godot/doc/classes/VisualInstance.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualInstance" inherits="Spatial" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_aabb" qualifiers="const">
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<return type="AABB">
</return>
<description>
Returns the [AABB] (also known as the bounding box) for this VisualInstance.
</description>
</method>
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<method name="get_layer_mask_bit" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="layer" type="int">
</argument>
<description>
</description>
</method>
<method name="get_transformed_aabb" qualifiers="const">
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<return type="AABB">
</return>
<description>
Returns the transformed [AABB] (also known as the bounding box) for this VisualInstance.
Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]s [Transform]
</description>
</method>
<method name="set_base">
<return type="void">
</return>
<argument index="0" name="base" type="RID">
</argument>
<description>
Sets the base of the VisualInstance, which changes how the engine handles the VisualInstance under the hood.
It is recommended to only use set_base if you know what you're doing.
</description>
</method>
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<method name="set_layer_mask_bit">
<return type="void">
</return>
<argument index="0" name="layer" type="int">
</argument>
<argument index="1" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
The render layer(s) this VisualInstance is drawn on.
This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to.
</member>
</members>
<constants>
</constants>
</class>