godot/doc/classes/OccluderInstance3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderInstance3D" inherits="Node3D" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_bake_mask_bit" qualifiers="const">
<return type="bool" />
<argument index="0" name="layer" type="int" />
<description>
</description>
</method>
<method name="set_bake_mask_bit">
<return type="void" />
<argument index="0" name="layer" type="int" />
<argument index="1" name="enabled" type="bool" />
<description>
</description>
</method>
</methods>
<members>
<member name="bake_mask" type="int" setter="set_bake_mask" getter="get_bake_mask" default="4294967295">
</member>
<member name="occluder" type="Occluder3D" setter="set_occluder" getter="get_occluder">
</member>
</members>
<constants>
</constants>
</class>