godot/scene/3d/occluder.cpp

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/*************************************************************************/
/* occluder.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "occluder.h"
#include "core/engine.h"
void Occluder::resource_changed(RES res) {
update_gizmo();
if (_shape.is_valid()) {
_shape->update_shape_to_visual_server();
}
}
void Occluder::set_shape(const Ref<OccluderShape> &p_shape) {
if (p_shape == _shape) {
return;
}
if (!_shape.is_null()) {
_shape->unregister_owner(this);
}
_shape = p_shape;
if (_shape.is_valid()) {
_shape->register_owner(this);
// Especially in the editor, the shape can be added AFTER the occluder
// is added to the world. This means the shape scenario will not be set.
// To remedy this we make sure the scenario etc is refreshed as soon as
// a shape is set on the occluder.
if (is_inside_world() && get_world().is_valid()) {
_shape->notification_enter_world(get_world()->get_scenario());
_shape->update_shape_to_visual_server();
if (is_inside_tree()) {
_shape->update_active_to_visual_server(is_visible_in_tree());
_shape->update_transform_to_visual_server(get_global_transform());
}
}
}
update_gizmo();
update_configuration_warning();
}
Ref<OccluderShape> Occluder::get_shape() const {
return _shape;
}
String Occluder::get_configuration_warning() const {
String warning = Spatial::get_configuration_warning();
if (!_shape.is_valid()) {
if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("No shape is set.");
}
Transform tr = get_global_transform();
Vector3 scale = tr.basis.get_scale();
if ((!Math::is_equal_approx(scale.x, scale.y, 0.01f)) ||
(!Math::is_equal_approx(scale.x, scale.z, 0.01f))) {
if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("Only uniform scales are supported.");
}
return warning;
}
void Occluder::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
ERR_FAIL_COND(get_world().is_null());
if (_shape.is_valid()) {
_shape->notification_enter_world(get_world()->get_scenario());
_shape->update_active_to_visual_server(is_visible_in_tree());
_shape->update_shape_to_visual_server();
_shape->update_transform_to_visual_server(get_global_transform());
}
} break;
case NOTIFICATION_EXIT_WORLD: {
if (_shape.is_valid()) {
_shape->notification_exit_world();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (_shape.is_valid() && is_inside_tree()) {
_shape->update_active_to_visual_server(is_visible_in_tree());
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (_shape.is_valid()) {
_shape->update_transform_to_visual_server(get_global_transform());
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
update_configuration_warning();
}
#endif
}
} break;
}
}
void Occluder::_bind_methods() {
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &Occluder::resource_changed);
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &Occluder::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &Occluder::get_shape);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "OccluderShape"), "set_shape", "get_shape");
}
Occluder::Occluder() {
set_notify_transform(true);
}
Occluder::~Occluder() {
if (!_shape.is_null()) {
_shape->unregister_owner(this);
}
}