Merge pull request #47055 from akien-mga/3.2.4-is-dead-long-live-3.3

Bump version to 3.3-rc
This commit is contained in:
Rémi Verschelde 2021-03-16 18:13:16 +01:00 committed by GitHub
commit 2e90db407a
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5 changed files with 8 additions and 8 deletions

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@ -19,11 +19,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>3.2.4</string>
<string>3.3</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
<string>3.2.4</string>
<string>3.3</string>
<key>NSMicrophoneUsageDescription</key>
<string>Microphone access is required to capture audio.</string>
<key>NSCameraUsageDescription</key>

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@ -1,5 +1,5 @@
#define MyAppName "Godot Engine"
#define MyAppVersion "3.2.4"
#define MyAppVersion "3.3"
#define MyAppPublisher "Godot Engine contributors"
#define MyAppURL "https://godotengine.org/"
#define MyAppExeName "godot.exe"

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@ -6,8 +6,8 @@
<Authors>Godot Engine contributors</Authors>
<PackageId>Godot.NET.Sdk</PackageId>
<Version>3.2.4</Version>
<PackageVersion>3.2.4</PackageVersion>
<Version>3.3</Version>
<PackageVersion>3.3</PackageVersion>
<PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl>
<PackageType>MSBuildSdk</PackageType>
<PackageTags>MSBuildSdk</PackageTags>

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@ -8,7 +8,7 @@ namespace GodotTools.ProjectEditor
{
public static class ProjectGenerator
{
public const string GodotSdkVersionToUse = "3.2.4";
public const string GodotSdkVersionToUse = "3.3";
public const string GodotSdkNameToUse = "Godot.NET.Sdk";
public static ProjectRootElement GenGameProject(string name)

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@ -1,8 +1,8 @@
short_name = "godot"
name = "Godot Engine"
major = 3
minor = 2
patch = 4
minor = 3
patch = 0
status = "rc"
module_config = ""
year = 2021