Add "Physics intro" docs link for State classes

(cherry picked from commit ce8eb09a25)
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Austin Tasato 2021-09-01 05:57:35 -07:00 committed by Rémi Verschelde
parent 59f69e2b04
commit 7855d3f436
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4 changed files with 8 additions and 3 deletions

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Provides direct access to a physics body in the [Physics2DServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.3/tutorials/physics/ray-casting.html</link>
<link title="Physics introduction">https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html</link>
<link title="Ray-casting">https://docs.godotengine.org/en/3.3/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="add_central_force">

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Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.3/tutorials/physics/ray-casting.html</link>
<link title="Physics introduction">https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html</link>
<link title="Ray-casting">https://docs.godotengine.org/en/3.3/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="cast_motion">

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Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces].
</description>
<tutorials>
<link title="Physics introduction">https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html</link>
<link title="Ray-casting">https://docs.godotengine.org/en/3.3/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="add_central_force">

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@ -7,7 +7,8 @@
Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.3/tutorials/physics/ray-casting.html</link>
<link title="Physics introduction">https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html</link>
<link title="Ray-casting">https://docs.godotengine.org/en/3.3/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="cast_motion">