Document that node groups don't have a guaranteed order

(cherry picked from commit 0adf1a6683)
This commit is contained in:
Hugo Locurcio 2021-09-01 15:36:51 +02:00 committed by Rémi Verschelde
parent 7855d3f436
commit 5d8ea604f9
No known key found for this signature in database
GPG key ID: C3336907360768E1

View file

@ -138,6 +138,7 @@
<description>
Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree].
The [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored.
[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] guaranteed. The order of node groups should not be relied upon as it can vary across project runs.
</description>
</method>
<method name="can_process" qualifiers="const">
@ -200,6 +201,7 @@
<return type="Array" />
<description>
Returns an array listing the groups that the node is a member of.
[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] guaranteed. The order of node groups should not be relied upon as it can vary across project runs.
</description>
</method>
<method name="get_index" qualifiers="const">