godot/core/bind/core_bind.h

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#ifndef CORE_BIND_H
#define CORE_BIND_H
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "os/dir_access.h"
#include "os/thread.h"
#include "os/semaphore.h"
class _ResourceLoader : public Object {
OBJ_TYPE(_ResourceLoader,Object);
protected:
static void _bind_methods();
static _ResourceLoader *singleton;
public:
static _ResourceLoader *get_singleton() { return singleton; }
Ref<ResourceInteractiveLoader> load_interactive(const String& p_path,const String& p_type_hint="");
RES load(const String &p_path,const String& p_type_hint="", bool p_no_cache = false);
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DVector<String> get_recognized_extensions_for_type(const String& p_type);
void set_abort_on_missing_resources(bool p_abort);
StringArray get_dependencies(const String& p_path);
bool has(const String& p_path);
_ResourceLoader();
};
class _ResourceSaver : public Object {
OBJ_TYPE(_ResourceSaver,Object);
protected:
static void _bind_methods();
static _ResourceSaver *singleton;
public:
enum SaverFlags {
FLAG_RELATIVE_PATHS=1,
FLAG_BUNDLE_RESOURCES=2,
FLAG_CHANGE_PATH=4,
FLAG_OMIT_EDITOR_PROPERTIES=8,
FLAG_SAVE_BIG_ENDIAN=16,
FLAG_COMPRESS=32,
};
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static _ResourceSaver *get_singleton() { return singleton; }
Error save(const String &p_path,const RES& p_resource, uint32_t p_flags);
DVector<String> get_recognized_extensions(const RES& p_resource);
_ResourceSaver();
};
class MainLoop;
class _OS : public Object {
OBJ_TYPE(_OS,Object);
protected:
static void _bind_methods();
static _OS *singleton;
public:
enum Weekday {
DAY_SUNDAY,
DAY_MONDAY,
DAY_TUESDAY,
DAY_WEDNESDAY,
DAY_THURSDAY,
DAY_FRIDAY,
DAY_SATURDAY
};
enum Month {
MONTH_JANUARY,
MONTH_FEBRUARY,
MONTH_MARCH,
MONTH_APRIL,
MONTH_MAY,
MONTH_JUNE,
MONTH_JULY,
MONTH_AUGUST,
MONTH_SEPTEMBER,
MONTH_OCTOBER,
MONTH_NOVEMBER,
MONTH_DECEMBER
};
Point2 get_mouse_pos() const;
void set_window_title(const String& p_title);
int get_mouse_button_state() const;
void set_clipboard(const String& p_text);
String get_clipboard() const;
void set_video_mode(const Size2& p_size, bool p_fullscreen,bool p_resizeable,int p_screen=0);
Size2 get_video_mode(int p_screen=0) const;
bool is_video_mode_fullscreen(int p_screen=0) const;
bool is_video_mode_resizable(int p_screen=0) const;
Array get_fullscreen_mode_list(int p_screen=0) const;
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virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
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virtual Point2 get_screen_position(int p_screen=0) const;
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virtual Size2 get_screen_size(int p_screen=0) const;
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2& p_position);
virtual Size2 get_window_size() const;
virtual void set_window_size(const Size2& p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual void set_window_resizable(bool p_enabled);
virtual bool is_window_resizable() const;
virtual void set_window_minimized(bool p_enabled);
virtual bool is_window_minimized() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
bool native_video_is_playing();
void native_video_pause();
void native_video_stop();
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void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
void set_target_fps(int p_fps);
float get_target_fps() const;
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void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;
String get_executable_path() const;
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int execute(const String& p_path, const Vector<String> & p_arguments,bool p_blocking,Array p_output=Array());
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Error kill(int p_pid);
Error shell_open(String p_uri);
int get_process_ID() const;
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bool has_environment(const String& p_var) const;
String get_environment(const String& p_var) const;
String get_name() const;
Vector<String> get_cmdline_args();
String get_locale() const;
String get_model_name() const;
MainLoop *get_main_loop() const;
String get_custom_level() const;
float get_frames_per_second() const;
void dump_memory_to_file(const String& p_file);
void dump_resources_to_file(const String& p_file);
void print_resources_in_use(bool p_short=false);
void print_all_resources(const String& p_to_file);
void print_all_textures_by_size();
void print_resources_by_type(const Vector<String>& p_types);
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bool has_touchscreen_ui_hint() const;
bool is_debug_build() const;
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String get_unique_ID() const;
String get_scancode_string(uint32_t p_code) const;
bool is_scancode_unicode(uint32_t p_unicode) const;
int find_scancode_from_string(const String& p_code) const;
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/*
struct Date {
int year;
Month month;
int day;
Weekday weekday;
bool dst;
};
struct Time {
int hour;
int min;
int sec;
};
*/
void set_use_file_access_save_and_swap(bool p_enable);
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void set_icon(const Image& p_icon);
Dictionary get_date(bool utc) const;
Dictionary get_time(bool utc) const;
Dictionary get_time_zone_info() const;
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uint64_t get_unix_time() const;
int get_static_memory_usage() const;
int get_static_memory_peak_usage() const;
int get_dynamic_memory_usage() const;
void delay_usec(uint32_t p_usec) const;
void delay_msec(uint32_t p_msec) const;
uint32_t get_ticks_msec() const;
uint32_t get_splash_tick_msec() const;
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bool can_use_threads() const;
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bool can_draw() const;
int get_frames_drawn();
bool is_stdout_verbose() const;
int get_processor_count() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
SYSTEM_DIR_DCIM,
