godot/platform/haiku/haiku_direct_window.h

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#ifndef HAIKU_DIRECT_WINDOW_H
#define HAIKU_DIRECT_WINDOW_H
#include <kernel/image.h> // needed for image_id
#include <DirectWindow.h>
#include "os/input.h"
#include "haiku_gl_view.h"
#define REDRAW_MSG 'rdrw'
class HaikuDirectWindow : public BDirectWindow
{
private:
unsigned int event_id;
Point2i last_mouse_position;
bool last_mouse_pos_valid;
uint32 last_buttons_state;
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uint32 last_key_modifier_state;
int last_button_mask;
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MainLoop* main_loop;
InputDefault* input;
HaikuGLView* view;
BMessageRunner* update_runner;
void DispatchMouseButton(BMessage* message);
void DispatchMouseMoved(BMessage* message);
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void DispatchMouseWheelChanged(BMessage* message);
inline InputModifierState GetKeyModifierState(uint32 p_state);
inline int GetMouseButtonState(uint32 p_state);
public:
HaikuDirectWindow(BRect p_frame);
~HaikuDirectWindow();
void SetHaikuGLView(HaikuGLView* p_view);
void StartMessageRunner();
void StopMessageRunner();
void SetInput(InputDefault* p_input);
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void SetMainLoop(MainLoop* p_main_loop);
virtual bool QuitRequested();
virtual void DirectConnected(direct_buffer_info* info);
virtual void MessageReceived(BMessage* message);
virtual void DispatchMessage(BMessage* message, BHandler* handler);
inline Point2i GetLastMousePosition() { return last_mouse_position; };
inline int GetLastButtonMask() { return last_button_mask; };
};
#endif