Fixes the normals of SphereMesh when the radius is different from 1

This commit is contained in:
Duarte David 2021-09-23 21:04:57 +01:00
parent 8abd46096a
commit 7d53755ca7

View file

@ -1466,7 +1466,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const {
} else {
Vector3 p = Vector3(x * radius * w, y, z * radius * w);
points.push_back(p);
Vector3 normal = Vector3(x * radius * w * scale, y / scale, z * radius * w * scale);
Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale);
normals.push_back(normal.normalized());
};
ADD_TANGENT(z, 0.0, -x, 1.0)