clang-format: Various fixes to comments alignment from clang-format 13

All reviewed manually and occasionally rewritten to avoid bad auto formatting.
This commit is contained in:
Rémi Verschelde 2021-10-28 14:15:02 +02:00
parent 42d385b312
commit 1b65550ec7
No known key found for this signature in database
GPG key ID: C3336907360768E1
45 changed files with 417 additions and 666 deletions

View file

@ -53,7 +53,7 @@
* @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
* times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
*
*/
*/
template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
class HashMap {

View file

@ -42,7 +42,7 @@
* Image storage class. This is used to store an image in user memory, as well as
* providing some basic methods for image manipulation.
* Images can be loaded from a file, or registered into the Render object as textures.
*/
*/
class Image;

View file

@ -42,24 +42,24 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
//--------------------------------------------------------------------------------------------------
/**
@file q3DynamicAABBTree.h
@author Randy Gaul
@date 10/10/2014
Copyright (c) 2014 Randy Gaul http://www.randygaul.net
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
* @file q3DynamicAABBTree.h
* @author Randy Gaul
* @date 10/10/2014
* Copyright (c) 2014 Randy Gaul http://www.randygaul.net
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
//--------------------------------------------------------------------------------------------------
// This function is based on the 'Balance' function from Randy Gaul's qu3e
@ -67,7 +67,7 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
// It is MODIFIED from qu3e version.
// This is the only function used (and _logic_abb_merge helper function).
int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
// return iA; // uncomment this to bypass balance
//return iA; // uncomment this to bypass balance
TNode *A = &_nodes[iA];
@ -76,10 +76,10 @@ int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
}
/* A
/ \
B C
/ \ / \
D E F G
* / \
* B C
* / \ / \
* D E F G
*/
CRASH_COND(A->num_children != 2);

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@ -736,8 +736,6 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
return 0;
}
// return (numerator * b.denominator > b.numerator * denominator) ? sign : (numerator * b.denominator < b.numerator * denominator) ? -sign : 0;
#ifdef USE_X86_64_ASM
int32_t result;
@ -758,10 +756,9 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
: "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
: "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
: "%rdx", "cc");
return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
// if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
// if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
:
0;
return result ? result ^ sign : 0;
#else

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@ -43,17 +43,14 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) {
}
/*
is_inside_triangle decides if a point P is Inside of the triangle
defined by A, B, C.
* `is_inside_triangle` decides if a point P is inside the triangle
* defined by A, B, C.
*/
bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
real_t Bx, real_t By,
real_t Cx, real_t Cy,
real_t Px, real_t Py,
bool include_edges)
{
bool include_edges) {
real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
real_t cCROSSap, bCROSScp, aCROSSbp;
@ -79,7 +76,7 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
} else {
return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
}
};
}
bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed) {
int p;

