Merge pull request #24246 from YeldhamDev/control_cleanup_top_editor
Cleanup some unused controls in the editor's top bar
This commit is contained in:
commit
05905b08e7
2 changed files with 5 additions and 22 deletions
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@ -5187,12 +5187,6 @@ EditorNode::EditorNode() {
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top_region->add_child(left_menu_hb);
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menu_hb->add_child(top_region);
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{
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Control *sp = memnew(Control);
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sp->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
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menu_hb->add_child(sp);
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}
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file_menu = memnew(MenuButton);
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file_menu->set_flat(false);
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file_menu->set_text(TTR("Scene"));
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@ -5409,12 +5403,8 @@ EditorNode::EditorNode() {
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p->add_separator();
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p->add_icon_item(gui_base->get_icon("Godot", "EditorIcons"), TTR("About"), HELP_ABOUT);
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play_cc = memnew(CenterContainer);
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play_cc->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
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menu_hb->add_child(play_cc);
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play_button_panel = memnew(PanelContainer);
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play_cc->add_child(play_button_panel);
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menu_hb->add_child(play_button_panel);
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HBoxContainer *play_hb = memnew(HBoxContainer);
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play_button_panel->add_child(play_hb);
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@ -5460,11 +5450,6 @@ EditorNode::EditorNode() {
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run_native = memnew(EditorRunNative);
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play_hb->add_child(run_native);
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native_play_button = memnew(MenuButton);
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native_play_button->set_text("NTV");
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menu_hb->add_child(native_play_button);
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native_play_button->hide();
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native_play_button->get_popup()->connect("id_pressed", this, "_run_in_device");
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run_native->connect("native_run", this, "_menu_option", varray(RUN_PLAY_NATIVE));
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play_scene_button = memnew(ToolButton);
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@ -5493,6 +5478,9 @@ EditorNode::EditorNode() {
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play_custom_scene_button->set_shortcut(ED_SHORTCUT("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5));
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#endif
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HBoxContainer *right_menu_hb = memnew(HBoxContainer);
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menu_hb->add_child(right_menu_hb);
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// Toggle for video driver
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video_driver = memnew(OptionButton);
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video_driver->set_flat(true);
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@ -5500,7 +5488,7 @@ EditorNode::EditorNode() {
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video_driver->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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video_driver->connect("item_selected", this, "_video_driver_selected");
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video_driver->add_font_override("font", gui_base->get_font("bold", "EditorFonts"));
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menu_hb->add_child(video_driver);
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right_menu_hb->add_child(video_driver);
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String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/quality/driver/driver_name"].hint_string;
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String current_video_driver = OS::get_singleton()->get_video_driver_name(OS::get_singleton()->get_current_video_driver());
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@ -5526,9 +5514,6 @@ EditorNode::EditorNode() {
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progress_hb = memnew(BackgroundProgress);
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HBoxContainer *right_menu_hb = memnew(HBoxContainer);
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menu_hb->add_child(right_menu_hb);
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layout_dialog = memnew(EditorNameDialog);
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gui_base->add_child(layout_dialog);
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layout_dialog->set_hide_on_ok(false);
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@ -243,7 +243,6 @@ private:
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Control *vp_base;
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PaneDrag *pd;
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CenterContainer *play_cc;
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HBoxContainer *menu_hb;
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Control *viewport;
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MenuButton *file_menu;
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@ -255,7 +254,6 @@ private:
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ToolButton *export_button;
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ToolButton *prev_scene;
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ToolButton *play_button;
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MenuButton *native_play_button;
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ToolButton *pause_button;
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ToolButton *stop_button;
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ToolButton *run_settings_button;
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