Commit graph

2508 commits

Author SHA1 Message Date
Sandy f035b3aaba
Mark return value for CanvasGetPosition nodes 2020-04-08 23:41:01 +09:00
luboslenco 4c3332858e Mark return value for CanvasGetCheckbox and CanvasGetSlider nodes 2020-04-07 10:31:32 +02:00
Lubos Lenco 7ef450d276
Merge pull request #1633 from QuantumCoderQC/master
Fixed Bullet Rigid Body C target issue
2020-04-04 11:32:33 +02:00
QuantumCoderQC f3b58c0f31 Fixed Bullet Rigid Body C target issue 2020-04-03 17:05:13 +02:00
luboslenco 4bd1d40a9c Bump version 2020-04-01 10:44:47 +02:00
Lubos Lenco 0e77094a71
Merge pull request #1623 from Sanva/master
Fixed memory problem in `ArmoryExporter.execute` [fixes #1604]
2020-03-21 23:49:26 +01:00
Lubos Lenco 77c8f9b41e
Merge pull request #1624 from Simonrazer/master
Optimise Voronoi texture
2020-03-21 23:29:56 +01:00
Simonrazer 8f04e18e07
Fix for Fragment 2020-03-21 13:02:12 +01:00
Simonrazer 8b5d000748
Optimise some more 2020-03-21 12:59:02 +01:00
Simonrazer 648d2b1bda
Optimize Voronoi 2020-03-21 11:30:56 +01:00
Valentín Barros 64ed9d8d9e Fixed memory problem in ArmoryExporter.execute [fixes #1604]
The Blender crash referenced in the issue happened always
when starting 2nd iteration of the loop in line 2041. I'm not
really sure, but I bet it had to do with
`export_object` modifying `bpy.context.collection.objects`
(line 818), wich in turn could invalidate the reference
obtained in line 1926, if I understand a bit of Blender
internals — wich I didn't some days ago, so this could be
completely wrong.

It no longer happens with this change.
2020-03-21 11:07:58 +01:00
Lubos Lenco 973462e643
Merge pull request #1622 from Simonrazer/master
Upgrade Voronoi Texture
2020-03-20 17:47:18 +01:00
Simonrazer 08b86e7eb9
Fix typo 2020-03-20 15:44:17 +01:00
Simonrazer d9d6c3e1d9
Update cycles_functions.py 2020-03-20 15:19:08 +01:00
Simonrazer b2946ec87d
Update cycles.py 2020-03-20 15:16:08 +01:00
Lubos Lenco fccd0997c0
Merge pull request #1621 from Simonrazer/master
Make procd textures 3d again, fix broken Z coord in bposition
2020-03-19 13:49:08 +01:00
Simonrazer 97896c9fb2
Fix for other dimensions as well 2020-03-19 12:08:56 +01:00
Simonrazer a0ad5061d0
Back to using 3d textures 2020-03-19 11:29:04 +01:00
Simonrazer 222ccd50d1
Fix div by 0 when mesh is flat 2020-03-19 11:24:17 +01:00
Lubos Lenco ca664e3c2e
Merge pull request #1620 from Simonrazer/master
Fix Procedural nodes not working on Forward path
2020-03-18 11:34:51 +01:00
Simonrazer a544194d4a
Separate procedural functions 2020-03-18 09:38:18 +01:00
Simonrazer e1ecccf69f
Update cycles.py 2020-03-18 09:35:23 +01:00
Lubos Lenco b950776fe9
Merge pull request #1619 from Simonrazer/master
Upgrade noise texture
2020-03-17 10:48:23 +01:00
Simonrazer 93492ea692
Upgrade noise texture 2020-03-17 09:53:21 +01:00
Simonrazer c33d886caa
Update cycles.py 2020-03-17 09:51:34 +01:00
Lubos Lenco 3991ec7d47
Merge pull request #1617 from Simonrazer/master
Upgrade Wave Texture node + Fix noise texture Value output
2020-03-16 19:48:06 +01:00
Lubos Lenco 263bd248d4
Merge pull request #1618 from Sandy10000/master
Delete Distance Node
2020-03-16 19:47:19 +01:00
Sandy 7d90101448
Delete Distance Node
Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:24:42 +09:00
Sandy 37e04689d5
Delete Distance Node
Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:22:47 +09:00
Simonrazer 2df762e3db
Upgrade Wave texture shader 2020-03-16 11:53:12 +01:00
Simonrazer 2e529deb19
Upgrade Wave texture node + Fix noise Value output 2020-03-16 11:51:41 +01:00
Lubos Lenco af284b8937
Merge pull request #1616 from Simonrazer/master
Keep Canvas dimensions the same as the game dimensions
2020-03-16 10:27:05 +01:00
Simonrazer 5cde1487ca
Update CanvasScript.hx 2020-03-16 09:05:42 +01:00
Lubos Lenco 252e0dc7f3
Merge pull request #1613 from N8n5h/box-projection
Fix support for box/triplanar mapping
2020-03-15 09:10:28 +01:00
Lubos Lenco a41c6b2d09
Merge pull request #1614 from QuantumCoderQC/master
Added node to start animation from a particular frame index
2020-03-15 09:09:11 +01:00
N8n5h decf89305c Fix support for box/triplanar mapping
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
QuantumCoderQC 1770aeb002 Added nodes to start animation from a partivular frame index 2020-03-14 23:30:09 +01:00
Lubos Lenco 1534f2565c
Merge pull request #1612 from Sandy10000/master
Addressing issues reported in the Armory forum
2020-03-14 13:45:18 +01:00
Sandy 30d22a264b
Add new
Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:04:51 +09:00
Sandy 3f77ff397d
Add new
Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:03:07 +09:00
Sandy d1a0fc69c8
Addressing issues reported in the Armory forum
https://forums.armory3d.org/t/something-wrong-with-translate-on-local-axis/2772
https://forums.armory3d.org/t/how-to-avoid-camera-going-through-rigid-bodies/3945
2020-03-14 20:58:56 +09:00
Lubos Lenco 71796f4fab
Merge pull request #1610 from N8n5h/fix-geom-export
Fix geometry not working in published projects
2020-03-14 10:32:55 +01:00
Lubos Lenco 89e0d14c58
Merge pull request #1611 from Simonrazer/master
Fix noise texture
2020-03-14 10:32:23 +01:00
Simonrazer 3aaba5fe62
Don't use the Z coordinate in the shader 2020-03-13 16:30:42 +01:00
Simonrazer d1765ab206
Update cycles.py 2020-03-13 16:28:55 +01:00
N8n5h e40ae5ac4e Fix geometry in published projects
Updated the opt_exporter to fit new vertex format
2020-03-12 20:02:37 -03:00
Lubos Lenco c3f8cca15a
Merge pull request #1606 from QuantumCoderQC/master
Fixed Bullet RigidBody memory leak
2020-03-09 15:56:28 +01:00
QuantumCoderQC 2d282c9582 Fixed Bullet RigidBody memory leak 2020-03-08 21:34:35 +01:00
luboslenco 620e15db8e Fix wrd access 2020-03-07 15:00:51 +01:00
Lubos Lenco 815184d6ab
Merge pull request #1603 from MoritzBrueckner/console-output
De-clutter console output and show warnings
2020-03-07 14:46:58 +01:00