godot/demos/2d/hdr/beach_cave.gd
Rémi Verschelde 7589b2bf60 Improve code formatting
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - spaces around weak operators (+, -), no spaces around strong operators (*, /)
 - spaces around comparison operators and compound assignment operators
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines
 - comment sentences start with an upper-case letter
2015-12-09 08:39:12 +01:00

23 lines
447 B
GDScript

extends Node2D
# Member variables
const CAVE_LIMIT = 1000
func _input(event):
if (event.type == InputEvent.MOUSE_MOTION and event.button_mask&1):
var rel_x = event.relative_x
var cavepos = get_node("cave").get_pos()
cavepos.x += rel_x
if (cavepos.x < -CAVE_LIMIT):
cavepos.x = -CAVE_LIMIT
elif (cavepos.x > 0):
cavepos.x = 0
get_node("cave").set_pos(cavepos)
func _ready():
# Initialization here
set_process_input(true)