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@ -310,14 +310,6 @@ String String::operator+(const String &p_str) const {
return res;
}
/*
String String::operator+(CharType p_chr) const {
String res=*this;
res+=p_chr;
return res;
}
*/
String &String::operator+=(const String &p_str) {
if (empty()) {
*this = p_str;
@ -1675,14 +1667,6 @@ CharString String::utf8() const {
return utf8s;
}
/*
String::String(CharType p_char) {
shared=NULL;
copy_from(p_char);
}
*/
String::String(const char *p_str) {
copy_from(p_str);
}
@ -1937,7 +1921,8 @@ bool String::is_numeric() const {
};
template <class C>
static double built_in_strtod(const C *string, /* A decimal ASCII floating-point number,
static double built_in_strtod(
/* A decimal ASCII floating-point number,
* optionally preceded by white space. Must
* have form "-I.FE-X", where I is the integer
* part of the mantissa, F is the fractional
@ -1948,17 +1933,21 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
* necessary unless F is present. The "E" may
* actually be an "e". E and X may both be
* omitted (but not just one). */
C **endPtr = nullptr) /* If non-NULL, store terminating Cacter's
const C *string,
/* If non-nullptr, store terminating Cacter's
* address here. */
{
static const int maxExponent = 511; /* Largest possible base 10 exponent. Any
C **endPtr = nullptr) {
/* Largest possible base 10 exponent. Any
* exponent larger than this will already
* produce underflow or overflow, so there's
* no need to worry about additional digits.
*/
static const double powersOf10[] = { /* Table giving binary powers of 10. Entry */
10., /* is 10^2^i. Used to convert decimal */
100., /* exponents into floating-point numbers. */
* no need to worry about additional digits. */
static const int maxExponent = 511;
/* Table giving binary powers of 10. Entry
* is 10^2^i. Used to convert decimal
* exponents into floating-point numbers. */
static const double powersOf10[] = {
10.,
100.,
1.0e4,
1.0e8,
1.0e16,
@ -1973,8 +1962,9 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
const double *d;
const C *p;
int c;
int exp = 0; /* Exponent read from "EX" field. */
int fracExp = 0; /* Exponent that derives from the fractional
/* Exponent read from "EX" field. */
int exp = 0;
/* Exponent that derives from the fractional
* part. Under normal circumstances, it is
* the negative of the number of digits in F.
* However, if I is very long, the last digits
@ -1983,11 +1973,13 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
* unnecessary overflow on I alone). In this
* case, fracExp is incremented one for each
* dropped digit. */
int mantSize; /* Number of digits in mantissa. */
int decPt; /* Number of mantissa digits BEFORE decimal
* point. */
const C *pExp; /* Temporarily holds location of exponent in
* string. */
int fracExp = 0;
/* Number of digits in mantissa. */
int mantSize;
/* Number of mantissa digits BEFORE decimal point. */
int decPt;
/* Temporarily holds location of exponent in string. */
const C *pExp;
/*
* Strip off leading blanks and check for a sign.
@ -2154,7 +2146,6 @@ done:
double String::to_double(const char *p_str) {
#ifndef NO_USE_STDLIB
return built_in_strtod<char>(p_str);
//return atof(p_str); DOES NOT WORK ON ANDROID(??)
#else
return built_in_strtod<char>(p_str);
#endif

View file

@ -35,7 +35,7 @@
* @class Vector
* @author Juan Linietsky
* Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays.
*/
*/
#include "core/cowdata.h"
#include "core/error_macros.h"

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@ -35,7 +35,7 @@
* Fast single-threaded growable array for POD types.
* For use in render drivers, not for general use.
* TO BE REPLACED by local_vector.
*/
*/
#include "core/os/memory.h"
#include "core/vector.h"

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@ -5196,10 +5196,6 @@ void CanvasItemEditor::_popup_callback(int p_op) {
if (key_pos) {
ctrl->set_position(Point2());
}
/*
if (key_scale)
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size());
*/
}
}

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@ -606,15 +606,6 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
menu->connect("id_pressed", this, "_handle_option_pressed");
curve_edit->set_pressed(true);
/*
collision_polygon_editor = memnew( PathEditor(p_node) );
editor->get_viewport()->add_child(collision_polygon_editor);
collision_polygon_editor->set_margin(MARGIN_LEFT,200);
collision_polygon_editor->set_margin(MARGIN_RIGHT,230);
collision_polygon_editor->set_margin(MARGIN_TOP,0);
collision_polygon_editor->set_margin(MARGIN_BOTTOM,10);
collision_polygon_editor->hide();
*/
}
PathEditorPlugin::~PathEditorPlugin() {

