2014-02-10 02:10:30 +01:00
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/*************************************************/
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/* register_script_types.cpp */
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/*************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/*************************************************/
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/* Source code within this file is: */
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/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
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/* All Rights Reserved. */
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/*************************************************/
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2014-02-24 13:53:33 +01:00
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#include "register_types.h"
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2014-02-10 02:10:30 +01:00
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2014-02-24 13:53:33 +01:00
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#include "gd_script.h"
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2014-02-10 02:10:30 +01:00
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#include "io/resource_loader.h"
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GDScriptLanguage *script_language_gd=NULL;
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ResourceFormatLoaderGDScript *resource_loader_gd=NULL;
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ResourceFormatSaverGDScript *resource_saver_gd=NULL;
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2014-02-24 13:53:33 +01:00
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void register_gdscript_types() {
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2014-02-10 02:10:30 +01:00
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script_language_gd=memnew( GDScriptLanguage );
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script_language_gd->init();
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ScriptServer::register_language(script_language_gd);
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ObjectTypeDB::register_type<GDScript>();
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resource_loader_gd=memnew( ResourceFormatLoaderGDScript );
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ResourceLoader::add_resource_format_loader(resource_loader_gd);
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resource_saver_gd=memnew( ResourceFormatSaverGDScript );
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ResourceSaver::add_resource_format_saver(resource_saver_gd);
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}
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2014-02-24 13:53:33 +01:00
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void unregister_gdscript_types() {
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2014-02-10 02:10:30 +01:00
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if (script_language_gd)
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memdelete( script_language_gd );
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if (resource_loader_gd)
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memdelete( resource_loader_gd );
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if (resource_saver_gd)
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memdelete( resource_saver_gd );
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2014-02-24 13:53:33 +01:00
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}
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