godot/tools/editor/editor_plugin_settings.h

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#ifndef EDITORPLUGINSETTINGS_H
#define EDITORPLUGINSETTINGS_H
#include "scene/gui/dialogs.h"
#include "property_editor.h"
#include "optimized_save_dialog.h"
#include "undo_redo.h"
#include "editor_data.h"
class EditorPluginSettings : public VBoxContainer {
OBJ_TYPE(EditorPluginSettings,VBoxContainer);
Button* update_list;
Tree *plugin_list;
bool updating;
void _plugin_activity_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void update_plugins();
EditorPluginSettings();
};
#endif // EDITORPLUGINSETTINGS_H