godot/thirdparty/README.md

704 lines
18 KiB
Markdown
Raw Normal View History

# Third party libraries
Please keep categories (`##` level) listed alphabetically and matching their
respective folder names. Use two empty lines to separate categories for
readability.
Subcategories (`###` level) where needed are separated by a single empty line.
## assimp
- Upstream: http://github.com/assimp/assimp
- Version: git (308db73d0b3c2d1870cd3e465eaa283692a4cf23, 2019)
- License: BSD-3-Clause
Files extracted from upstream source:
- Run `cmake .` in root folder to generate files
- `code/{CApi,Common,FBX,Material,PostProcessing}/`
- `contrib/utf8cpp/source/`
- `include/`
- `revision.h`
- `CREDITS` and `LICENSE` files
- `rm -f code/Common/ZipArchiveIOSystem.cpp include/assimp/ZipArchiveIOSystem.h
include/assimp/irrXMLWrapper.h`
## basis_universal
- Upstream: https://github.com/BinomialLLC/basis_universal
- Version: git (895ee8ee7e04f22267f8d16d46de04d5a01d63ac, 2020)
- License: Apache 2.0
Files extracted from upstream source:
- `.cpp` and `.h` files in root folder except for `basisu_tool.cpp` (contains `main` and can cause link error)
- `.cpp`, `.h` and `.inc` files in `transcoder/`, keeping folder structure
- `LICENSE`
## bullet
- Upstream: https://github.com/bulletphysics/bullet3
- Version: git pre-2.90 (cd8cf7521cbb8b7808126a6adebd47bb83ea166a, 2020)
- License: zlib
2020-04-27 10:15:23 +02:00
Important: Synced with a pre-release version of bullet 2.90 from the master branch.
Files extracted from upstream source:
- src/* apart from CMakeLists.txt and premake4.lua files
- LICENSE.txt
## certs
- Upstream: Mozilla, via https://apps.fedoraproject.org/packages/ca-certificates
- Version: 2018.2.26 (2018)
- License: MPL 2.0
File extracted from a recent Fedora install:
/etc/pki/ca-trust/extracted/pem/tls-ca-bundle.pem
(It can't be extracted directly from the package,
as it's generated on the user's system.)
2018-08-22 04:56:04 +02:00
## cvtt
- Upstream: https://github.com/elasota/cvtt
- Version: 1.0.0-beta4 (2018)
2018-08-22 04:56:04 +02:00
- License: MIT
Files extracted from upstream source:
- all .cpp, .h, and .txt files in ConvectionKernels/
## doctest
- Upstream: https://github.com/onqtam/doctest
- Version: 8424be5 (2.4.1)
- License: MIT
Extracted from .zip provided. Extracted license and header only.
## enet
- Upstream: http://enet.bespin.org
- Version: 1.3.15 (224f31101fc60939c02f6bbe8e8fc810a7db306b, 2020)
- License: MIT
Files extracted from upstream source:
- all .c files in the main directory (except unix.c win32.c)
- the include/enet/ folder as enet/ (except unix.h win32.h)
- LICENSE file
Important: enet.h, host.c, protocol.c have been slightly modified
to be usable by godot socket implementation and allow IPv6 and DTLS.
Apply the patches in the `patches/` folder when syncing on newer upstream
commits.
Two files (godot.cpp and enet/godot.h) have been added to provide
enet socket implementation using Godot classes.
It is still possible to build against a system wide ENet but doing so
will limit its functionality to IPv4 only.
## etc2comp
- Upstream: https://github.com/google/etc2comp
- Version: git (9cd0f9cae0f32338943699bb418107db61bb66f2, 2017)
- License: Apache 2.0
Files extracted from upstream source:
- all .cpp and .h files in EtcLib/
- README.md, LICENSE, AUTHORS
2018-02-26 10:47:58 +01:00
Important: Some files have Godot-made changes.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments.
## fonts
### Noto Sans
- Upstream: https://github.com/googlei18n/noto-fonts
- Version: 1.06 (2017)
- License: OFL-1.1
Use UI font variant if available, because it has tight vertical metrics and good for UI.
2017-09-16 02:46:00 +02:00
### Hack Regular
2017-08-31 14:31:46 +02:00
2017-09-16 02:46:00 +02:00
- Upstream: https://github.com/source-foundry/Hack
- Version: 3.003 (2018)
2017-12-15 10:25:12 +01:00
- License: MIT + Bitstream Vera License
2017-08-31 14:31:46 +02:00
### DroidSans*.ttf
- Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/
- Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted)
- License: Apache 2.0
### Tamsyn
- Upstream: http://www.fial.com/~scott/tamsyn-font/
- Version: 1.11
- License: Tamsyn
Extracted "0..9,A..F" characters for hex code printing.
