Merge pull request #54865 from boruok/fix-navigationpolygon-doc
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commit
171a69757f
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@ -28,7 +28,7 @@
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var polygon = NavigationPolygon.new()
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var polygon = NavigationPolygon.new()
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var vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
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var vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
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polygon.vertices = vertices
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polygon.vertices = vertices
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var indices = PackedInt32Array(0, 3, 1)
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var indices = PackedInt32Array([0, 1, 2, 3])
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polygon.add_polygon(indices)
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polygon.add_polygon(indices)
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$NavigationRegion2D.navpoly = polygon
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$NavigationRegion2D.navpoly = polygon
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[/gdscript]
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[/gdscript]
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@ -36,7 +36,7 @@
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var polygon = new NavigationPolygon();
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var polygon = new NavigationPolygon();
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var vertices = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
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var vertices = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
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polygon.Vertices = vertices;
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polygon.Vertices = vertices;
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var indices = new int[] { 0, 3, 1 };
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var indices = new int[] { 0, 1, 2, 3 };
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polygon.AddPolygon(indices);
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polygon.AddPolygon(indices);
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GetNode<NavigationRegion2D>("NavigationRegion2D").Navpoly = polygon;
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GetNode<NavigationRegion2D>("NavigationRegion2D").Navpoly = polygon;
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[/csharp]
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[/csharp]
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