Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake

(cherry picked from commit ef589a7cd3)
This commit is contained in:
kleonc 2021-05-16 14:01:01 +02:00 committed by Rémi Verschelde
parent 4601328542
commit 5445d04fbe
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GPG key ID: C3336907360768E1
2 changed files with 2 additions and 2 deletions

View file

@ -441,7 +441,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
mmi->set_multimesh(baker.create_debug_multimesh());
add_child(mmi);
#ifdef TOOLS_ENABLED
if (get_tree()->get_edited_scene_root() == this) {
if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) {
mmi->set_owner(this);
} else {
mmi->set_owner(get_owner());

View file

@ -782,7 +782,7 @@ void MeshInstance::create_debug_tangents() {
add_child(mi);
#ifdef TOOLS_ENABLED
if (this == get_tree()->get_edited_scene_root())
if (is_inside_tree() && this == get_tree()->get_edited_scene_root())
mi->set_owner(this);
else
mi->set_owner(get_owner());