godot/platform/haiku/context_gl_haiku.cpp

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#include "context_gl_haiku.h"
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow** p_window, OS::VideoMode& p_default_video_mode) {
video_mode = p_default_video_mode;
uint32 type = BGL_RGB|BGL_DOUBLE|BGL_DEPTH;
BRect windowRect;
windowRect.Set(50, 50, 800, 600);
window = new HaikuDirectWindow(windowRect);
view = new HaikuGLView(window->Bounds(), type);
*p_window = window;
}
ContextGL_Haiku::~ContextGL_Haiku() {
delete view;
}
Error ContextGL_Haiku::initialize() {
window->AddChild(view);
view->LockGL();
window->SetHaikuGLView(view);
window->InitMessageRunner();
window->Show();
return OK;
}
void ContextGL_Haiku::release_current() {
ERR_PRINT("release_current() NOT IMPLEMENTED");
}
void ContextGL_Haiku::make_current() {
ERR_PRINT("make_current() NOT IMPLEMENTED");
}
void ContextGL_Haiku::swap_buffers() {
view->SwapBuffers();
}
int ContextGL_Haiku::get_window_width() {
// TODO: implement
return 800;
}
int ContextGL_Haiku::get_window_height() {
// TODO: implement
return 600;
}
#endif