Commit graph

  • fc73ed9c75 Merge branch 'master' of https://github.com/armory3d/armory Lubos Lenco 2016-11-11 23:06:31 +0100
  • de60c0f253 Report error when no camera is present. Lubos Lenco 2016-11-11 23:05:17 +0100
  • bfe5326c31 Pow2 required to generate mipmaps. luboslenco 2016-11-09 15:48:35 +0100
  • 3117f4cff1 Clamp envmap uvs. luboslenco 2016-11-09 15:36:32 +0100
  • 0521d77fab Fix Edit Traits button. lubos 2016-11-09 14:40:07 +0100
  • 7749b1c103 Update linux cmft binary. lubos 2016-11-09 13:58:52 +0100
  • c7d3dd2804 Register on scene load. Lubos Lenco 2016-11-08 22:29:50 +0100
  • 8c709d4855 Ray Visiblity hooks. Lubos Lenco 2016-11-08 16:32:32 +0100
  • aca381d515 Fix area lamp links. Lubos Lenco 2016-11-08 15:14:56 +0100
  • a7577cb6d0 Radiance size prop. Lubos Lenco 2016-11-08 11:45:25 +0100
  • 050a4a8641 Fix cmft on Windows. luboslenco 2016-11-08 01:40:21 +0100
  • ac509cefd2 Asset loading progress. Lubos Lenco 2016-11-07 23:06:08 +0100
  • a9a500c566 Auto-convert textures to supported format. Lubos Lenco 2016-11-07 22:10:11 +0100
  • 5d1452ea66 Use Shadowmap node in blend data. Lubos Lenco 2016-11-07 17:01:21 +0100
  • c4e3c144e0 Point shadows placeholder. Lubos Lenco 2016-11-07 16:11:35 +0100
  • 8acd7bad43 Remove cache on new modifier. Lubos Lenco 2016-11-07 00:31:48 +0100
  • 8be2efc8eb Fix links. Lubos Lenco 2016-11-06 21:23:21 +0100
  • f5cdac1c7c Area lamps. Lubos Lenco 2016-11-06 15:07:13 +0100
  • bcc6dbdf91 Textured lamp test, fixes. Lubos Lenco 2016-11-05 20:57:04 +0100
  • 16771d48a1 Disable fov extracting. Lubos Lenco 2016-11-05 14:12:36 +0100
  • 2348aa06f9 Area maximizing. Lubos Lenco 2016-11-05 12:56:12 +0100
  • 52c516c957 Static background node. Lubos Lenco 2016-11-03 19:07:16 +0100
  • c8a65da54b Redraw required on Linux. Lubos Lenco 2016-11-02 20:03:23 +0100
  • 16a8c5f5cd Fix Linux path. Lubos Lenco 2016-11-02 15:51:25 +0100
  • bde33846c7 Include script header. Lubos Lenco 2016-11-01 17:53:11 +0100
  • d5513170aa Fix py asset extension. Lubos Lenco 2016-11-01 17:26:21 +0100
  • dbd6517e10 Use fromEuler. Lubos Lenco 2016-11-01 14:23:42 +0100
  • a5b865a8b2 Reset render path. Lubos Lenco 2016-11-01 12:07:49 +0100
  • 5bdbb4593d Shorter paths. Lubos Lenco 2016-11-01 12:02:58 +0100
  • 7cf38446d0 Fix trait edit. Lubos Lenco 2016-11-01 00:30:10 +0100
  • e287518f96 Fix path. Lubos Lenco 2016-10-31 23:16:48 +0100
  • 48eba84031 Transform into render engine. Lubos Lenco 2016-10-31 19:29:03 +0100
  • 509dc23ca3 Utils to armutils. Lubos Lenco 2016-10-27 01:11:11 +0200
  • 0a00a28e1d Move default lamp. Lubos Lenco 2016-10-26 15:23:21 +0200
  • 547d22757e Typo in comment. luboslenco 2016-10-26 14:23:42 +0200
  • 8e21184c37 Depth fetch workaround. luboslenco 2016-10-26 13:50:17 +0200
  • 186195089c Linux fixes. Lubos Lenco 2016-10-26 09:56:26 +0200
  • ccebc307d3 Close opened files. Lubos Lenco 2016-10-25 16:15:07 +0200
  • 272b735ec0 Line endings, windows fixes. Lubos Lenco 2016-10-25 13:01:20 +0200
  • e50f60454e Shaders ready. Lubos Lenco 2016-10-23 15:32:26 +0200
  • 016dc01e5f Fix bloom and dof. Lubos Lenco 2016-10-21 19:36:08 +0200
  • 202ad3d7cf Dynamic resolution scaling. Lubos Lenco 2016-10-19 17:46:13 +0200
  • cf43d567f8 Python overhaul. Lubos Lenco 2016-10-19 13:28:06 +0200
  • 9edb0b0fa9 Shaders overhaul. Lubos Lenco 2016-10-17 17:39:40 +0200
  • 73e67e3c1e Refactor shader params. Lubos Lenco 2016-10-17 12:02:41 +0200
  • fd6ec03f41 Reuse shader code. Lubos Lenco 2016-10-17 02:29:37 +0200
  • 1dc2dcf6f8 Reusing shader code. Lubos Lenco 2016-10-17 00:02:51 +0200
  • 361b1d91cb Use tabs for Haxe. Lubos Lenco 2016-10-15 20:19:09 +0200
  • dec9eb1351 Separate uniforms. Lubos Lenco 2016-10-15 15:08:25 +0200
  • 17f30c4b85 Support compressed assets. Lubos Lenco 2016-10-15 12:17:33 +0200
  • 0fef65aa5f Defines to lower-case. Lubos Lenco 2016-10-12 18:26:56 +0200
