 2016-10-02 19:52:40 +02:00
Lubos Lenco
a2a7cf4a18 Grease pencil essentials. 2016-09-30 23:24:18 +02:00
Lubos Lenco
e7ba7c30ba Tessellation instancing & fixes. 2016-09-29 22:49:22 +02:00
Lubos Lenco
f7e9d964a7 Essential tessellated displacement shaders. 2016-09-28 00:00:59 +02:00
Lubos Lenco
80b8bc3236 Prop descriptions. 2016-09-23 00:34:42 +02:00
Lubos Lenco
e8ce9f2030 Minor bone export fixes. 2016-09-16 01:11:34 +02:00
Lubos Lenco
b983c75271 Basic Blender operator mapping. 2016-09-14 16:17:26 +02:00
Lubos Lenco
02145ffc6a Asynchronous resource loading. 2016-09-14 11:49:32 +02:00
Lubos Lenco
46052817fc More embedded player work. 2016-09-12 20:12:13 +02:00
Lubos Lenco
d04f277778 Talk to embedded player in Blender. 2016-09-12 02:24:20 +02:00
Lubos Lenco
9f68ec79c9 Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
Lubos Lenco
cd2e936fcf Fix translucent, redirect traces to Blender. 2016-09-05 17:03:20 +02:00
Lubos
db00e84343 More live patching. 2016-09-03 13:30:52 +02:00
Lubos
ca1faf8d90 More probes and Electron live patching. 2016-09-02 23:11:04 +02:00
Lubos Lenco
46a1657f2c Volumetric lights. 2016-08-31 00:46:10 +02:00
Lubos Lenco
f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco
8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco
5dd8f5a926 Anims, begin dual quaternion skinning. 2016-08-23 22:55:46 +02:00
Lubos Lenco
1f561e01a7 Checks if animation trait is attached. 2016-08-22 23:18:30 +02:00
Lubos Lenco
db3d4b91fe Id to name. 2016-08-22 22:05:01 +02:00
Lubos Lenco
878a27ee93 Packed assets support. 2016-08-22 21:56:28 +02:00
Lubos Lenco
9a49e84f43 Expose API manually. 2016-08-21 22:31:36 +02:00
Lubos Lenco
e90dbbcd4b More Python/JS scripting. 2016-08-21 20:00:37 +02:00
Lubos Lenco
61e859dae9 Basic Python and JS scripting. 2016-08-21 00:16:13 +02:00
Lubos Lenco
c6e4a9849c Improving controllers. 2016-08-16 23:54:37 +02:00
Lubos Lenco
5d1f9e4c66 More compositor nodes + clean up. 2016-08-15 23:45:03 +02:00
Lubos Lenco
7ef3d53945 Clean up. 2016-08-15 12:08:50 +02:00
Lubos Lenco
8dc44c5069 Less code = better code. 2016-08-15 01:59:49 +02:00
Lubos Lenco
56ed9b8542 Refined logic nodes. 2016-08-14 21:08:01 +02:00
Lubos Lenco
8799cd4927 Fix more paths. 2016-08-14 00:56:53 +02:00
Lubos Lenco
55e174c9d0 Prepare for the new shader compiler. 2016-08-13 20:38:45 +02:00
luboslenco
1f19d26002 More windows fixes. 2016-08-13 14:02:12 +02:00
Lubos Lenco
b9e841ac45 More Windows fixes. 2016-08-12 15:26:56 +02:00
Lubos Lenco
c5239c850f Fix KodeStudio path. 2016-08-12 13:54:26 +02:00
Lubos Lenco
6e44b04d3f Shader fixes. 2016-08-12 13:48:04 +02:00
Lubos Lenco
84e6c5d2e3 Update License. 2016-08-12 11:52:14 +02:00
Lubos Lenco
e60785dbb9 Detect all SSAO nodes. 2016-08-12 11:38:05 +02:00
Lubos Lenco
412fe22c4b Windows fixes. 2016-08-12 02:29:09 +02:00
Lubos Lenco
5af755bb33 Match sky strength to Cycles. 2016-08-11 22:24:45 +02:00
Lubos Lenco
175a8c58e0 Begin stereo rendering for VR. 2016-08-10 17:46:16 +02:00
Lubos Lenco
daf8dd6c16 Light culling for deferred. 2016-08-09 23:51:40 +02:00
Lubos Lenco
f7ea3d62d0 Super fast shaders. 2016-08-07 23:12:14 +02:00
Lubos Lenco
15ad0571ce Forward+ render path, faster shaders. 2016-08-07 01:43:21 +02:00
Lubos Lenco
c3f8cd31f7 Update to latest Kha. 2016-08-04 22:38:56 +02:00
Lubos Lenco
34f49299c2 Velocity for motion blur. 2016-08-01 10:55:13 +02:00