AO support for GIProbe (right on time for Godot Sprint!)

This commit is contained in:
Juan Linietsky 2019-10-14 03:45:44 -03:00 committed by Juan Linietsky
parent 76c6f39d99
commit 2c67cc654f
13 changed files with 129 additions and 42 deletions

View file

@ -134,6 +134,24 @@ float GIProbeData::get_energy() const {
return energy;
}
void GIProbeData::set_ao(float p_ao) {
VS::get_singleton()->gi_probe_set_ao(probe, p_ao);
ao = p_ao;
}
float GIProbeData::get_ao() const {
return ao;
}
void GIProbeData::set_ao_strength(float p_ao_strength) {
VS::get_singleton()->gi_probe_set_ao_strength(probe, p_ao_strength);
ao_strength = p_ao_strength;
}
float GIProbeData::get_ao_strength() const {
return ao_strength;
}
void GIProbeData::set_bias(float p_bias) {
VS::get_singleton()->gi_probe_set_bias(probe, p_bias);
bias = p_bias;
@ -213,6 +231,12 @@ void GIProbeData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_anisotropy_strength", "strength"), &GIProbeData::set_anisotropy_strength);
ClassDB::bind_method(D_METHOD("get_anisotropy_strength"), &GIProbeData::get_anisotropy_strength);
ClassDB::bind_method(D_METHOD("set_ao", "ao"), &GIProbeData::set_ao);
ClassDB::bind_method(D_METHOD("get_ao"), &GIProbeData::get_ao);
ClassDB::bind_method(D_METHOD("set_ao_strength", "strength"), &GIProbeData::set_ao_strength);
ClassDB::bind_method(D_METHOD("get_ao_strength"), &GIProbeData::get_ao_strength);
ClassDB::bind_method(D_METHOD("set_interior", "interior"), &GIProbeData::set_interior);
ClassDB::bind_method(D_METHOD("is_interior"), &GIProbeData::is_interior);
@ -230,12 +254,16 @@ void GIProbeData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_normal_bias", "get_normal_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "anisotropy_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_anisotropy_strength", "get_anisotropy_strength");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao", "get_ao");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_strength", "get_ao_strength");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_two_bounces"), "set_use_two_bounces", "is_using_two_bounces");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
}
GIProbeData::GIProbeData() {
ao = 0.0;
ao_strength = 0.5;
dynamic_range = 4;
energy = 1.0;
bias = 1.5;

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@ -53,6 +53,8 @@ class GIProbeData : public Resource {
float normal_bias;
float propagation;
float anisotropy_strength;
float ao;
float ao_strength;
bool interior;
bool use_two_bounces;
@ -79,6 +81,12 @@ public:
void set_anisotropy_strength(float p_anisotropy_strength);
float get_anisotropy_strength() const;
void set_ao(float p_ao);
float get_ao() const;
void set_ao_strength(float p_ao_strength);
float get_ao_strength() const;
void set_energy(float p_energy);
float get_energy() const;

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@ -508,6 +508,12 @@ public:
virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;
virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;
virtual void gi_probe_set_ao_strength(RID p_gi_probe, float p_strength) = 0;
virtual float gi_probe_get_ao_strength(RID p_gi_probe) const = 0;
virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;

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@ -1555,6 +1555,8 @@ void RasterizerSceneForwardRD::_setup_gi_probes(RID *p_gi_probe_probe_cull_resul
gi_probe_ubo.blend_ambient = !storage->gi_probe_is_interior(base_probe);
gi_probe_ubo.texture_slot = gi_probe_instance_get_slot(rpi);
gi_probe_ubo.anisotropy_strength = storage->gi_probe_get_anisotropy_strength(base_probe);
gi_probe_ubo.ao = storage->gi_probe_get_ao(base_probe);
gi_probe_ubo.ao_strength = storage->gi_probe_get_ao_strength(base_probe);
if (gi_probe_is_anisotropic()) {
gi_probe_ubo.texture_slot *= 3;

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@ -262,7 +262,9 @@ class RasterizerSceneForwardRD : public RasterizerSceneRD {
uint32_t texture_slot;
float anisotropy_strength;
uint32_t pad[3];
float ao;
float ao_strength;
uint32_t pad[1];
};
enum {

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@ -229,6 +229,7 @@ private:
bool gi_probe_use_anisotropy = false;
GIProbeQuality gi_probe_quality = GIPROBE_QUALITY_MEDIUM;
bool gi_probe_slots_dirty = true;
Vector<RID> gi_probe_slots;
enum {

