armory/blender/arm/logicnode/scene/LN_active_scene.py
2020-09-08 23:21:41 +02:00

13 lines
334 B
Python

from arm.logicnode.arm_nodes import *
class ActiveSceneNode(ArmLogicTreeNode):
"""Active scene node"""
bl_idname = 'LNActiveSceneNode'
bl_label = 'Active Scene'
bl_icon = 'NONE'
def init(self, context):
self.add_output('NodeSocketShader', 'Scene')
add_node(ActiveSceneNode, category=MODULE_AS_CATEGORY)