## freetype
- Upstream: https://www.freetype.org
2020-10-19 19:15:54 +02:00
- Version: 2.10.4 (2020)
- License: FreeType License (BSD-like)
Files extracted from upstream source:
- the `src/` folder, stripped of the `Jamfile` files and the `tools` subfolder
- the `include/` folder
- `docs/{FTL.TXT,LICENSE.TXT}`
## glslang
- Upstream: https://github.com/KhronosGroup/glslang
- Version: git (bacaef3237c515e40d1a24722be48c0a0b30f75f, 2020)
- License: glslang
Version should be kept in sync with the one of the used Vulkan SDK (see `vulkan`
section). Check Vulkan-ValidationLayers at the matching SDK tag for the known
good glslang commit: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/scripts/known_good.json
Files extracted from upstream source:
- `glslang` (except `glslang/HLSL`), `OGLCompilersDLL`, `SPIRV`
- `StandAlone/{DirStackFileIncluder.h,ResourceLimits.{cpp,h}}`
- Run `cmake . && make` and copy generated `include/glslang/build_info.h`
to `glslang/build_info.h`
- `LICENSE.txt`
- Unnecessary files like `CMakeLists.txt` and `updateGrammar` removed.
Patches in the `patches` directory should be re-applied after updates.
## Graphite engine
- Upstream: https://github.com/silnrsi/graphite
- Version: 1.3.14
- License: MPL-2.0
Files extracted from upstream source:
- the `include` folder
- the `src` folder
- `COPYING`, `ChangeLog`
## HarfBuzz
- Upstream: https://github.com/harfbuzz/harfbuzz
- Version: 2.7.2
- License: HarfBuzz
Files extracted from upstream source:
- the `src` folder
- `AUTHORS`, `COPYING`, `NEWS`, `THANKS`
## International Components for Unicode
- Upstream: https://github.com/unicode-org/icu
- Version: 68.1
- License: Unicode
Files extracted from upstream source:
- the `common` folder
- `APIChangeReport.md`, `LICENSE`
Files generated from upstream source:
- the `icudt68l.dat` built with the provided `godot_data.json` config file (see https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md for instructions)
## jpeg-compressor
- Upstream: https://github.com/richgel999/jpeg-compressor
- Version: 2.00 (aeb7d3b463aa8228b87a28013c15ee50a7e6fcf3, 2020)
- License: Public domain
Files extracted from upstream source:
- `jpgd*.{c,h}`
## libogg
- Upstream: https://www.xiph.org/ogg
- Version: git (c8fca6b4a02d695b1ceea39b330d4406001c03ed, 2019)
- License: BSD-3-Clause
Files extracted from upstream source:
2019-10-31 23:30:36 +01:00
- `src/*.{c,h}`
- `include/ogg/*.h` in ogg/
- COPYING
## libpng
- Upstream: http://libpng.org/pub/png/libpng.html
- Version: 1.6.37 (2019)
- License: libpng/zlib
Files extracted from upstream source:
- all .c and .h files of the main directory, except from
`example.c` and `pngtest.c`
- the arm/ folder
- `scripts/pnglibconf.h.prebuilt` as `pnglibconf.h`
- `LICENSE`
## libsimplewebm
- Upstream: https://github.com/zaps166/libsimplewebm
- Version: git (fe57fd3cfe6c0af4c6af110b1f84a90cf191d943, 2019)
- License: MIT (main), BSD-3-Clause (libwebm)
This contains libwebm, but the version in use is updated from the one used by libsimplewebm,
and may have *unmarked* alterations from that.
Files extracted from upstream source:
- all the .cpp, .hpp files in the main folder except `example.cpp`
- LICENSE
2018-02-26 10:47:58 +01:00
Important: Some files have Godot-made changes.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments.
2019-07-20 20:47:07 +02:00
## libtheora
- Upstream: https://www.theora.org
- Version: 1.1.1 (2010)
- License: BSD-3-Clause
Files extracted from upstream source:
- all .c, .h in lib/
- all .h files in include/theora/ as theora/
- COPYING and LICENSE
Upstream patches included in the `patches` directory have been applied
on top of the 1.1.1 source (not included in any stable release yet).
