Re-enable building WebXR in GitHub Actions

This commit is contained in:
David Snopek 2021-07-17 14:55:19 -05:00
parent 6263f58d69
commit 3963a11b2f
3 changed files with 19 additions and 1 deletions

View file

@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
SCONSFLAGS: platform=javascript verbose=yes warnings=extra debug_symbols=no module_webxr_enabled=no --jobs=2
SCONSFLAGS: platform=javascript verbose=yes warnings=extra debug_symbols=no --jobs=2
SCONS_CACHE_LIMIT: 4096
EM_VERSION: 2.0.25
EM_CACHE_FOLDER: 'emsdk-cache'

View file

@ -35,6 +35,7 @@
#include "core/os/os.h"
#include "emscripten.h"
#include "godot_webxr.h"
#include "servers/rendering/renderer_compositor.h"
#include <stdlib.h>
void _emwebxr_on_session_supported(char *p_session_mode, int p_supported) {
@ -376,6 +377,22 @@ void WebXRInterfaceJS::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_targ
return;
}
godot_webxr_commit_for_eye(p_eye);
}
Vector<BlitToScreen> WebXRInterfaceJS::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
Vector<BlitToScreen> blit_to_screen;
if (!initialized) {
return blit_to_screen;
}
// @todo Refactor this to be based on "views" rather than "eyes".
godot_webxr_commit_for_eye(XRInterface::EYE_LEFT);
if (godot_webxr_get_view_count() > 1) {
godot_webxr_commit_for_eye(XRInterface::EYE_RIGHT);
}
return blit_to_screen;
};
void WebXRInterfaceJS::process() {

View file

@ -89,6 +89,7 @@ public:
virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
virtual void notification(int p_what) override;