  • 85ea9845f2 Cleaning up. Lubos Lenco 2016-10-12 17:52:27 +0200
  • 0bbd0a59a3 Voxel cone tracing. Lubos Lenco 2016-10-09 16:06:18 +0200
  • ddb83de3b8 Camera controllers & constraints. Lubos Lenco 2016-10-02 19:52:40 +0200
  • a2a7cf4a18 Grease pencil essentials. Lubos Lenco 2016-09-30 23:24:18 +0200
  • e7ba7c30ba Tessellation instancing & fixes. Lubos Lenco 2016-09-29 22:49:22 +0200
  • f7e9d964a7 Essential tessellated displacement shaders. Lubos Lenco 2016-09-28 00:00:59 +0200
  • 80b8bc3236 Prop descriptions. Lubos Lenco 2016-09-23 00:34:42 +0200
  • e8ce9f2030 Minor bone export fixes. Lubos Lenco 2016-09-16 01:11:34 +0200
  • b983c75271 Basic Blender operator mapping. Lubos Lenco 2016-09-14 16:17:26 +0200
  • 02145ffc6a Asynchronous resource loading. Lubos Lenco 2016-09-14 11:49:32 +0200
  • 46052817fc More embedded player work. Lubos Lenco 2016-09-12 20:12:13 +0200
  • d04f277778 Talk to embedded player in Blender. Lubos Lenco 2016-09-12 02:24:20 +0200
  • 9f68ec79c9 Fix all the bugs, PCSS works. Lubos Lenco 2016-09-08 14:08:31 +0200
  • cd2e936fcf Fix translucent, redirect traces to Blender. Lubos Lenco 2016-09-05 17:03:20 +0200
  • db00e84343 More live patching. Lubos 2016-09-03 13:30:52 +0200
  • ca1faf8d90 More probes and Electron live patching. Lubos 2016-09-02 23:11:04 +0200
  • 46a1657f2c Volumetric lights. Lubos Lenco 2016-08-31 00:46:10 +0200
  • f3554b4de8 Dual quaternion skinning, mirrors. Lubos Lenco 2016-08-29 09:56:34 +0200
  • 8e3c2e0c74 Match Blender naming. Lubos Lenco 2016-08-25 00:26:01 +0200
  • 5dd8f5a926 Anims, begin dual quaternion skinning. Lubos Lenco 2016-08-23 22:55:46 +0200
  • 1f561e01a7 Checks if animation trait is attached. Lubos Lenco 2016-08-22 23:18:30 +0200
  • db3d4b91fe Id to name. Lubos Lenco 2016-08-22 22:05:01 +0200
  • 878a27ee93 Packed assets support. Lubos Lenco 2016-08-22 21:56:28 +0200
  • 9a49e84f43 Expose API manually. Lubos Lenco 2016-08-21 22:31:36 +0200
  • e90dbbcd4b More Python/JS scripting. Lubos Lenco 2016-08-21 20:00:37 +0200
  • 61e859dae9 Basic Python and JS scripting. Lubos Lenco 2016-08-21 00:16:13 +0200
  • c6e4a9849c Improving controllers. Lubos Lenco 2016-08-16 23:54:37 +0200
  • 5d1f9e4c66 More compositor nodes + clean up. Lubos Lenco 2016-08-15 23:45:03 +0200
  • 7ef3d53945 Clean up. Lubos Lenco 2016-08-15 12:08:50 +0200
  • 8dc44c5069 Less code = better code. Lubos Lenco 2016-08-15 01:59:49 +0200
  • 56ed9b8542 Refined logic nodes. Lubos Lenco 2016-08-14 21:08:01 +0200
  • 8799cd4927 Fix more paths. Lubos Lenco 2016-08-14 00:56:53 +0200
  • 55e174c9d0 Prepare for the new shader compiler. Lubos Lenco 2016-08-13 20:38:45 +0200
  • 1f19d26002 More windows fixes. luboslenco 2016-08-13 14:02:12 +0200
  • b9e841ac45 More Windows fixes. Lubos Lenco 2016-08-12 15:26:56 +0200
  • c5239c850f Fix KodeStudio path. Lubos Lenco 2016-08-12 13:54:26 +0200
  • 6e44b04d3f Shader fixes. Lubos Lenco 2016-08-12 13:48:04 +0200
  • 84e6c5d2e3 Update License. Lubos Lenco 2016-08-12 11:52:14 +0200
  • e60785dbb9 Detect all SSAO nodes. Lubos Lenco 2016-08-12 11:38:05 +0200
  • 412fe22c4b Windows fixes. Lubos Lenco 2016-08-12 02:29:09 +0200
  • 5af755bb33 Match sky strength to Cycles. Lubos Lenco 2016-08-11 22:24:45 +0200
  • 175a8c58e0 Begin stereo rendering for VR. Lubos Lenco 2016-08-10 17:46:16 +0200
  • daf8dd6c16 Light culling for deferred. Lubos Lenco 2016-08-09 23:51:40 +0200
  • f7ea3d62d0 Super fast shaders. Lubos Lenco 2016-08-07 23:12:14 +0200
  • 15ad0571ce Forward+ render path, faster shaders. Lubos Lenco 2016-08-07 01:43:21 +0200
  • c3f8cd31f7 Update to latest Kha. Lubos Lenco 2016-08-04 22:38:56 +0200
  • 34f49299c2 Velocity for motion blur. Lubos Lenco 2016-08-01 10:55:13 +0200
  • 6977e2dccd Velocity for Temporal AA. Lubos Lenco 2016-07-31 23:25:33 +0200
  • 8d91590cf8 Begin scene inspector. Lubos Lenco 2016-07-31 20:17:11 +0200