godot/modules/mono/mono_gd/gd_mono_cache.h

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/*************************************************************************/
/* gd_mono_cache.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef GD_MONO_CACHE_H
#define GD_MONO_CACHE_H
#include "gd_mono_header.h"
#include "gd_mono_method_thunk.h"
namespace GDMonoCache {
struct CachedData {
// -----------------------------------------------
// corlib classes
// Let's use the no-namespace format for these too
GDMonoClass *class_MonoObject; // object
GDMonoClass *class_bool; // bool
GDMonoClass *class_int8_t; // sbyte
GDMonoClass *class_int16_t; // short
GDMonoClass *class_int32_t; // int
GDMonoClass *class_int64_t; // long
GDMonoClass *class_uint8_t; // byte
GDMonoClass *class_uint16_t; // ushort
GDMonoClass *class_uint32_t; // uint
GDMonoClass *class_uint64_t; // ulong
GDMonoClass *class_float; // float
GDMonoClass *class_double; // double
GDMonoClass *class_String; // string
GDMonoClass *class_IntPtr; // System.IntPtr
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GDMonoClass *class_System_Collections_IEnumerable;
GDMonoClass *class_System_Collections_ICollection;
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GDMonoClass *class_System_Collections_IDictionary;
#ifdef DEBUG_ENABLED
GDMonoClass *class_System_Diagnostics_StackTrace;
GDMonoMethodThunkR<MonoArray *, MonoObject *> methodthunk_System_Diagnostics_StackTrace_GetFrames;
GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool;
GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool;
#endif
GDMonoClass *class_KeyNotFoundException;
MonoClass *rawclass_Dictionary;
// -----------------------------------------------
GDMonoClass *class_Vector2;
GDMonoClass *class_Vector2i;
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GDMonoClass *class_Rect2;
GDMonoClass *class_Rect2i;
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GDMonoClass *class_Transform2D;
GDMonoClass *class_Vector3;
GDMonoClass *class_Vector3i;
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GDMonoClass *class_Basis;
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GDMonoClass *class_Quaternion;
GDMonoClass *class_Transform3D;
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GDMonoClass *class_AABB;
GDMonoClass *class_Color;
GDMonoClass *class_Plane;
GDMonoClass *class_StringName;
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GDMonoClass *class_NodePath;
GDMonoClass *class_RID;
GDMonoClass *class_GodotObject;
GDMonoClass *class_GodotResource;
GDMonoClass *class_Node;
GDMonoClass *class_Control;
GDMonoClass *class_Node3D;
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GDMonoClass *class_WeakRef;
GDMonoClass *class_Callable;
GDMonoClass *class_SignalInfo;
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GDMonoClass *class_Array;
GDMonoClass *class_Dictionary;
GDMonoClass *class_MarshalUtils;
GDMonoClass *class_ISerializationListener;
#ifdef DEBUG_ENABLED
GDMonoClass *class_DebuggingUtils;
GDMonoMethodThunk<MonoObject *, MonoString **, int *, MonoString **> methodthunk_DebuggingUtils_GetStackFrameInfo;
#endif
GDMonoClass *class_ExportAttribute;
GDMonoField *field_ExportAttribute_hint;
GDMonoField *field_ExportAttribute_hintString;
GDMonoClass *class_SignalAttribute;
GDMonoClass *class_ToolAttribute;
GDMonoClass *class_AnyPeerAttribute;
GDMonoClass *class_AuthorityAttribute;
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GDMonoClass *class_GodotMethodAttribute;
GDMonoField *field_GodotMethodAttribute_methodName;
Add C# source generator for a new ScriptPath attribute This source generator adds a newly introduced attribute, `ScriptPath` to all classes that: - Are top-level classes (not inner/nested). - Have the `partial` modifier. - Inherit `Godot.Object`. - The class name matches the file name. A build error is thrown if the generator finds a class that meets these conditions but is not declared `partial`, unless the class is annotated with the `DisableGodotGenerators` attribute. We also generate an `AssemblyHasScripts` assembly attribute which Godot uses to get all the script classes in the assembly, eliminating the need for Godot to search them. We can also avoid searching in assemblies that don't have this attribute. This will be good for performance in the future once we support multiple assemblies with Godot script classes. This is an example of what the generated code looks like: ``` using Godot; namespace Foo { [ScriptPathAttribute("res://Player.cs")] // Multiple partial declarations are allowed [ScriptPathAttribute("res://Foo/Player.cs")] partial class Player {} } [assembly:AssemblyHasScripts(new System.Type[] { typeof(Foo.Player) })] ``` The new attributes replace script metadata which we were generating by determining the namespace of script classes with a very simple parser. This fixes several issues with the old approach related to parser errors and conditional compilation. It also makes the task part of the MSBuild project build, rather than a separate step executed by the Godot editor.
