Lubos Lenco
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dc7a4d40ae
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D3D fixes
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2017-06-23 15:47:51 +02:00 |
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Lubos Lenco
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bf12fc34d2
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Fix grease pencil
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2017-05-18 23:40:10 +02:00 |
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luboslenco
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71e9cce396
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More D3D fixes
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2017-04-19 23:11:02 +02:00 |
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Lubos Lenco
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44f257f6ba
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Deferred+ renderer
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2017-03-28 14:30:51 +02:00 |
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luboslenco
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0a51699aff
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VGI work
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2017-02-22 15:50:19 +01:00 |
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Lubos Lenco
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0114c00b71
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Remove old materials
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2016-12-20 01:39:16 +01:00 |
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Lubos Lenco
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e67172db9f
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New material builder progress
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2016-12-19 01:25:22 +01:00 |
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Lubos Lenco
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f4898a130c
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Begin true material builder
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2016-12-13 01:09:17 +01:00 |
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Lubos Lenco
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5eb7221953
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Tessellated height maps in forward path
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2016-12-11 13:32:38 +01:00 |
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Lubos Lenco
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fdd52bf738
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Fix translucency for alpha socket
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2016-12-10 15:30:40 +01:00 |
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Lubos Lenco
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fe1b5aa89a
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Show navmesh in viewport
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2016-12-07 21:13:54 +01:00 |
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Lubos Lenco
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e4ca8535e9
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Forward OIT
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2016-12-05 15:03:47 +01:00 |
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Lubos Lenco
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cc91ed495b
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Prevent node errors
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2016-12-03 13:27:42 +01:00 |
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Lubos Lenco
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245a764fb7
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Opacity texture.
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2016-12-02 00:13:09 +01:00 |
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Lubos Lenco
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cafc4034ed
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Improving soft shadows
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2016-12-01 18:28:07 +01:00 |
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Lubos Lenco
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2c64c4dc05
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Shadows for translucent context.
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2016-11-29 21:57:56 +01:00 |
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Lubos Lenco
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272b735ec0
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
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Lubos Lenco
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e50f60454e
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Shaders ready.
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2016-10-23 15:32:26 +02:00 |
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Lubos Lenco
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9edb0b0fa9
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Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
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Lubos Lenco
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fd6ec03f41
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Reuse shader code.
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2016-10-17 02:29:37 +02:00 |
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