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@ -82,46 +82,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdint.h>
namespace FBXDocParser {
//enum Flag
//{
// e_unknown_0 = 1 << 0,
// e_unknown_1 = 1 << 1,
// e_unknown_2 = 1 << 2,
// e_unknown_3 = 1 << 3,
// e_unknown_4 = 1 << 4,
// e_unknown_5 = 1 << 5,
// e_unknown_6 = 1 << 6,
// e_unknown_7 = 1 << 7,
// e_unknown_8 = 1 << 8,
// e_unknown_9 = 1 << 9,
// e_unknown_10 = 1 << 10,
// e_unknown_11 = 1 << 11,
// e_unknown_12 = 1 << 12,
// e_unknown_13 = 1 << 13,
// e_unknown_14 = 1 << 14,
// e_unknown_15 = 1 << 15,
// e_unknown_16 = 1 << 16,
// e_unknown_17 = 1 << 17,
// e_unknown_18 = 1 << 18,
// e_unknown_19 = 1 << 19,
// e_unknown_20 = 1 << 20,
// e_unknown_21 = 1 << 21,
// e_unknown_22 = 1 << 22,
// e_unknown_23 = 1 << 23,
// e_flag_field_size_64_bit = 1 << 24, // Not sure what is
// e_unknown_25 = 1 << 25,
// e_unknown_26 = 1 << 26,
// e_unknown_27 = 1 << 27,
// e_unknown_28 = 1 << 28,
// e_unknown_29 = 1 << 29,
// e_unknown_30 = 1 << 30,
// e_unknown_31 = 1 << 31
//};
//
//bool check_flag(uint32_t flags, Flag to_check)
//{
// return (flags & to_check) != 0;
//}
// ------------------------------------------------------------------------------------------------
Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset) :
sbegin(sbegin),
@ -438,12 +398,6 @@ void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length)
//TokenizeError("file is too short",0);
}
//uint32_t offset = 0x15;
/* const char* cursor = input + 0x15;
const uint32_t flags = ReadWord(input, cursor, input + length);
const uint8_t padding_0 = ReadByte(input, cursor, input + length); // unused
const uint8_t padding_1 = ReadByte(input, cursor, input + length); // unused*/
if (strncmp(input, "Kaydara FBX Binary", 18)) {
TokenizeError("magic bytes not found", 0);
}

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@ -70,8 +70,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file FBXCommon.h
* Some useful constants and enums for dealing with FBX files.
*/
* Some useful constants and enums for dealing with FBX files.
*/
#ifndef FBX_COMMON_H
#define FBX_COMMON_H

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@ -238,8 +238,8 @@ private:
std::vector<unsigned int> m_indices;
};
/**
* DOM class for FBX geometry of type "Line"
*/
* DOM class for FBX geometry of type "Line"
*/
class LineGeometry : public Geometry {
public:
/** The class constructor */

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@ -642,13 +642,6 @@ void ParseVectorDataArray(std::vector<Vector3> &out, const ElementPtr el) {
static_cast<real_t>(d[1]),
static_cast<real_t>(d[2])));
}
// for debugging
/*for ( size_t i = 0; i < out.size(); i++ ) {
aiVector3D vec3( out[ i ] );
std::stringstream stream;
stream << " vec3.x = " << vec3.x << " vec3.y = " << vec3.y << " vec3.z = " << vec3.z << std::endl;
DefaultLogger::get()->info( stream.str() );
}*/
} else if (type == 'f') {
const float *f = reinterpret_cast<const float *>(&buff[0]);
for (unsigned int i = 0; i < count3; ++i, f += 3) {

View file

@ -169,10 +169,10 @@ char EncodeBase64(char byte) {
}
/** Encodes a block of 4 bytes to base64 encoding
* @param bytes Bytes to encode.
* @param out_string String to write encoded values to.
* @param string_pos Position in out_string.
*/
* @param bytes Bytes to encode.
* @param out_string String to write encoded values to.
* @param string_pos Position in out_string.
*/
void EncodeByteBlock(const char *bytes, std::string &out_string, size_t string_pos) {
char b0 = (bytes[0] & 0xFC) >> 2;
char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4);

