Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.

This commit is contained in:
Juan Linietsky 2017-12-04 17:35:58 -03:00
parent 56fe852bae
commit 7459ade298

View file

@ -418,12 +418,12 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
if (!input_handled) {
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check
input_handled = true;
_flush_ugc();
// input_handled = true; - no reason to set this as handled
root_lock--;
//MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness
} else {
input_handled = true;
// input_handled = true; - no reason to set this as handled
root_lock--;
}