godot/platform/android/java/app/config.gradle

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ext.versions = [
androidGradlePlugin: '3.6.0',
compileSdk : 29,
minSdk : 18,
targetSdk : 29,
buildTools : '29.0.1',
supportCoreUtils : '28.0.0',
kotlinVersion : '1.3.61'
]
ext.libraries = [
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils",
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion"
]
ext.getExportPackageName = { ->
// Retrieve the app id from the project property set by the Godot build command.
String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
// Check if the app id is valid, otherwise use the default.
if (appId == null || appId.isEmpty()) {
appId = "com.godot.game"
}
return appId
}