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@ -87,34 +87,34 @@ namespace Util {
const char *TokenTypeString(TokenType t);
/** Decode a single Base64-encoded character.
*
* @param ch Character to decode (from base64 to binary).
* @return decoded byte value*/
*
* @param ch Character to decode (from base64 to binary).
* @return decoded byte value*/
uint8_t DecodeBase64(char ch);
/** Compute decoded size of a Base64-encoded string
*
* @param in Characters to decode.
* @param inLength Number of characters to decode.
* @return size of the decoded data (number of bytes)*/
*
* @param in Characters to decode.
* @param inLength Number of characters to decode.
* @return size of the decoded data (number of bytes)*/
size_t ComputeDecodedSizeBase64(const char *in, size_t inLength);
/** Decode a Base64-encoded string
*
* @param in Characters to decode.
* @param inLength Number of characters to decode.
* @param out Pointer where we will store the decoded data.
* @param maxOutLength Size of output buffer.
* @return size of the decoded data (number of bytes)*/
*
* @param in Characters to decode.
* @param inLength Number of characters to decode.
* @param out Pointer where we will store the decoded data.
* @param maxOutLength Size of output buffer.
* @return size of the decoded data (number of bytes)*/
size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength);
char EncodeBase64(char byte);
/** Encode bytes in base64-encoding
*
* @param data Binary data to encode.
* @param inLength Number of bytes to encode.
* @return base64-encoded string*/
*
* @param data Binary data to encode.
* @param inLength Number of bytes to encode.
* @return base64-encoded string*/
std::string EncodeBase64(const char *data, size_t length);
} // namespace Util

View file

@ -43,7 +43,7 @@
/**
* Import Utils
* Conversion tools / glue code to convert from FBX to Godot
*/
*/
class ImportUtils {
public:
/// Convert a vector from degrees to radians.

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@ -352,13 +352,6 @@ Error PluginScript::reload(bool p_keep_state) {
}
}
#ifdef TOOLS_ENABLED
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
_update_placeholder(E->get());
}*/
#endif
FREE_SCRIPT_MANIFEST(manifest);
return OK;
#undef FREE_SCRIPT_MANIFEST

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@ -2435,7 +2435,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
const StringName *f = _call_stack[l].function;
ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
//VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];
ERR_FAIL_COND(!node);
@ -2481,23 +2480,8 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
p_locals->push_back("working_mem/mem_" + itos(i));
p_values->push_back((*_call_stack[l].work_mem)[i]);
}
/*
ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
VisualFunction *f = _call_stack[l].function;
List<Pair<StringName,int> > locals;
f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
p_locals->push_back(E->get().first);
p_values->push_back(_call_stack[l].stack[E->get().second]);
}
*/
}
void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_debug_parse_err_node >= 0) {
return;

View file

@ -857,16 +857,11 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
int iofs = ofs + 8;
string_count = decode_uint32(&p_manifest[iofs]);
//styles_count = decode_uint32(&p_manifest[iofs + 4]);
// iofs + 4 is `styles_count`.
string_flags = decode_uint32(&p_manifest[iofs + 8]);
string_data_offset = decode_uint32(&p_manifest[iofs + 12]);
//styles_offset = decode_uint32(&p_manifest[iofs + 16]);
/*
printf("string count: %i\n",string_count);
printf("flags: %i\n",string_flags);
printf("sdata ofs: %i\n",string_data_offset);
printf("styles ofs: %i\n",styles_offset);
*/
// iofs + 16 is `styles_offset`.
uint32_t st_offset = iofs + 20;
string_table.resize(string_count);
uint32_t string_end = 0;
@ -1441,7 +1436,6 @@ void EditorExportPlatformAndroid::_fix_resources(const Ref<EditorExportPreset> &
encode_uint32(ret.size(), &ret.write[4]);
r_manifest = ret;
//printf("end\n");
}
void EditorExportPlatformAndroid::_load_image_data(const Ref<Image> &p_splash_image, Vector<uint8_t> &p_data) {

