.. |
ActiveCameraNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ActiveSceneNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
AddTraitNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
AlternateNode.hx
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More logic control
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2017-04-11 11:28:22 +02:00 |
AnimationStateNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
AppendTransformNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
ApplyImpulseNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ArrayAddNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ArrayBooleanNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ArrayColorNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ArrayFloatNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ArrayGetNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
ArrayIntegerNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ArrayLoopNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ArrayNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ArrayObjectNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ArrayPopNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
ArrayRemoveNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
ArraySetNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
ArrayShiftNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
ArrayStringNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ArrayVectorNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
BooleanNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
BranchNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
CallFunctionNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
CallGroupNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
CallStaticFunctionNode.hx
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Runtime logic builder
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2017-05-03 19:56:15 +02:00 |
CastPhysicsRayNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ColorNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
DynamicNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
ExpressionNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
FloatNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
GamepadCoordsNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
GamepadNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
GateNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
GetChildNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
GetContactsNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
GetDistanceNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
GetFirstContactNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
GetLocationNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
GetMaterialNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
GetMeshNode.hx
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More logic control
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2017-04-11 11:28:22 +02:00 |
GetNameNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
GetNativePropertyNode.hx
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Calibrate light
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2017-05-06 00:22:15 +02:00 |
GetObjectNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
GetParentNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
GetPropertyNode.hx
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Calibrate light
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2017-05-06 00:22:15 +02:00 |
GetRotationNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
GetScaleNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
GetTraitNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
GetTransformNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
GetVisibleNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
GoToLocationNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
GroupOutputNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
HasContactNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
IntegerNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
IsFalseNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
IsNoneNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
IsNotNoneNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
IsTrueNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
KeyboardNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
LogicNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
LogicTree.hx
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Calibrate light
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2017-05-06 00:22:15 +02:00 |
LoopBreakNode.hx
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More logic control
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2017-04-11 11:28:22 +02:00 |
LoopNode.hx
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More logic control
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2017-04-11 11:28:22 +02:00 |
MaterialNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
MathNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
MatrixMathNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
MergeNode.hx
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More logic control
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2017-04-11 11:28:22 +02:00 |
MeshNode.hx
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More logic control
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2017-04-11 11:28:22 +02:00 |
MouseCoordsNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
MouseNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
NavigableLocationNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
NotNode.hx
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Fix register issue on Windows
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2017-04-20 00:13:43 +02:00 |
NullNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ObjectNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
OnContactNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
OnEventNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
OnGamepadNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
OnInitNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
OnKeyboardNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
OnMouseNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
OnSurfaceNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
OnTimerNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
OnUpdateNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
OnVirtualButtonNode.hx
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More logic control
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2017-04-11 11:28:22 +02:00 |
OnVolumeTriggerNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
PauseActionNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
PhysicsRayCast.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
PickLocationNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
PickObjectNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
PlayActionNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
PlaySoundNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
PrintNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
QuaternionNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
RandomBooleanNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
RandomColorNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
RandomFloatNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
RandomIntegerNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
RandomVectorNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
RemoveActiveSceneNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
RemoveObjectNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
RemoveTraitNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
RotateObjectNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
ScaleObjectNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
SceneNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ScreenToWorldSpaceNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ScriptNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
SelfNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
SelfTraitNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
SendEventNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
SendGlobalEvent.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
SensorCoordsNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
SeparateColorNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
SeparateTransformNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
SeparateVectorNode.hx
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Logic fixes
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2017-04-14 20:38:50 +02:00 |
SequenceNode.hx
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More logic control
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2017-04-11 11:28:22 +02:00 |
SetLocationNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
SetMaterialNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
SetMeshNode.hx
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More logic control
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2017-04-11 11:28:22 +02:00 |
SetNameNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
SetNativePropertyNode.hx
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Calibrate light
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2017-05-06 00:22:15 +02:00 |
SetParentNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
SetPropertyNode.hx
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Calibrate light
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2017-05-06 00:22:15 +02:00 |
SetRotationNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
SetScaleNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
SetSceneNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
SetTransformNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
SetVariableNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
SetVelocityNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
SetVisibleNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
ShutdownNode.hx
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Runtime logic builder
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2017-05-03 19:56:15 +02:00 |
SleepNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
SpawnObjectNode.hx
|
Fix register issue on Windows
|
2017-04-20 00:13:43 +02:00 |
SpawnSceneNode.hx
|
Fix Spawn Scene node
|
2017-04-25 23:01:45 +02:00 |
StringNode.hx
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Logic fixes
|
2017-04-14 20:38:50 +02:00 |
SurfaceCoordsNode.hx
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Proper input system
|
2017-04-10 21:17:17 +02:00 |
SurfaceNode.hx
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Proper input system
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2017-04-10 21:17:17 +02:00 |
TimeNode.hx
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Improve bone export
|
2017-04-11 23:21:42 +02:00 |
TraitNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
TransformNode.hx
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
TranslateObjectNode.hx
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Logic fixes, primitive events
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2017-04-16 14:46:35 +02:00 |
VectorFromTransformNode.hx
|
Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
VectorMathNode.hx
|
Logic fixes
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2017-04-14 20:38:50 +02:00 |
VectorNode.hx
|
Logic fixes
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2017-04-14 20:38:50 +02:00 |
VirtualButtonNode.hx
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More logic control
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2017-04-11 11:28:22 +02:00 |
VolumeTriggerNode.hx
|
Logic fixes
|
2017-04-14 20:38:50 +02:00 |
WhileNode.hx
|
More logic control
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2017-04-11 11:28:22 +02:00 |
WorldToScreenSpaceNode.hx
|
Logic nodes round 4
|
2017-04-08 20:05:35 +02:00 |