godot/modules/mono/register_types.cpp

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/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "register_types.h"
#include "core/engine.h"
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#include "csharp_script.h"
CSharpLanguage *script_language_cs = NULL;
Ref<ResourceFormatLoaderCSharpScript> resource_loader_cs;
Ref<ResourceFormatSaverCSharpScript> resource_saver_cs;
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_GodotSharp *_godotsharp = NULL;
void register_mono_types() {
ClassDB::register_class<CSharpScript>();
_godotsharp = memnew(_GodotSharp);
ClassDB::register_class<_GodotSharp>();
Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", _GodotSharp::get_singleton()));
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script_language_cs = memnew(CSharpLanguage);
script_language_cs->set_language_index(ScriptServer::get_language_count());
ScriptServer::register_language(script_language_cs);
resource_loader_cs.instance();
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ResourceLoader::add_resource_format_loader(resource_loader_cs);
resource_saver_cs.instance();
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ResourceSaver::add_resource_format_saver(resource_saver_cs);
}
void unregister_mono_types() {
ScriptServer::unregister_language(script_language_cs);
if (script_language_cs)
memdelete(script_language_cs);
ResourceLoader::remove_resource_format_loader(resource_loader_cs);
resource_loader_cs.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_cs);
resource_saver_cs.unref();
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if (_godotsharp)
memdelete(_godotsharp);
}