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@ -3771,6 +3771,32 @@ float RasterizerStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
return gi_probe->energy;
}
void RasterizerStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
gi_probe->ao = p_ao;
}
float RasterizerStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->ao;
}
void RasterizerStorageRD::gi_probe_set_ao_strength(RID p_gi_probe, float p_strength) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
gi_probe->ao_strength = p_strength;
}
float RasterizerStorageRD::gi_probe_get_ao_strength(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->ao_strength;
}
void RasterizerStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);

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@ -423,6 +423,8 @@ private:
float dynamic_range = 4.0;
float energy = 1.0;
float ao = 0.0;
float ao_strength = 0.5;
float bias = 1.4;
float normal_bias = 0.0;
float propagation = 0.7;
@ -987,6 +989,12 @@ public:
void gi_probe_set_energy(RID p_gi_probe, float p_energy);
float gi_probe_get_energy(RID p_gi_probe) const;
void gi_probe_set_ao(RID p_gi_probe, float p_ao);
float gi_probe_get_ao(RID p_gi_probe) const;
void gi_probe_set_ao_strength(RID p_gi_probe, float p_strength);
float gi_probe_get_ao_strength(RID p_gi_probe) const;
void gi_probe_set_bias(RID p_gi_probe, float p_bias);
float gi_probe_get_bias(RID p_gi_probe) const;

View file

@ -956,37 +956,7 @@ vec4 voxel_cone_trace(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction,
return color;
}
#if 0
vec4 voxel_cone_trace_skiplod(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
float dist = p_bias;
vec4 color = vec4(0.0);
float skip_lod = 1.0;
while (dist < max_distance && color.a < 0.95) {
float diameter = max(1.0, 2.0 * tan_half_angle * dist);
vec3 uvw_pos = (pos + dist * direction) * cell_size;
float half_diameter = diameter * 0.5;
//check if outside, then break
if ( any(greaterThan(abs(uvw_pos - 0.5),vec3(0.5f + half_diameter * cell_size)) ) ) {
break;
}
vec4 scolor = textureLod(sampler3D(probe,material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, log2(diameter));
float a = (1.0 - color.a);
color += a * scolor;
float upper_opacity = textureLod(sampler3D(probe,material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, skip_lod).a;
float skip_factor = exp2( max( 0.0f, skip_lod * 0.5f - 1.0f ) ) * (1.0f - upper_opacity) + upper_opacity;
skip_factor = mix( skip_factor, 1.0f, min( -1.0 + upper_opacity * probeParams.vctSpecularSdfFactor + tan_half_angle * 50.0f, 1.0f ) );
skip_lod = clamp( skip_lod + (1.0f - upper_opacity) * 2.0f - 1.0f, 1.0f, probeParams.vctSpecSdfMaxMip );
dist += half_diameter * skip_factor;
}
return color;
}
#endif
#ifndef GI_PROBE_HIGH_QUALITY
//faster version for 45 degrees
@ -1015,7 +985,8 @@ vec4 voxel_cone_trace_anisotropic_45_degrees(texture3D probe,texture3D aniso_pos
lod_level+=1.0;
float a = (1.0 - color.a);
color += a * scolor;
scolor *= a;
color += scolor;
dist += radius;
radius = max(0.5, tan_half_angle * dist);
@ -1026,7 +997,7 @@ vec4 voxel_cone_trace_anisotropic_45_degrees(texture3D probe,texture3D aniso_pos
}
#else
vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias ) {
float dist = p_bias;
vec4 color = vec4(0.0);
@ -1044,7 +1015,8 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3
lod_level+=1.0;
float a = (1.0 - color.a);
color += a * scolor;
scolor *= a;
color += scolor;
dist += radius;
radius = max(0.5, tan_half_angle * dist);
@ -1060,7 +1032,7 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3
//standard voxel cone trace
vec4 voxel_cone_trace_anisotropic(texture3D probe,texture3D aniso_pos,texture3D aniso_neg,vec3 normal, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
vec4 voxel_cone_trace_anisotropic(texture3D probe,texture3D aniso_pos,texture3D aniso_neg,vec3 normal, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias ) {
float dist = p_bias;
vec4 color = vec4(0.0);
@ -1081,7 +1053,8 @@ vec4 voxel_cone_trace_anisotropic(texture3D probe,texture3D aniso_pos,texture3D
scolor.rgb*=dot(max(vec3(0.0),(normal * aniso_pos)),vec3(1.0)) + dot(max(vec3(0.0),(-normal * aniso_neg)),vec3(1.0));
float a = (1.0 - color.a);
color += a * scolor;
scolor *= a;
color += scolor;
dist += half_diameter;
}
@ -1155,8 +1128,8 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3
#endif
vec3 light = vec3(0.0);
for (int i = 0; i < MAX_CONE_DIRS; i++) {
for (int i = 0; i < MAX_CONE_DIRS; i++) {
vec3 dir = normalize((gi_probes.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz);
@ -1165,11 +1138,14 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3
#ifdef GI_PROBE_USE_ANISOTROPY
vec4 cone_light = voxel_cone_trace_anisotropic(gi_probe_textures[gi_probes.data[index].texture_slot],gi_probe_textures[gi_probes.data[index].texture_slot+1],gi_probe_textures[gi_probes.data[index].texture_slot+2],normalize(mix(dir,normal,gi_probes.data[index].anisotropy_strength)),cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
#else
vec4 cone_light = voxel_cone_trace(gi_probe_textures[gi_probes.data[index].texture_slot], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
#endif // GI_PROBE_USE_ANISOTROPY
#else
#ifdef GI_PROBE_USE_ANISOTROPY
vec4 cone_light = voxel_cone_trace_anisotropic_45_degrees(gi_probe_textures[gi_probes.data[index].texture_slot],gi_probe_textures[gi_probes.data[index].texture_slot+1],gi_probe_textures[gi_probes.data[index].texture_slot+2],normalize(mix(dir,normal,gi_probes.data[index].anisotropy_strength)),cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
#else
@ -1180,11 +1156,24 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3
if (gi_probes.data[index].blend_ambient) {
cone_light.rgb = mix(ambient, cone_light.rgb, min(1.0, cone_light.a / 0.95));
}
light+=cone_weights[i] * cone_light.rgb;
}
light *= gi_probes.data[index].dynamic_range;
if (gi_probes.data[index].ambient_occlusion > 0.01) {
float ao = 0.0;
for (int i=0;i<5;i++) {
vec3 ofs = (position + normal * float(1<<i) * 1.5) * cell_size;
ao += textureLod(sampler3D(gi_probe_textures[gi_probes.data[index].texture_slot],material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]),ofs,float(i) ).a;
light *= mix(max(0.0,1.0-(ao * gi_probes.data[index].ambient_occlusion )),1.0,gi_probes.data[index].ambient_occlusion_strength);
}
}
out_diff += vec4(light * blend, blend);
//irradiance
@ -1415,13 +1404,12 @@ FRAGMENT_SHADER_CODE
vec4 amb_accum = vec4(0.0);
vec4 spec_accum = vec4(0.0);
gi_probe_compute(index1, vertex, normal, ref_vec,normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum );
gi_probe_compute(index1, vertex, normal, ref_vec,normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
uint index2 = instances.data[instance_index].gi_offset>>16;
if (index2!=0xFFFF) {
gi_probe_compute(index2, vertex, normal, ref_vec,normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum );
gi_probe_compute(index2, vertex, normal, ref_vec,normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
}
if (amb_accum.a > 0.0) {

