godot/modules/SCsub

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#!/usr/bin/env python
Import("env")
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import modules_builders
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env_modules = env.Clone()
Export("env_modules")
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# Header with MODULE_*_ENABLED defines.
env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
# libmodule_<name>.a for each active module.
for module in env.module_list:
env.modules_sources = []
SConscript(module + "/SCsub")
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# Some modules are not linked automatically but can be enabled optionally
# on iOS, so we handle those specially.
if env["platform"] == "iphone" and module in ["arkit", "camera"]:
continue
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lib = env_modules.add_library("module_%s" % module, env.modules_sources)
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env.Prepend(LIBS=[lib])
# libmodules.a with only register_module_types.
# Must be last so that all libmodule_<name>.a libraries are on the right side
# in the linker command.
env.modules_sources = []
env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
lib = env_modules.add_library("modules", env.modules_sources)
env.Prepend(LIBS=[lib])