armory/Sources/armory
niacdoial 17daabeb29 Improved quaternion and angle handling in logic nodes (+2bugfixes)
- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface  ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
  (Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
..
data Apply checkstyle 2019-12-19 23:54:08 +01:00
logicnode Improved quaternion and angle handling in logic nodes (+2bugfixes) 2020-08-30 15:50:06 +02:00
math Fix math package and improve docstrings 2020-02-19 14:24:31 +01:00
object Expose render target depth via uniform link 2020-08-28 17:34:22 +02:00
renderpath Merge pull request #1744 from MoritzBrueckner/world-export 2020-07-07 11:07:25 +02:00
system Initialize 0 2020-07-06 23:44:04 +02:00
trait Use bullet.Bt.CollisionObjectActivationState [see #1731] 2020-08-08 10:50:24 +02:00