## libvorbis
- Upstream: https://www.xiph.org/vorbis
- Version: 1.3.6 (2018)
- License: BSD-3-Clause
Files extracted from upstream source:
- `src/*` except from: `lookups.pl`, `Makefile.*`
- `include/vorbis/*.h` as vorbis/
- COPYING
## libvpx
- Upstream: https://chromium.googlesource.com/webm/libvpx/
- Version: 1.6.0 (2016)
- License: BSD-3-Clause
Files extracted from upstream source:
TODO.
Important: File `libvpx/vpx_dsp/x86/vpx_subpixel_8t_intrin_avx2.c` has
Godot-made change marked with `// -- GODOT --` comments.
The files `libvpx/third_party/android/cpu-features.{c,h}` were copied
from the Android NDK r18.
## libwebp
- Upstream: https://chromium.googlesource.com/webm/libwebp/
- Version: 1.1.0 (2020)
- License: BSD-3-Clause
Files extracted from upstream source:
2017-02-17 15:49:40 +01:00
- `src/*` except from: .am, .rc and .in files
- AUTHORS, COPYING, PATENTS
2017-02-17 15:49:40 +01:00
Important: The files `utils/bit_reader_utils.{c,h}` have Godot-made
changes to ensure they build for Javascript/HTML5. Those
changes are marked with `// -- GODOT --` comments.
## mbedtls
- Upstream: https://tls.mbed.org/
- Version: 2.16.8 (2020)
- License: Apache 2.0
2020-07-02 15:13:55 +02:00
File extracted from upstream release tarball:
2018-03-28 17:26:33 +02:00
- All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/`
- All `*.c` from `library/` to `thirdparty/mbedtls/library/`
- LICENSE and apache-2.0.txt files
- Applied the patch in `thirdparty/mbedtls/patches/1453.diff` (PR 1453).
Soon to be merged upstream. Check it out at next update.
- Applied the patch in `thirdparty/mbedtls/patches/padlock.diff`. This disables
VIA padlock support which defines a symbol `unsupported` which clashes with
a pre-defined symbol.
- Added 2 files `godot_core_mbedtls_platform.{c,h}` providing configuration
for light bundling with core.
## miniupnpc
- Upstream: https://github.com/miniupnp/miniupnp/tree/master/miniupnpc
- Version: git (44366328661826603982d1e0d7ebb4062c5f2bfc, 2020)
- License: BSD-3-Clause
Files extracted from upstream source:
- All `*.c` and `*.h` files from `miniupnpc` to `thirdparty/miniupnpc/miniupnpc`
- Remove `test*`, `minihttptestserver.c` and `wingenminiupnpcstrings.c`
The patch `windows_fix.diff` is applied to `minissdpc.c` to fix an upstream issue.
The only modified file is miniupnpcstrings.h, which was created for Godot
(it is usually autogenerated by cmake).
## minizip
- Upstream: http://www.zlib.net
- Version: 1.2.11 (zlib contrib, 2017)
- License: zlib
Files extracted from the upstream source:
- contrib/minizip/{crypt.h,ioapi.{c,h},zip.{c,h},unzip.{c,h}}
Important: Some files have Godot-made changes for use in core/io.
They are marked with `/* GODOT start */` and `/* GODOT end */`
comments and a patch is provided in the minizip/ folder.
## misc
Collection of single-file libraries used in Godot components.
### core
- `clipper.{cpp,hpp}`
* Upstream: https://sourceforge.net/projects/polyclipping
* Version: 6.4.2 (2017) + Godot changes (added optional exceptions handling)
* License: BSL-1.0
- `cubemap_coeffs.h`
* Upstream: https://research.activision.com/publications/archives/fast-filtering-of-reflection-probes
File coeffs_const_8.txt (retrieved April 2020)
* License: MIT
- `fastlz.{c,h}`
* Upstream: https://github.com/ariya/FastLZ
* Version: 0.5.0 (4f20f54d46f5a6dd4fae4def134933369b7602d2, 2020)
* License: MIT
- `hq2x.{cpp,h}`
* Upstream: https://github.com/brunexgeek/hqx
* Version: TBD, file structure differs
* License: Apache 2.0
- `open-simplex-noise.{c,h}`
* Upstream: https://github.com/smcameron/open-simplex-noise-in-c
* Version: git (826f1dd1724e6fb3ff45f58e48c0fbae864c3403, 2020) + custom changes
* License: Unlicense
- `pcg.{cpp,h}`
* Upstream: http://www.pcg-random.org
2017-11-28 16:18:22 +01:00
* Version: minimal C implementation, http://www.pcg-random.org/download.html
* License: Apache 2.0
- `r128.h`
* Upstream: https://github.com/fahickman/r128
* Version: git (423f693617faafd01de21e92818add4208eb8bd1, 2020)
* License: Public Domain
Split thirdparty smaz.c out of compressed_translation.cpp Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ```
2017-04-28 19:00:11 +02:00
- `smaz.{c,h}`
* Upstream: https://github.com/antirez/smaz
* Version: git (150e125cbae2e8fd20dd332432776ce13395d4d4, 2009)
* License: BSD-3-Clause
Split thirdparty smaz.c out of compressed_translation.cpp Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ```
2017-04-28 19:00:11 +02:00
* Modifications: use `const char*` instead of `char*` for input string
- `stb_rect_pack.h`
* Upstream: https://github.com/nothings/stb
* Version: 1.00 (2019)
* License: Public Domain (Unlicense) or MIT
- `triangulator.{cpp,h}`
* Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.cpp`)
* Version: TBD, class was renamed
* License: MIT
### modules
- `yuv2rgb.h`
* Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check)
* Version: ?
