Changed SkeletonIK3D to clear bone overrides when stopping
(cherry picked from commit 9ebdf812df
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@ -589,6 +589,9 @@ void SkeletonIK::start(bool p_one_time) {
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void SkeletonIK::stop() {
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void SkeletonIK::stop() {
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set_process_internal(false);
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set_process_internal(false);
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if (skeleton) {
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skeleton->clear_bones_global_pose_override();
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}
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}
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}
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Transform SkeletonIK::_get_target_transform() {
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Transform SkeletonIK::_get_target_transform() {
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