godot/demos/2d/hdr/beach_cave.gd

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extends Node2D
# Member variables
const CAVE_LIMIT = 1000
func _input(event):
if (event.type == InputEvent.MOUSE_MOTION and event.button_mask&1):
var rel_x = event.relative_x
var cavepos = get_node("cave").get_pos()
cavepos.x += rel_x
if (cavepos.x < -CAVE_LIMIT):
cavepos.x = -CAVE_LIMIT
elif (cavepos.x > 0):
cavepos.x = 0
get_node("cave").set_pos(cavepos)
func _ready():
# Initialization here
set_process_input(true)