Commit graph

  • 13a3526273 Soft bodies Lubos Lenco 2017-01-10 10:41:06 +0100
  • 8da28b15a6 Tessellated velocity Lubos Lenco 2017-01-08 13:21:54 +0100
  • 559567de37 Handle ldr envmaps Lubos Lenco 2017-01-08 11:25:30 +0100
  • 3288c4d804 CI repo Lubos Lenco 2017-01-08 11:06:14 +0100
  • b038f99225 Check sdk path Lubos Lenco 2017-01-08 00:56:49 +0100
  • e363e2dcef Quote paths Lubos Lenco 2017-01-07 14:04:55 +0100
  • f93a46ac59 Fix probe path Lubos Lenco 2017-01-07 13:53:02 +0100
  • 4716c7719c PhysicsBreak Lubos Lenco 2017-01-07 13:50:55 +0100
  • f3991f013c Improve material parsing Lubos Lenco 2017-01-04 00:13:52 +0100
  • ced0713a20 CI data Lubos Lenco 2017-01-03 16:26:19 +0100
  • 3e0a95f351 Begin CI Lubos Lenco 2017-01-03 13:38:06 +0100
  • a4e9a8b34d Recache on apply transform Lubos Lenco 2017-01-03 13:20:33 +0100
  • 27f7e1e405 Auto-build renderpath Lubos Lenco 2017-01-03 12:20:46 +0100
  • 50d9a8aa5e Ensure camera in active layer Lubos Lenco 2017-01-03 01:26:06 +0100
  • 40daded8b4 Parse emission socket Lubos Lenco 2017-01-03 01:03:09 +0100
  • 1f13854270 Check area Lubos Lenco 2017-01-03 00:28:05 +0100
  • e957a78e1d Check object attr Lubos Lenco 2017-01-03 00:16:54 +0100
  • f2fd4b0c28 Warn on wrong normal map node Lubos Lenco 2017-01-02 23:58:02 +0100
  • b1eae2c3c9 Fix envmap path with spaces Lubos Lenco 2017-01-02 23:22:04 +0100
  • f0bb3a7462 Switch to bui Lubos Lenco 2017-01-02 22:46:18 +0100
  • 7a29bf67a5 Bump version Lubos Lenco 2016-12-29 13:27:26 +0100
  • 9162adc44b Relative shader path 16.12.1 Lubos Lenco 2016-12-23 13:33:59 +0100
  • 6c965a73c5 Switch to make renderer Lubos Lenco 2016-12-23 02:51:24 +0100
  • 82fc7176b2 Handle basecolor gamma Lubos Lenco 2016-12-21 19:15:51 +0100
  • 0954693781 Fix shader paths Lubos Lenco 2016-12-21 00:51:04 +0100
  • b0c0a426c7 Predefine common context names Lubos Lenco 2016-12-20 14:15:09 +0100
  • 0114c00b71 Remove old materials Lubos Lenco 2016-12-20 01:39:16 +0100
  • fa576fd2c8 Mat builder on par Lubos Lenco 2016-12-20 00:39:18 +0100
  • e67172db9f New material builder progress Lubos Lenco 2016-12-19 01:25:22 +0100
  • 19777385e5 Advancing new material builder Lubos Lenco 2016-12-17 23:48:18 +0100
  • 924e187f9a Parse displacement socket Lubos Lenco 2016-12-17 15:34:43 +0100
  • 15fe673b48 Fix py scripts in Krom Lubos Lenco 2016-12-16 00:12:21 +0100
  • 8ae44827da Parse image nodes Lubos Lenco 2016-12-15 23:50:21 +0100
  • d6409afad6 Parse shader normal socket Lubos Lenco 2016-12-15 22:31:20 +0100
  • b22b0cfd36 Deferred for new mat builder Lubos Lenco 2016-12-15 14:28:22 +0100
  • 002ded75c8 More material nodes Lubos Lenco 2016-12-15 00:18:59 +0100
  • f15bc58255 Implementing material nodes Lubos Lenco 2016-12-13 20:06:23 +0100
  • d5497db0a0 Groups in materials Lubos Lenco 2016-12-13 11:42:00 +0100
  • f4898a130c Begin true material builder Lubos Lenco 2016-12-13 01:09:17 +0100
  • 5eb7221953 Tessellated height maps in forward path Lubos Lenco 2016-12-11 13:32:38 +0100
  • fdd52bf738 Fix translucency for alpha socket Lubos Lenco 2016-12-10 15:30:40 +0100
  • 0d69eb0cc0 Print version to console Lubos Lenco 2016-12-10 14:26:02 +0100
  • 0a0587f63d Fix cpp compilation Lubos Lenco 2016-12-10 14:20:16 +0100
  • 0fb98cd2fe Handler fix 16.12 Lubos Lenco 2016-12-09 02:10:45 +0100
  • 70b20add0f Render path builder Lubos Lenco 2016-12-09 02:08:01 +0100
  • 2ef3ad837b MSAA to enum Lubos Lenco 2016-12-08 16:38:21 +0100
  • 1626bfee77 Bump version Lubos Lenco 2016-12-08 16:29:34 +0100
  • 4127f57396 Fix trait writing Lubos Lenco 2016-12-08 14:38:04 +0100
  • 9df4bc1e9e Passive rigid bodies and damping Lubos Lenco 2016-12-08 14:30:39 +0100
  • fe1b5aa89a Show navmesh in viewport Lubos Lenco 2016-12-07 21:13:54 +0100
  • 1377d02c0d Few navigation nodes Lubos Lenco 2016-12-07 14:33:18 +0100
