update 'application/boot_splash/stretch_mode' doc
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@ -198,12 +198,12 @@
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<member name="application/boot_splash/fullsize" type="bool" setter="" getter="" default="true">
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If [code]true[/code], scale the boot splash image according to the mode selected in the stretch_mode property. If [code]false[/code], the engine will leave it at the default pixel size.
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</member>
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<member name="application/boot_splash/stretch_mode" type="String" setter="" getter="" default="keep">
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Specifies how the splash image will be stretched. Takes no effect if fullsize is false. For more information about available stretch modes look for SPLASH_STRETCH_MODE* constants in the documentation.
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</member>
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<member name="application/boot_splash/image" type="String" setter="" getter="" default="""">
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Path to an image used as the boot splash.
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</member>
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<member name="application/boot_splash/stretch_mode" type="String" setter="" getter="" default=""keep"">
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Specifies how the splash image will be stretched. Takes no effect if fullsize is false. For more information about available stretch modes look for SPLASH_STRETCH_MODE* constants in the documentation.
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</member>
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<member name="application/boot_splash/use_filter" type="bool" setter="" getter="" default="true">
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If [code]true[/code], applies linear filtering when scaling the image (recommended for high resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art).
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</member>
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@ -2575,7 +2575,7 @@
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<return type="void" />
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<argument index="0" name="image" type="Image" />
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<argument index="1" name="color" type="Color" />
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<argument index="2" name="stretch_mode" type="int" default="0" />
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<argument index="2" name="stretch_mode" type="int" enum="RenderingServer.SplashStretchMode" />
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<argument index="3" name="use_filter" type="bool" default="true" />
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<description>
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Sets a boot image. The color defines the background color. The value of [code]stretch_mode[/code] indicates how the image will be stretched (for more information about stretch modes see SPLASH_STRETCH_MODE* constants). If [code]use_filter[/code] is [code]true[/code], the image will be scaled with linear interpolation. If [code]use_filter[/code] is [code]false[/code], the image will be scaled with nearest-neighbor interpolation.
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