View file

@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
*/
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
* Simple DirectMedia Layer
* Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "power_android.h"

View file

@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
*/
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
* Simple DirectMedia Layer
* Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "power_osx.h"

View file

@ -42,9 +42,9 @@ PowerUWP::~PowerUWP() {
bool PowerUWP::UpdatePowerInfo() {
// TODO, WinRT: Battery info is available on at least one WinRT platform (Windows Phone 8). Implement UpdatePowerInfo as appropriate. */
/* Notes from SDL:
- the Win32 function, GetSystemPowerStatus, is not available for use on WinRT
- Windows Phone 8 has a 'Battery' class, which is documented as available for C++
- More info on WP8's Battery class can be found at http://msdn.microsoft.com/library/windowsphone/develop/jj207231
* - the Win32 function, GetSystemPowerStatus, is not available for use on WinRT
* - Windows Phone 8 has a 'Battery' class, which is documented as available for C++
* - More info on WP8's Battery class can be found at http://msdn.microsoft.com/library/windowsphone/develop/jj207231
*/
return false;
}

View file

@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
*/
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
* Simple DirectMedia Layer
* Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "power_windows.h"

View file

@ -468,15 +468,6 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
XISelectEvents(x11_display, x11_window, &xi.all_event_mask, 1);
XISelectEvents(x11_display, DefaultRootWindow(x11_display), &xi.all_master_event_mask, 1);
// Disabled by now since grabbing also blocks mouse events
// (they are received as extended events instead of standard events)
/*XIClearMask(xi.touch_event_mask.mask, XI_TouchOwnership);
// Grab touch devices to avoid OS gesture interference
for (int i = 0; i < xi.touch_devices.size(); ++i) {
XIGrabDevice(x11_display, xi.touch_devices[i], x11_window, CurrentTime, None, XIGrabModeAsync, XIGrabModeAsync, False, &xi.touch_event_mask);
}*/
/* set the titlebar name */
XStoreName(x11_display, x11_window, "Godot");
@ -2469,10 +2460,7 @@ void OS_X11::process_xevents() {
xi.last_relative_time = raw_event->time;
} break;
#ifdef TOUCH_ENABLED
case XI_TouchBegin: // Fall-through
// Disabled hand-in-hand with the grabbing
//XIAllowTouchEvents(x11_display, event_data->deviceid, event_data->detail, x11_window, XIAcceptTouch);
case XI_TouchBegin:
case XI_TouchEnd: {
bool is_begin = event_data->evtype == XI_TouchBegin;

View file

@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
*/
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
* Simple DirectMedia Layer
* Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "power_x11.h"

View file

@ -46,7 +46,7 @@
definition of invalidation: global is invalid
1) If a node sets a LOCAL, it produces an invalidation of everything above
a) If above is invalid, don't keep invalidating upwards
. a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
@ -58,7 +58,7 @@
definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
a) marking GLOBALs as dirty up all the tree must be done always
. a) marking GLOBALs as dirty up all the tree must be done always
2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
//is clearing the dirty state correct in this case?