* License: BSD
### platform
- `ifaddrs-android.{cc,h}`
* Upstream: https://chromium.googlesource.com/external/webrtc/stable/talk/+/master/base/ifaddrs-android.h
* Version: git (5976650443d68ccfadf1dea24999ee459dd2819d, 2013)
* License: BSD-3-Clause
### scene
- `easing_equations.cpp`
* Upstream: http://robertpenner.com/easing/ via https://github.com/jesusgollonet/ofpennereasing (modified to fit Godot types)
* Version: git (af72c147c3a74e7e872aa28c7e2abfcced04fdce, 2008) + Godot types and style changes
* License: BSD-3-Clause
- `mikktspace.{c,h}`
* Upstream: https://archive.blender.org/wiki/index.php/Dev:Shading/Tangent_Space_Normal_Maps/
* Version: 1.0 (2011)
* License: zlib
- `stb_vorbis.c`
* Upstream: https://github.com/nothings/stb
* Version: 1.20
* License: Public Domain (Unlicense) or MIT
2017-12-15 08:04:51 +01:00
## nanosvg
- Upstream: https://github.com/memononen/nanosvg
- Version: git (3e403ec72a9145cbbcc6c63d94a4caf079aafec2, 2020)
- License: zlib
Files extracted from the upstream source:
- All .h files in `src/`
- LICENSE.txt
## oidn
- Upstream: https://github.com/OpenImageDenoise/oidn
- Version: 1.1.0 (c58c5216db05ceef4cde5a096862f2eeffd14c06, 2019)
- License: Apache 2.0
Files extracted from upstream source:
common/* (except tasking.* and CMakeLists.txt)
core/*
include/OpenImageDenoise/* (except version.h.in)
LICENSE.txt
mkl-dnn/include/*
mkl-dnn/src/* (except CMakeLists.txt)
weights/rtlightmap_hdr.tza
scripts/resource_to_cpp.py
Modified files:
Modifications are marked with `// -- GODOT start --` and `// -- GODOT end --`.
Patch files are provided in `oidn/patches/`.
core/autoencoder.cpp
core/autoencoder.h
core/common.h
core/device.cpp
core/device.h
core/transfer_function.cpp
scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py)
## opus
- Upstream: https://opus-codec.org
- Version: 1.1.5 (opus) and 0.8 (opusfile) (2017)
- License: BSD-3-Clause
Files extracted from upstream source:
- all .c and .h files in src/ (both opus and opusfile)
- all .h files in include/ (both opus and opusfile) as opus/
- remove unused `opus_demo.c`,
- remove `http.c`, `wincerts.c` and `winerrno.h` (part of
unused libopusurl)
- celt/ and silk/ subfolders
- COPYING
## pcre2
- Upstream: http://www.pcre.org
- Version: 10.34 (2019)
- License: BSD-3-Clause
Files extracted from upstream source:
- Files listed in the file NON-AUTOTOOLS-BUILD steps 1-4
2019-03-04 14:25:49 +01:00
- All .h files in src/ apart from pcre2posix.h
- src/pcre2_jit_match.c
- src/pcre2_jit_misc.c
- src/sljit/*
- AUTHORS and LICENCE
## pvrtccompressor
- Upstream: https://bitbucket.org/jthlim/pvrtccompressor
- Version: hg (cf7177748ee0dcdccfe89716dc11a47d2dc81af5, 2015)
- License: BSD-3-Clause
Files extracted from upstream source:
- all .cpp and .h files apart from `main.cpp`
- LICENSE.TXT
2017-09-13 19:24:43 +02:00
## recastnavigation
2017-02-28 13:10:29 +01:00
- Upstream: https://github.com/recastnavigation/recastnavigation
- Version: git (57610fa6ef31b39020231906f8c5d40eaa8294ae, 2019)
2017-09-13 19:24:43 +02:00
- License: zlib
Files extracted from upstream source:
- `Recast/` folder without `CMakeLists.txt`
- License.txt
## rvo2
- Upstream: http://gamma.cs.unc.edu/RVO2/
- Version: 3D - 1.0.1 (2016)
- License: Apache 2.0
Files extracted from upstream source:
- All .cpp and .h files in the `src/` folder except for RVO.h, RVOSimulator.cpp and RVOSimulator.h
- LICENSE
Important: Some files have Godot-made changes; so to enrich the features
originally proposed by this library and better integrate this library with
Godot. Please check the file to know what's new.