SYSTEM_DIR_DOCUMENTS,
SYSTEM_DIR_DOWNLOADS,
SYSTEM_DIR_MOVIES,
SYSTEM_DIR_MUSIC,
SYSTEM_DIR_PICTURES,
SYSTEM_DIR_RINGTONES,
};
String get_system_dir(SystemDir p_dir) const;
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String get_data_dir() const;
void set_time_scale(float p_scale);
float get_time_scale();
bool is_ok_left_and_cancel_right() const;
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static _OS *get_singleton() { return singleton; }
_OS();
};
VARIANT_ENUM_CAST(_OS::SystemDir);
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class _Geometry : public Object {
OBJ_TYPE(_Geometry, Object);
static _Geometry *singleton;
protected:
static void _bind_methods();
public:
static _Geometry *get_singleton();
DVector<Plane> build_box_planes(const Vector3& p_extents);
DVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
DVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
DVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
DVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const;
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DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
real_t segment_intersects_circle(const Vector2& p_from, const Vector2& p_to, const Vector2& p_circle_pos, real_t p_circle_radius);
int get_uv84_normal_bit(const Vector3& p_vector);
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Vector<int> triangulate_polygon(const Vector<Vector2>& p_polygon);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
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Dictionary make_atlas(const Vector<Size2>& p_rects);
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_Geometry();
};
class _File : public Reference {
OBJ_TYPE(_File,Reference);
FileAccess *f;
bool eswap;
protected:
static void _bind_methods();
public:
enum ModeFlags {
READ=1,
WRITE=2,
READ_WRITE=3,
};
Error open_encrypted(const String& p_path, int p_mode_flags,const Vector<uint8_t>& p_key);
Error open_encrypted_pass(const String& p_path, int p_mode_flags,const String& p_pass);
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Error open(const String& p_path, int p_mode_flags); ///< open a file
void close(); ///< close a file
bool is_open() const; ///< true when file is open
void seek(int64_t p_position); ///< seek to a given position
void seek_end(int64_t p_position=0); ///< seek from the end of file
int64_t get_pos() const; ///< get position in the file
int64_t get_len() const; ///< get size of the file
bool eof_reached() const; ///< reading passed EOF
uint8_t get_8() const; ///< get a byte
uint16_t get_16() const; ///< get 16 bits uint
uint32_t get_32() const; ///< get 32 bits uint
uint64_t get_64() const; ///< get 64 bits uint
float get_float() const;
double get_double() const;
real_t get_real() const;
Variant get_var() const;
DVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
String get_line() const;
String get_as_text() const;
/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
* It's not about the current CPU type but file formats.
* this flags get reset to false (little endian) on each open
*/
void set_endian_swap(bool p_swap);
bool get_endian_swap();
Error get_error() const; ///< get last error
void store_8(uint8_t p_dest); ///< store a byte
void store_16(uint16_t p_dest); ///< store 16 bits uint
void store_32(uint32_t p_dest); ///< store 32 bits uint
void store_64(uint64_t p_dest); ///< store 64 bits uint
void store_float(float p_dest);
void store_double(double p_dest);
void store_real(real_t p_real);
void store_string(const String& p_string);
void store_line(const String& p_string);
virtual void store_pascal_string(const String& p_string);
virtual String get_pascal_string();
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Vector<String> get_csv_line() const;
void store_buffer(const DVector<uint8_t>& p_buffer); ///< store an array of bytes
void store_var(const Variant& p_var);
bool file_exists(const String& p_name) const; ///< return true if a file exists
_File();
virtual ~_File();
};
class _Directory : public Reference {
OBJ_TYPE(_Directory,Reference);
DirAccess *d;
protected:
static void _bind_methods();
public:
Error open(const String& p_path);
bool list_dir_begin(); ///< This starts dir listing
String get_next();
bool current_is_dir() const;
void list_dir_end(); ///<
int get_drive_count();
String get_drive(int p_drive);
Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
String get_current_dir(); ///< return current dir location
Error make_dir(String p_dir);
Error make_dir_recursive(String p_dir);
bool file_exists(String p_file);
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bool dir_exists(String p_dir);
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int get_space_left();
Error copy(String p_from,String p_to);
Error rename(String p_from, String p_to);
Error remove(String p_name);
_Directory();
virtual ~_Directory();
};
class _Marshalls : public Reference {
OBJ_TYPE(_Marshalls,Reference);
protected:
static void _bind_methods();
public:
String variant_to_base64(const Variant& p_var);
Variant base64_to_variant(const String& p_str);
_Marshalls() {};
};
class _Mutex : public Reference {
OBJ_TYPE(_Mutex,Reference);
Mutex *mutex;
static void _bind_methods();
public:
void lock();
Error try_lock();
void unlock();
_Mutex();
~_Mutex();
};
class _Semaphore : public Reference {
OBJ_TYPE(_Semaphore,Reference);
Semaphore *semaphore;
static void _bind_methods();
public:
Error wait();
Error post();
_Semaphore();
~_Semaphore();
};
class _Thread : public Reference {
OBJ_TYPE(_Thread,Reference);
protected:
Variant ret;
Variant userdata;
volatile bool active;
Object *target_instance;
StringName target_method;
Thread *thread;
static void _bind_methods();
static void _start_func(void *ud);
public:
enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH
};
Error start(Object *p_instance,const StringName& p_method,const Variant& p_userdata=Variant(),int p_priority=PRIORITY_NORMAL);
String get_id() const;
bool is_active() const;
Variant wait_to_finish();
_Thread();
~_Thread();
};
#endif // CORE_BIND_H