View file

@ -207,8 +207,8 @@ struct GIProbeData {
uint texture_slot;
float anisotropy_strength;
uint pad0;
uint pad1;
float ambient_occlusion;
float ambient_occlusion_strength;
uint pad2;
};

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@ -363,6 +363,12 @@ public:
BIND2(gi_probe_set_energy, RID, float)
BIND1RC(float, gi_probe_get_energy, RID)
BIND2(gi_probe_set_ao, RID, float)
BIND1RC(float, gi_probe_get_ao, RID)
BIND2(gi_probe_set_ao_strength, RID, float)
BIND1RC(float, gi_probe_get_ao_strength, RID)
BIND2(gi_probe_set_bias, RID, float)
BIND1RC(float, gi_probe_get_bias, RID)

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@ -287,6 +287,12 @@ public:
FUNC2(gi_probe_set_energy, RID, float)
FUNC1RC(float, gi_probe_get_energy, RID)
FUNC2(gi_probe_set_ao, RID, float)
FUNC1RC(float, gi_probe_get_ao, RID)
FUNC2(gi_probe_set_ao_strength, RID, float)
FUNC1RC(float, gi_probe_get_ao_strength, RID)
FUNC2(gi_probe_set_bias, RID, float)
FUNC1RC(float, gi_probe_get_bias, RID)

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@ -484,6 +484,12 @@ public:
virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;
virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;
virtual void gi_probe_set_ao_strength(RID p_gi_probe, float p_strength) = 0;
virtual float gi_probe_get_ao_strength(RID p_gi_probe) const = 0;
virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;