[Net] Fix spawn/despawn custom callable argument.

Was always reporting it to be a spawn, even for despawns.
This commit is contained in:
Fabio Alessandrelli 2021-10-12 11:29:57 +02:00
parent 0fd50ff217
commit 74b46bb220
1 changed files with 1 additions and 1 deletions

View File

@ -572,7 +572,7 @@ Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object *
args[0] = p_peer;
args[1] = p_scene_id;
args[2] = p_obj;
args[3] = true;
args[3] = p_spawn;
const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] };
Callable::CallError ce;
Variant ret;