Change GDScript compiler to use codegen abstraction

This commit is contained in:
George Marques 2020-08-07 14:51:56 -03:00
parent 82273ebc01
commit 745ca3059d
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GPG key ID: 046BD46A3201E43D
6 changed files with 1085 additions and 1773 deletions

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@ -505,6 +505,9 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
member.variable->set_datatype(datatype); // Allow recursive usage.
reduce_expression(member.variable->initializer);
datatype = member.variable->initializer->get_datatype();
if (datatype.type_source != GDScriptParser::DataType::UNDETECTED) {
datatype.type_source = GDScriptParser::DataType::INFERRED;
}
}
if (member.variable->datatype_specifier != nullptr) {
@ -540,6 +543,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
} else if (datatype.builtin_type == Variant::NIL) {
push_error(vformat(R"(Cannot infer the type of "%s" variable because the initial value is "null".)", member.variable->identifier->name), member.variable->initializer);
}
datatype.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
}
datatype.is_constant = false;
@ -914,6 +918,7 @@ void GDScriptAnalyzer::decide_suite_type(GDScriptParser::Node *p_suite, GDScript
p_suite->datatype.type_source = GDScriptParser::DataType::UNDETECTED;
} else {
p_suite->set_datatype(p_statement->get_datatype());
p_suite->datatype.type_source = GDScriptParser::DataType::INFERRED;
}
break;
default:

File diff suppressed because it is too large Load diff

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@ -33,109 +33,88 @@
#include "core/set.h"
#include "gdscript.h"
#include "gdscript_codegen.h"
#include "gdscript_function.h"
#include "gdscript_parser.h"
class GDScriptCompiler {
const GDScriptParser *parser;
const GDScriptParser *parser = nullptr;
Set<GDScript *> parsed_classes;
Set<GDScript *> parsing_classes;
GDScript *main_script;
GDScript *main_script = nullptr;
struct CodeGen {
GDScript *script;
const GDScriptParser::ClassNode *class_node;
const GDScriptParser::FunctionNode *function_node;
GDScript *script = nullptr;
const GDScriptParser::ClassNode *class_node = nullptr;
const GDScriptParser::FunctionNode *function_node = nullptr;
StringName function_name;
bool debug_stack;
GDScriptCodeGenerator *generator = nullptr;
Map<StringName, GDScriptCodeGenerator::Address> parameters;
Map<StringName, GDScriptCodeGenerator::Address> locals;
List<Set<StringName>> locals_in_scope;
List<Map<StringName, int>> stack_id_stack;
Map<StringName, int> stack_identifiers;
List<GDScriptFunction::StackDebug> stack_debug;
List<Map<StringName, int>> block_identifier_stack;
Map<StringName, int> block_identifiers;
Map<StringName, int> local_named_constants;
void add_stack_identifier(const StringName &p_id, int p_stackpos) {
stack_identifiers[p_id] = p_stackpos;
if (debug_stack) {
block_identifiers[p_id] = p_stackpos;
GDScriptFunction::StackDebug sd;
sd.added = true;
sd.line = current_line;
sd.identifier = p_id;
sd.pos = p_stackpos;
stack_debug.push_back(sd);
}
GDScriptCodeGenerator::Address add_local(const StringName &p_name, const GDScriptDataType &p_type) {
uint32_t addr = generator->add_local(p_name, p_type);
locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_VARIABLE, addr, p_type);
locals_in_scope.back()->get().insert(p_name);
return locals[p_name];
}
void push_stack_identifiers() {
stack_id_stack.push_back(stack_identifiers);
if (debug_stack) {
block_identifier_stack.push_back(block_identifiers);
block_identifiers.clear();
}
GDScriptCodeGenerator::Address add_local_constant(const StringName &p_name, const Variant &p_value) {
uint32_t addr = generator->add_local_constant(p_name, p_value);
locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_CONSTANT, addr);
return locals[p_name];
}
void pop_stack_identifiers() {
stack_identifiers = stack_id_stack.back()->get();
stack_id_stack.pop_back();
GDScriptCodeGenerator::Address add_temporary(const GDScriptDataType &p_type = GDScriptDataType()) {
uint32_t addr = generator->add_temporary();
return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::TEMPORARY, addr, p_type);
}
if (debug_stack) {
for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
GDScriptFunction::StackDebug sd;
sd.added = false;
sd.identifier = E->key();
sd.line = current_line;
sd.pos = E->get();
stack_debug.push_back(sd);
GDScriptCodeGenerator::Address add_constant(const Variant &p_constant) {
GDScriptDataType type;
type.has_type = true;
type.kind = GDScriptDataType::BUILTIN;
type.builtin_type = p_constant.get_type();
if (type.builtin_type == Variant::OBJECT) {
Object *obj = p_constant;
if (obj) {
type.kind = GDScriptDataType::NATIVE;
type.native_type = obj->get_class_name();
Ref<Script> script = obj->get_script();
if (script.is_valid()) {
type.script_type = script;
Ref<GDScript> gdscript = script;
if (gdscript.is_valid()) {
type.kind = GDScriptDataType::GDSCRIPT;
} else {
type.kind = GDScriptDataType::SCRIPT;
}
}
} else {
type.builtin_type = Variant::NIL;
}
block_identifiers = block_identifier_stack.back()->get();
block_identifier_stack.pop_back();
}
uint32_t addr = generator->add_or_get_constant(p_constant);
return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr, type);
}
HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
Map<StringName, int> name_map;
#ifdef TOOLS_ENABLED
Vector<StringName> named_globals;
#endif
int get_name_map_pos(const StringName &p_identifier) {
int ret;
if (!name_map.has(p_identifier)) {
ret = name_map.size();
name_map[p_identifier] = ret;
} else {
ret = name_map[p_identifier];
}
return ret;
void start_block() {
Set<StringName> scope;
locals_in_scope.push_back(scope);
generator->start_block();
}
int get_constant_pos(const Variant &p_constant) {
if (constant_map.has(p_constant)) {
return constant_map[p_constant] | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
void end_block() {
Set<StringName> &scope = locals_in_scope.back()->get();
for (Set<StringName>::Element *E = scope.front(); E; E = E->next()) {
locals.erase(E->get());
}
int pos = constant_map.size();
constant_map[p_constant] = pos;
return pos | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
locals_in_scope.pop_back();
generator->end_block();
}
Vector<int> opcodes;
void alloc_stack(int p_level) {
if (p_level >= stack_max) {
stack_max = p_level + 1;
}
}
void alloc_call(int p_params) {
if (p_params >= call_max) {
call_max = p_params;
}
}
int current_line;
int stack_max;
int call_max;
};
bool _is_class_member_property(CodeGen &codegen, const StringName &p_name);
@ -143,17 +122,16 @@ class GDScriptCompiler {
void _set_error(const String &p_error, const GDScriptParser::Node *p_node);
bool _create_unary_operator(CodeGen &codegen, const GDScriptParser::UnaryOpNode *on, Variant::Operator op, int p_stack_level);
bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0);
bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0);
bool _generate_typed_assign(CodeGen &codegen, int p_src_address, int p_dst_address, const GDScriptDataType &p_datatype, const GDScriptParser::DataType &p_value_type);
Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const;
int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::AssignmentNode *p_assignment, int p_stack_level, int p_index_addr = 0);
int _parse_expression(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false, int p_index_addr = 0);
Error _parse_match_pattern(CodeGen &codegen, const GDScriptParser::PatternNode *p_pattern, int p_stack_level, int p_value_addr, int p_type_addr, int &r_bound_variables, Vector<int> &r_patch_addresses, Vector<int> &r_block_patch_address);
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
GDScriptCodeGenerator::Address _parse_assign_right_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::AssignmentNode *p_assignmentint, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
GDScriptCodeGenerator::Address _parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root = false, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
GDScriptCodeGenerator::Address _parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested);
void _add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block);
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true);
Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter);
Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);