## squish
- Upstream: https://sourceforge.net/projects/libsquish
- Version: 1.15 (2017)
- License: MIT
Files extracted from upstream source:
- all .cpp, .h and .inl files
Important: Some files have Godot-made changes.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments and a patch is provided in the squish/ folder.
## tinyexr
- Upstream: https://github.com/syoyo/tinyexr
2020-09-09 22:06:04 +02:00
- Version: 1.0.0 (e4b7840d9448b7d57a88384ce26143004f3c0c71, 2020)
- License: BSD-3-Clause
Files extracted from upstream source:
- `tinyexr.{cc,h}`
## vhacd
- Upstream: https://github.com/kmammou/v-hacd
- Version: git (b07958e18e01d504e3af80eeaeb9f033226533d7, 2019)
- License: BSD-3-Clause
Files extracted from upstream source:
- From `src/VHACD_Lib/`: `inc`, `public` and `src`
- `LICENSE`
Some downstream changes have been made and are identified by
`// -- GODOT start --` and `// -- GODOT end --` comments.
They can be reapplied using the patches included in the `vhacd`
folder.
## vulkan
- Upstream: https://github.com/KhronosGroup/Vulkan-Loader
- Version: sdk-1.2.154.0 (2020)
- License: Apache 2.0
Unless there is a specific reason to package a more recent version, please stick
to Vulkan SDK releases (prefixed by `sdk-`) for all components.
NOTE: Use `scripts/update_deps.py --ref <version>` in the Loader git repository
to retrieve the `Vulkan-Headers` repository matching the loader version.
Files extracted from upstream source:
- `Vulkan-Headers/include/` as `include/`
- All `.c` and `.h` files in `loader/` and `loader/generated/`, put in a common
`loader/` folder
- `LICENSE.txt`
`vk_enum_string_helper.h` is taken from the matching `Vulkan-ValidationLayers`
SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h
`vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Version: 2.3.0 (2019)
`vk_mem_alloc.cpp` and `android/vk_mem_alloc.cpp` are Godot files and should be preserved on updates.
Patches in the `patches` directory should be re-applied after updates.
2019-07-20 20:47:07 +02:00
## wslay
- Upstream: https://github.com/tatsuhiro-t/wslay
- Version: 1.1.1 (2020)
2019-07-20 20:47:07 +02:00
- License: MIT
File extracted from upstream release tarball:
- All `*.c` and `*.h` in `lib/` and `lib/includes/`
- `wslay.h` has a small Godot addition to fix MSVC build.
See `thirdparty/wslay/msvcfix.diff`
## xatlas
- Upstream: https://github.com/jpcy/xatlas
- Version: git (5571fc7ef0d06832947c0a935ccdcf083f7a9264, 2020)
- License: MIT
Files extracted from upstream source:
- `xatlas.{cpp,h}`
2019-12-22 11:23:44 +01:00
- `LICENSE`
## zlib
- Upstream: http://www.zlib.net
- Version: 1.2.11 (2017)
- License: zlib
Files extracted from upstream source:
2017-01-05 22:30:02 +01:00
- all .c and .h files
## zstd
- Upstream: https://github.com/facebook/zstd
2020-09-18 21:38:36 +02:00
- Version: 1.4.5 (2020)
- License: BSD-3-Clause
Files extracted from upstream source:
- lib/{common/,compress/,decompress/,zstd.h}
2018-01-13 13:50:59 +01:00
- LICENSE