View file

@ -102,11 +102,11 @@ void Control::_edit_set_position(const Point2 &p_position) {
// Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
set_position(p_position);
#endif
};
}
Point2 Control::_edit_get_position() const {
return get_position();
};
}
void Control::_edit_set_scale(const Size2 &p_scale) {
set_scale(p_scale);
@ -541,14 +541,6 @@ void Control::_notification(int p_notification) {
viewport->connect("size_changed", this, "_size_changed");
}
}
/*
if (data.theme.is_null() && data.parent && data.parent->data.theme_owner) {
data.theme_owner=data.parent->data.theme_owner;
notification(NOTIFICATION_THEME_CHANGED);
}
*/
} break;
case NOTIFICATION_EXIT_CANVAS: {
if (data.parent_canvas_item) {
@ -675,10 +667,6 @@ bool Control::has_point(const Point2 &p_point) const {
return ret;
}
}
/*if (has_stylebox("mask")) {
Ref<StyleBox> mask = get_stylebox("mask");
return mask->test_mask(p_point,Rect2(Point2(),get_size()));
}*/
return Rect2(Point2(), get_size()).has_point(p_point);
}
@ -2565,16 +2553,6 @@ void Control::warp_mouse(const Point2 &p_to_pos) {
}
bool Control::is_text_field() const {
/*
if (get_script_instance()) {
Variant v=p_point;
const Variant *p[2]={&v,&p_data};
Variant::CallError ce;
Variant ret = get_script_instance()->call("is_text_field",p,2,ce);
if (ce.error==Variant::CallError::CALL_OK)
return ret;
}
*/
return false;
}

View file

@ -33,9 +33,11 @@
void AudioFilterSW::set_mode(Mode p_mode) {
mode = p_mode;
}
void AudioFilterSW::set_cutoff(float p_cutoff) {
cutoff = p_cutoff;
}
void AudioFilterSW::set_resonance(float p_resonance) {
resonance = p_resonance;
}
@ -178,21 +180,13 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) {
p_coeffs->b2 /= a0;
p_coeffs->a1 /= 0.0 - a0;
p_coeffs->a2 /= 0.0 - a0;
//undenormalise
/* p_coeffs->b0=undenormalise(p_coeffs->b0);
p_coeffs->b1=undenormalise(p_coeffs->b1);
p_coeffs->b2=undenormalise(p_coeffs->b2);
p_coeffs->a1=undenormalise(p_coeffs->a1);
p_coeffs->a2=undenormalise(p_coeffs->a2);*/
}
void AudioFilterSW::set_stages(int p_stages) { //adjust for multiple stages
void AudioFilterSW::set_stages(int p_stages) {
stages = p_stages;
}
/* Fouriertransform kernel to obtain response */
/* Fourier transform kernel to obtain response */
float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) {
float freq = p_freq / sampling_rate * Math_PI * 2.0f;

View file

@ -152,10 +152,10 @@ public:
//! Test limit
/*!
- free means upper < lower,
- locked means upper == lower
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
* - free means upper < lower,
* - locked means upper == lower
* - limited means upper > lower
* - limitIndex: first 3 are linear, next 3 are angular
*/
inline bool isLimited(int limitIndex) {
return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
@ -239,25 +239,15 @@ public:
virtual bool setup(real_t p_timestep);
virtual void solve(real_t p_timestep);
//! Calcs global transform of the offsets
/*!
Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
\sa Generic6DOFJointSW.getCalculatedTransformA , Generic6DOFJointSW.getCalculatedTransformB, Generic6DOFJointSW.calculateAngleInfo
*/
// Calcs the global transform for the joint offset for body A an B, and also calcs the angle differences between the bodies.
void calculateTransforms();
//! Gets the global transform of the offset for body A
/*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
// Gets the global transform of the offset for body A. */
const Transform &getCalculatedTransformA() const {
return m_calculatedTransformA;
}
//! Gets the global transform of the offset for body B
/*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
// Gets the global transform of the offset for body B.
const Transform &getCalculatedTransformB() const {
return m_calculatedTransformB;
}
@ -344,10 +334,10 @@ public:
//! Test limit
/*!
- free means upper < lower,
- locked means upper == lower
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
* - free means upper < lower,
* - locked means upper == lower
* - limited means upper > lower
* - limitIndex: first 3 are linear, next 3 are angular
*/
bool isLimited(int limitIndex) {
if (limitIndex < 3) {