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@ -1476,7 +1476,9 @@ GDScriptParser::ContinueNode *GDScriptParser::parse_continue() {
}
current_suite->has_continue = true;
end_statement(R"("continue")");
return alloc_node<ContinueNode>();
ContinueNode *cont = alloc_node<ContinueNode>();
cont->is_for_match = is_continue_match;
return cont;
}
GDScriptParser::ForNode *GDScriptParser::parse_for() {
@ -1495,10 +1497,12 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() {
// Save break/continue state.
bool could_break = can_break;
bool could_continue = can_continue;
bool was_continue_match = is_continue_match;
// Allow break/continue.
can_break = true;
can_continue = true;
is_continue_match = false;
SuiteNode *suite = alloc_node<SuiteNode>();
if (n_for->variable) {
@ -1511,6 +1515,7 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() {
// Reset break/continue state.
can_break = could_break;
can_continue = could_continue;
is_continue_match = was_continue_match;
return n_for;
}
@ -1645,8 +1650,10 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() {
// Save continue state.
bool could_continue = can_continue;
bool was_continue_match = is_continue_match;
// Allow continue for match.
can_continue = true;
is_continue_match = true;
SuiteNode *suite = alloc_node<SuiteNode>();
if (branch->patterns.size() > 0) {
@ -1663,6 +1670,7 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() {
// Restore continue state.
can_continue = could_continue;
is_continue_match = was_continue_match;
return branch;
}
@ -1820,16 +1828,19 @@ GDScriptParser::WhileNode *GDScriptParser::parse_while() {
// Save break/continue state.
bool could_break = can_break;
bool could_continue = can_continue;
bool was_continue_match = is_continue_match;
// Allow break/continue.
can_break = true;
can_continue = true;
is_continue_match = false;
n_while->loop = parse_suite(R"("while" block)");
// Reset break/continue state.
can_break = could_break;
can_continue = could_continue;
is_continue_match = was_continue_match;
return n_while;
}

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@ -609,6 +609,7 @@ public:
};
struct ContinueNode : public Node {
bool is_for_match = false;
ContinueNode() {
type = CONTINUE;
}
@ -1079,6 +1080,7 @@ private:
bool panic_mode = false;
bool can_break = false;
bool can_continue = false;
bool is_continue_match = false; // Whether a `continue` will act on a `match`.
bool is_ignoring_warnings = false;
List<bool> multiline_stack;

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@ -1039,7 +1039,7 @@ void GDScriptTokenizer::check_indent() {
// First time indenting, choose character now.
indent_char = current_indent_char;
} else if (current_indent_char != indent_char) {
Token error = make_error(vformat("Used \"%c\" for indentation instead \"%c\" as used before in the file.", String(&current_indent_char, 1).c_escape(), String(&indent_char, 1).c_escape()));
Token error = make_error(vformat("Used \"%s\" for indentation instead \"%s\" as used before in the file.", String(&current_indent_char, 1).c_escape(), String(&indent_char, 1).c_escape()));
error.start_line = line;
error.start_column = 1;
error.leftmost_column = 1;