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GDMonoClass *class_ScriptPathAttribute;
GDMonoField *field_ScriptPathAttribute_path;
GDMonoClass *class_AssemblyHasScriptsAttribute;
GDMonoField *field_AssemblyHasScriptsAttribute_requiresLookup;
GDMonoField *field_AssemblyHasScriptsAttribute_scriptTypes;
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GDMonoField *field_GodotObject_ptr;
GDMonoField *field_StringName_ptr;
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GDMonoField *field_NodePath_ptr;
GDMonoField *field_Image_ptr;
GDMonoField *field_RID_ptr;
GDMonoMethodThunk<MonoObject *> methodthunk_GodotObject_Dispose;
GDMonoMethodThunkR<Array *, MonoObject *> methodthunk_Array_GetPtr;
GDMonoMethodThunkR<Dictionary *, MonoObject *> methodthunk_Dictionary_GetPtr;
GDMonoMethodThunk<MonoObject *, MonoArray *> methodthunk_SignalAwaiter_SignalCallback;
GDMonoMethodThunk<MonoObject *> methodthunk_GodotTaskScheduler_Activate;
GDMonoMethodThunkR<MonoBoolean, MonoObject *, MonoObject *> methodthunk_Delegate_Equals;
GDMonoMethodThunkR<MonoBoolean, MonoDelegate *, MonoObject *> methodthunk_DelegateUtils_TrySerializeDelegate;
GDMonoMethodThunkR<MonoBoolean, MonoObject *, MonoDelegate **> methodthunk_DelegateUtils_TryDeserializeDelegate;
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// Start of MarshalUtils methods
GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericArray;
GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericDictionary;
GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsSystemGenericList;
GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsSystemGenericDictionary;
GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIEnumerable;
GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericICollection;
GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIDictionary;
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GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_ArrayGetElementType;
GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_DictionaryGetKeyValueTypes;
GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericArrayType;
GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericDictionaryType;
// End of MarshalUtils methods
Ref<MonoGCHandleRef> task_scheduler_handle;
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bool corlib_cache_updated;
bool godot_api_cache_updated;
void clear_corlib_cache();
void clear_godot_api_cache();
CachedData() {
clear_corlib_cache();
clear_godot_api_cache();
}
};
extern CachedData cached_data;
void update_corlib_cache();
void update_godot_api_cache();
inline void clear_corlib_cache() {
cached_data.clear_corlib_cache();
}
inline void clear_godot_api_cache() {
cached_data.clear_godot_api_cache();
}
} // namespace GDMonoCache
#define CACHED_CLASS(m_class) (GDMonoCache::cached_data.class_##m_class)
#define CACHED_CLASS_RAW(m_class) (GDMonoCache::cached_data.class_##m_class->get_mono_ptr())
#define CACHED_RAW_MONO_CLASS(m_class) (GDMonoCache::cached_data.rawclass_##m_class)
#define CACHED_FIELD(m_class, m_field) (GDMonoCache::cached_data.field_##m_class##_##m_field)
#define CACHED_METHOD(m_class, m_method) (GDMonoCache::cached_data.method_##m_class##_##m_method)
#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoCache::cached_data.methodthunk_##m_class##_##m_method)
#define CACHED_PROPERTY(m_class, m_property) (GDMonoCache::cached_data.property_##m_class##_##m_property)
#endif // GD_MONO_CACHE_H