  • 1b03951f54 Detect navigation Lubos Lenco 2016-12-07 10:37:08 +0100
  • bdd1599355 Fix logicnode name handling Lubos Lenco 2016-12-07 10:19:45 +0100
  • 695d0bf69b Primitive navmeshes. Lubos Lenco 2016-12-07 02:01:42 +0100
  • 9c3add2075 SDFGen macos binary Lubos Lenco 2016-12-05 21:53:06 +0100
  • 447083a7fa Fix sdk path for macos 10.12 Lubos Lenco 2016-12-05 17:37:26 +0100
  • e4ca8535e9 Forward OIT Lubos Lenco 2016-12-05 15:03:47 +0100
  • eb7155b377 Primitive lod system Lubos Lenco 2016-12-05 01:54:01 +0100
  • cc8fe0e957 Less precision for packed metallic Lubos Lenco 2016-12-04 11:37:39 +0100
  • cc91ed495b Prevent node errors Lubos Lenco 2016-12-03 13:27:42 +0100
  • 245a764fb7 Opacity texture. Lubos Lenco 2016-12-02 00:13:09 +0100
  • aeeec95db3 Merge clean buttons Lubos Lenco 2016-12-01 18:46:48 +0100
  • cafc4034ed Improving soft shadows Lubos Lenco 2016-12-01 18:28:07 +0100
  • 4a62e1710c Use first track as default. Lubos Lenco 2016-11-30 15:54:39 +0100
  • 7f12b29d6d Tessellate on supported targets only. Lubos Lenco 2016-11-30 11:40:28 +0100
  • 3a6155187f Fix scene format typedefs. Lubos Lenco 2016-11-30 01:33:26 +0100
  • 00a69b2f11 Update render path nodes. Lubos Lenco 2016-11-29 22:17:55 +0100
  • 2c64c4dc05 Shadows for translucent context. Lubos Lenco 2016-11-29 21:57:56 +0100
  • d4d6158a26 Fix uv attribute check. Lubos Lenco 2016-11-28 16:52:58 +0100
  • ace3967d7d Basic metaballs. Lubos Lenco 2016-11-28 14:40:07 +0100
  • 6e2a68427c Export hidden renders by default. Lubos Lenco 2016-11-28 13:11:57 +0100
  • 6ccfb00f72 Fix ammo path on Windows. Lubos Lenco 2016-11-28 09:23:29 +0100
  • 418ce73d28 Patch for Krom. Lubos Lenco 2016-11-26 23:05:26 +0100
  • a29b123e6f Fix electron operator parsing. Lubos Lenco 2016-11-26 22:33:31 +0100
  • 177f31178e Fix char handling. Lubos Lenco 2016-11-26 21:44:11 +0100
  • 0ea7e85cbf Fix shader version detect. luboslenco 2016-11-26 12:17:33 +0100
  • b8e64b7deb Bump version. Lubos Lenco 2016-11-25 21:07:38 +0100
  • 9e772bbca3 Linux fixes. Lubos 2016-11-25 20:52:25 +0100
  • 1609f50732 Fix info redraw. Lubos Lenco 2016-11-25 11:29:26 +0100
  • 4e9a10ddf8 Safe checks, fix path importing. Lubos Lenco 2016-11-24 23:24:55 +0100
  • 33a3974961 Recache mesh on removed modifier. Lubos Lenco 2016-11-24 19:41:22 +0100
  • 4c887c2e0b Constraint target is optional. Lubos Lenco 2016-11-24 18:58:12 +0100
  • b0c8d76395 Simple mouse lock for FPS controller. Lubos Lenco 2016-11-24 18:48:22 +0100
  • 98bf287985 Load ammo using eval. Lubos Lenco 2016-11-24 17:35:12 +0100
  • 04df49b88f Migrating to Krom. Lubos Lenco 2016-11-23 15:34:59 +0100
  • 63a7ecc2f2 deltaX to movementX for consistency with Kha. Lubos Lenco 2016-11-22 22:18:08 +0100
  • 16d18158fc Fix empty object export. Lubos Lenco 2016-11-22 21:52:30 +0100
  • 9693109357 Detect glsl version. Lubos Lenco 2016-11-22 15:02:03 +0100
  • 71c4f4c342 Do not discard data world. Lubos Lenco 2016-11-21 17:15:13 +0100
  • 0f7ea897ca Improve linked data. Lubos Lenco 2016-11-21 16:49:32 +0100
  • 5678b6b027 Show template header. luboslenco 2016-11-20 18:04:37 +0100
  • 4e1d03955f Local numpy import. luboslenco 2016-11-19 20:51:41 +0100
  • 1649d77096 Fix shadows for height maps. Lubos Lenco 2016-11-19 11:44:15 +0100
  • 2bba8a4a18 Isolate webgl calls. Lubos Lenco 2016-11-14 16:37:49 +0100
  • 0f353cf714 Render path generator ui. Lubos Lenco 2016-11-14 16:02:10 +0100
  • 1622c37595 Logic nodes work. Lubos Lenco 2016-11-14 12:45:56 +0100
  • 8c0b03c220 Do not crash on armatures with no actions. Lubos Lenco 2016-11-13 12:13:41 +0100
  • bb22354ef0 Check if screen exists. Lubos Lenco 2016-11-13 11:46:54 +0100
  • eabe0bd64e Support 2 uv maps. Lubos Lenco 2016-11-12 21:34:06 +0100
  • a2667d8dca Capture output as render result. Lubos Lenco 2016-11-12 18:30:39 +0100