godot/thirdparty/thekla_atlas/nvmesh/param/LeastSquaresConformalMap.h

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// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com>
#pragma once
#ifndef NV_MESH_LEASTSQUARESCONFORMALMAP_H
#define NV_MESH_LEASTSQUARESCONFORMALMAP_H
namespace nv
{
namespace HalfEdge { class Mesh; }
bool computeLeastSquaresConformalMap(HalfEdge::Mesh * mesh);
} // nv namespace
#endif // NV_MESH_LEASTSQUARESCONFORMALMAP_H