View file

@ -651,92 +651,3 @@ BroadPhase2DHashGrid::~BroadPhase2DHashGrid() {
memdelete_arr(hash_table);
}
/* 3D version of voxel traversal:
public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
{
// Implementation is based on:
// "A Fast Voxel Traversal Algorithm for Ray Tracing"
// John Amanatides, Andrew Woo
// http://www.cse.yorku.ca/~amana/research/grid.pdf
// https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
// NOTES:
// * This code assumes that the ray's position and direction are in 'cell coordinates', which means
// that one unit equals one cell in all directions.
// * When the ray doesn't start within the voxel grid, calculate the first position at which the
// ray could enter the grid. If it never enters the grid, there is nothing more to do here.
// * Also, it is important to test when the ray exits the voxel grid when the grid isn't infinite.
// * The Point3D structure is a simple structure having three integer fields (X, Y and Z).
// The cell in which the ray starts.
Point3D start = GetCellAt(ray.Position); // Rounds the position's X, Y and Z down to the nearest integer values.
int x = start.X;
int y = start.Y;
int z = start.Z;
// Determine which way we go.
int stepX = Math.Sign(ray.Direction.X);
int stepY = Math.Sign(ray.Direction.Y);
int stepZ = Math.Sign(ray.Direction.Z);
// Calculate cell boundaries. When the step (i.e. direction sign) is positive,
// the next boundary is AFTER our current position, meaning that we have to add 1.
// Otherwise, it is BEFORE our current position, in which case we add nothing.
Point3D cellBoundary = new Point3D(
x + (stepX > 0 ? 1 : 0),
y + (stepY > 0 ? 1 : 0),
z + (stepZ > 0 ? 1 : 0));
// NOTE: For the following calculations, the result will be Single.PositiveInfinity
// when ray.Direction.X, Y or Z equals zero, which is OK. However, when the left-hand
// value of the division also equals zero, the result is Single.NaN, which is not OK.
// Determine how far we can travel along the ray before we hit a voxel boundary.
Vector3 tMax = new Vector3(
(cellBoundary.X - ray.Position.X) / ray.Direction.X, // Boundary is a plane on the YZ axis.
(cellBoundary.Y - ray.Position.Y) / ray.Direction.Y, // Boundary is a plane on the XZ axis.
(cellBoundary.Z - ray.Position.Z) / ray.Direction.Z); // Boundary is a plane on the XY axis.
if (Single.IsNaN(tMax.X)) tMax.X = Single.PositiveInfinity;
if (Single.IsNaN(tMax.Y)) tMax.Y = Single.PositiveInfinity;
if (Single.IsNaN(tMax.Z)) tMax.Z = Single.PositiveInfinity;
// Determine how far we must travel along the ray before we have crossed a gridcell.
Vector3 tDelta = new Vector3(
stepX / ray.Direction.X, // Crossing the width of a cell.
stepY / ray.Direction.Y, // Crossing the height of a cell.
stepZ / ray.Direction.Z); // Crossing the depth of a cell.
if (Single.IsNaN(tDelta.X)) tDelta.X = Single.PositiveInfinity;
if (Single.IsNaN(tDelta.Y)) tDelta.Y = Single.PositiveInfinity;
if (Single.IsNaN(tDelta.Z)) tDelta.Z = Single.PositiveInfinity;
// For each step, determine which distance to the next voxel boundary is lowest (i.e.
// which voxel boundary is nearest) and walk that way.
for (int i = 0; i < maxDepth; i++)
{
// Return it.
yield return new Point3D(x, y, z);
// Do the next step.
if (tMax.X < tMax.Y && tMax.X < tMax.Z)
{
// tMax.X is the lowest, an YZ cell boundary plane is nearest.
x += stepX;
tMax.X += tDelta.X;
}
else if (tMax.Y < tMax.Z)
{
// tMax.Y is the lowest, an XZ cell boundary plane is nearest.
y += stepY;
tMax.Y += tDelta.Y;
}
else
{
// tMax.Z is the lowest, an XY cell boundary plane is nearest.
z += stepZ;
tMax.Z += tDelta.Z;
}
}
*/